113,333 Commits over 3,959 Days - 1.19cph!
Set dressing harbor2 progress
materials decal layer #
player update. edited building plan anims and set planner to use rprop bone instead of rhand bone
Reposed hide shoes to match updated player rig
Set dressing harbor2 progress
materials decal layer #
Set dressing harbor2 progress
shifted a bunch of materials' decal layer to #3
merge from metal_detector
HQM ore will no longer drop from nodes in the tutorial
Updated some help prompts
Fully hide workbench tech tree button, don't just make it non-interactable
Add extra bit of dialogue to the first conversation so it's clear that it's a multiple choice
Fixed broken kayak prefab after merge
Added a big invisible collider under the jetty to stop kayaks getting stuck after placing them
Change item store item prefab to fully use flex layout so it handles the changing column widths
Update Facepunch.Flexbox (dynamic column width, aspect ratio)
Fixed pivot point issues on subsequent runs.
Fixed autospin not ramping up.
Allow disabling interaction
Remove skybox from test scene
Fixed some skins still not loading in the skin viewer test scene
Various changes to allow the skin viewer models to show up in the item icon slots without needing the separate modal window
Reduced GC in cluster generation by preallocating a bunch of appropriately sized MapMarker lists
Made tooltips use pooling
Instant flags and rate check.
Applied subtle fade in and out to backpack UI when opened/closed
Use a HashSet when calculating marker clusters, makes generation twice as fast (3ms = 100 vm's goes to 1.5ms)
Prepool 25 shop markers and clusters so first run is faster
Fix compile error of editor holster tool
Set dressing harbor2 progress
mossy tire stacks material variant
Fix cloth on projectiles and world models having the wrong gravity direction
Probably fix stretching of cloth when teleporting large distances
larger detector flags
white lantern unlocked by red lantern
show flag health
detector spots in tundra
player update. exported building plan animations
Reposed hide shirt to match updated player rig
City hall colliders / glass colliders
Potential fix for Particle Accum Layer breaking when rotating object
Set dressing harbor2 progress
mossy containers
mossy rubble piles
mossy plywood walls
Moved legacy shelter icon layer to be the same as sleeping bags
Restore the additional detection distance range