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113,355 Commits over 3,959 Days - 1.19cph!

1 Year Ago
player update. populated the holdtype knife and knife combat override controller with updated 3p knife animation set.
1 Year Ago
Re-add the reveal animation for one prefab
1 Year Ago
Vendor listings and single vendors now sort themselves
1 Year Ago
Merge from main
1 Year Ago
Flash bulb emission colour instead of just the light effect. (needs to be reduced)
1 Year Ago
Fix headers, fix scaling text
1 Year Ago
inventory.copyto now copies the contents of the backpack All of the inventory save/load loadout convars now copy the contents of the backpack (if equipped)
1 Year Ago
Updated 4K textures for SmallBackpack
1 Year Ago
Fixed UVsets in smallBackpack
1 Year Ago
Reduced scale by 20%
1 Year Ago
subtract 92275 (4k textures on main media_projects branch)
1 Year Ago
Merge shelter icon fix
1 Year Ago
Fixed some extra merge issues
1 Year Ago
Fixed backpacks not responding to the 'ent' convar Note that this adds the Physics_Debris layer to the ent trace, so this might change the behaviour of that command in some cases
1 Year Ago
Updated 4K textures for SmallBackpack
1 Year Ago
merge main
1 Year Ago
Dragonlauncher 4k textures and material setup
1 Year Ago
Deal with left over shelter markers on client disconnect
1 Year Ago
merged main
1 Year Ago
moved Petur's lights over to fit new metal detector mesh viewmodel
1 Year Ago
removed erroneous chinese lantern emissive psd
1 Year Ago
vm metal detector - updated viewmodel base rig file with new model changes
1 Year Ago
sks folder setup and anim test with mid poly mesh
1 Year Ago
shovel and site marker 4k textures
1 Year Ago
Added additional pool safety checks inside the editor (disabled in standalone)
1 Year Ago
subtracting map_entity_load_fix
1 Year Ago
merge from CNY_Spear
1 Year Ago
update to viewmodel metal detector - adjsuted position of the LEDs so both sit on the PCB Update to the World Model of the Metal Detector - adjusted position and scale of the LEDs to match viewmodel - updated all lod levels and improved LEDs LODs
1 Year Ago
cherrypicking 91786
1 Year Ago
cherrypicking 91780
1 Year Ago
cherrypicking 91734
1 Year Ago
cherrypicking 91731
1 Year Ago
tweaked grounds mesh
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
Phrases update
1 Year Ago
manifest update
1 Year Ago
protocol++
1 Year Ago
merge from map_entity_load_fix
1 Year Ago
merge from main
1 Year Ago
Death/map screen profiling and performance improvements Don't populate the folded out version of the vending cluster widget until the player clicks it (seems like this is where most of the cost lies, this will also be fixed by the upcoming vending widget redesign) Enabled pooling on cluster and vending markers Old: 99.6kb of GC and 16.3ms for 101 vm's in 5 clusters New: 185kb of GC and 3.6ms for the same display Still WIP, can definitely fix the GC increase
1 Year Ago
Two reveal animations with different delays Invert states for reveals so it makes more sense Update Facepunch.Flexbox
1 Year Ago
Update spear to be a wooden spear skin rather than stone spear
1 Year Ago
Merge from main
1 Year Ago
Fix dragon launcher backpack holster offset
1 Year Ago
Cherry pick MenuUI change
1 Year Ago
Merge Main -> SkinViewer. Had to stomp the MenuUI changes from Main due to Unity YAMLMerge bool error
1 Year Ago
Merge from shelter_pool_fix, hopefully fixes zipline issues
1 Year Ago
Fixed a pooling issue in BasePlayer-Server causing lists to get pooled twice, leading to unintended and seemingly unrelated issues (ziplines in this case)
1 Year Ago
Support reveal animations for the pack screens
1 Year Ago
Fix attempt for unintended rowboat dismounting