reporust_rebootcancel

122,101 Commits over 4,048 Days - 1.26cph!

10 Months Ago
Simplification: avoid double hash calculation when pushing new elements into the Pool in editor
10 Months Ago
merge from zipline_improvements
10 Months Ago
Fix parenting issues Don't allow throwing melee weapons while a shield is equipped
10 Months Ago
Controlling recorder window from code test. Creating target gameobject test.
10 Months Ago
merge from audio_import_music_clips
10 Months Ago
S2P everything
10 Months Ago
Initial implementation work Created placeholder item and entity Item goes in backpack slot and will be automatically equipped when a valid held entity is equipped (enabled on salvaged sword for now)
10 Months Ago
Merge Bikes -> main
10 Months Ago
Fix temp setting
10 Months Ago
Improved sidecar jitter. Use the full interpolation time for the sidecar angle.
10 Months Ago
Convert BiomeVisuals -> BiomeVisuals again, minus the moss prefabs
10 Months Ago
Fix renderer being added to root of BiomeVisuals2 when it's not in the default position
10 Months Ago
Merge main -> Bikes
10 Months Ago
Parent merge
10 Months Ago
Removed unnecessary sidecar bike params
10 Months Ago
Fixed motorbike ragdoll force not being correctly clamped
10 Months Ago
Merge HelicopterParticleFix -> main
10 Months Ago
Backups + unsaved
10 Months Ago
Merge Bikes -> main
10 Months Ago
Fixed bike roll not applying while reversing, plus other adjustments to improve the feel of reverse in all bikes
10 Months Ago
More eager cancelling for cached server browser ping query
10 Months Ago
Directory + asset changes
10 Months Ago
Bikes steer less when reversing. The highly-forward steering bias makes them not steer too logically in reverse otherwise
10 Months Ago
Reduced pitch stab factor slightly
10 Months Ago
Was a little bit extreme. Made it 33% faster instead of 50%
10 Months Ago
Ground vehicle steering now returns 50% faster if the new target steer angle is opposite to the current steer angle. That is to say, if you're just releasing the turn key, it'll lerp back as before. If you're switching from turning left to turning right, or vice versa, it'll lerp 50% faster
10 Months Ago
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10 Months Ago
Adjust position of industrial adaptor and lock slots slightly to better fit the model
10 Months Ago
Merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
Parent merge
10 Months Ago
Merge main -> Bikes
10 Months Ago
Adjusted LOD levels to match vanilla TC
10 Months Ago
Merge from main
10 Months Ago
Ocean Wreck Buoy LODs
10 Months Ago
merge from main
10 Months Ago
Update biome_visuals_2/prefabs_2
10 Months Ago
Merge from main -> biome_visuals_2
10 Months Ago
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10 Months Ago
Added relaxed cone map generator
10 Months Ago
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10 Months Ago
Culling volume tests for lighting purposes.
10 Months Ago
Merge from main/wallpaper
10 Months Ago
Removing ItemDefinition label from wallpaper.entity.prefab.meta
10 Months Ago
Integrate all new wolf gaits with correct speeds
10 Months Ago
Refactored the wire deployment code Can now press E to arm the trap, if not armed already
10 Months Ago
Update wolf turn root motion, fix root motion extractor breaking references, have root motion extractor run automatically one animations with names ending in _rm
10 Months Ago
Double elevator max floor limit
10 Months Ago
set wolf anims that need to loop to looping and edited name of wolf rotate L/R anims