reporust_rebootcancel

113,104 Commits over 3,928 Days - 1.20cph!

10 Months Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
10 Months Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
10 Months Ago
Fixed industrial combiner snapping and deployment issues
10 Months Ago
Merged main into io_entity_snapping/2
10 Months Ago
fixed weird viewmodel animations causing minigun to appear too high
10 Months Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
10 Months Ago
fix minigun offsets
10 Months Ago
Orbital strafe chance set to 60%
10 Months Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
10 Months Ago
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10 Months Ago
Missed files
10 Months Ago
Manifest
10 Months Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
10 Months Ago
Manifest
10 Months Ago
ForceLabel fixes
10 Months Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.
10 Months Ago
Fixed parts of the screen sorting poorly/disappearing when crouching Fixed clipping on one part of the glitch animation.
10 Months Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
10 Months Ago
merge from electricity_power_fixes/randswitch
10 Months Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
10 Months Ago
merge from electricity_power_fixes/2
10 Months Ago
merge from Dragon_Rocket_Launcher_typos
10 Months Ago
merge from smallsign_stacking_fix
10 Months Ago
merge from workbench2_spraycan_oversized_collider
10 Months Ago
merge from Microphone_Stand_desc
10 Months Ago
merge from underwater_weaponracks
10 Months Ago
merge from CNY_Spear_typo
10 Months Ago
merge from electricty_power_fixes/ceilingligh
10 Months Ago
Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
10 Months Ago
Fixed stacking small sign exploit for reals this time
10 Months Ago
Refactored init strafe and aggro code Fixed bug causing multiple changes of strafe drop out distance per tick
10 Months Ago
Refactored starting strafe code Ensured time since damaged threshold was appropriate for each damage type
10 Months Ago
Fixed microphone stand typo +reload -> +attack2
10 Months Ago
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10 Months Ago
weapon racks can no longer be deployed underwater
10 Months Ago
Updated Dragon Rocket Launcher desc
10 Months Ago
Fixed typo on CNY spear
10 Months Ago
manifest
10 Months Ago
Merged main into electricity_power_fixes/2
10 Months Ago
merge from toolcupboard_retroskin
10 Months Ago
merge from electricity_power_fixes/2/timer
10 Months Ago
merge from smartswitch_fix
10 Months Ago
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10 Months Ago
merge from save248
10 Months Ago
mossy rubble piles use material config instead of biome visuals
10 Months Ago
removed terrain layer from most rubble piles as it displays snow indoors in some biomes and there's no good way around it. We should tackle the transitions using depth bias ideally
10 Months Ago
military flamethrower sounds
10 Months Ago
Minigun cine anim backups (session B takes)
10 Months Ago
Scene backup; retro tc showcase
10 Months Ago
Cherrypick 95062