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113,333 Commits over 3,959 Days - 1.19cph!

1 Year Ago
Set dressing harbor2 progress materials decal layer #
1 Year Ago
Merge main
1 Year Ago
Added base
1 Year Ago
merge from main
1 Year Ago
player update. edited building plan anims and set planner to use rprop bone instead of rhand bone
1 Year Ago
Reposed hide shoes to match updated player rig
1 Year Ago
Set dressing harbor2 progress materials decal layer #
1 Year Ago
merge from main
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
shifted a bunch of materials' decal layer to #3
1 Year Ago
mossy ground decal
1 Year Ago
Glass & rock impacts
1 Year Ago
merge from metal_detector
1 Year Ago
HQM ore will no longer drop from nodes in the tutorial Updated some help prompts Fully hide workbench tech tree button, don't just make it non-interactable
1 Year Ago
Add extra bit of dialogue to the first conversation so it's clear that it's a multiple choice Fixed broken kayak prefab after merge Added a big invisible collider under the jetty to stop kayaks getting stuck after placing them
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Change item store item prefab to fully use flex layout so it handles the changing column widths Update Facepunch.Flexbox (dynamic column width, aspect ratio)
1 Year Ago
Server compile fix
1 Year Ago
Another autospin fix
1 Year Ago
Fixed pivot point issues on subsequent runs. Fixed autospin not ramping up.
1 Year Ago
Allow disabling interaction
1 Year Ago
Remove skybox from test scene
1 Year Ago
Fixed some skins still not loading in the skin viewer test scene
1 Year Ago
Various changes to allow the skin viewer models to show up in the item icon slots without needing the separate modal window
1 Year Ago
Reduced GC in cluster generation by preallocating a bunch of appropriately sized MapMarker lists Made tooltips use pooling
1 Year Ago
Instant flags and rate check.
1 Year Ago
Merge from main
1 Year Ago
Pooling fix
1 Year Ago
Applied subtle fade in and out to backpack UI when opened/closed
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Use a HashSet when calculating marker clusters, makes generation twice as fast (3ms = 100 vm's goes to 1.5ms) Prepool 25 shop markers and clusters so first run is faster
1 Year Ago
merge from main - RC
1 Year Ago
merge from backpacks
1 Year Ago
Fix compile error of editor holster tool
1 Year Ago
Set dressing harbor2 progress mossy tire stacks material variant
1 Year Ago
Fix cloth on projectiles and world models having the wrong gravity direction Probably fix stretching of cloth when teleporting large distances
1 Year Ago
larger detector flags white lantern unlocked by red lantern show flag health detector spots in tundra
1 Year Ago
Source Updates
1 Year Ago
player update. exported building plan animations
1 Year Ago
Reposed hide shirt to match updated player rig
1 Year Ago
backpack wb1
1 Year Ago
City hall colliders / glass colliders
1 Year Ago
Potential fix for Particle Accum Layer breaking when rotating object
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
mossy containers mossy rubble piles mossy plywood walls
1 Year Ago
Moved legacy shelter icon layer to be the same as sleeping bags
1 Year Ago
Restore the additional detection distance range
1 Year Ago
rebuilt manifest