113,355 Commits over 3,959 Days - 1.19cph!
player update. populated the holdtype knife and knife combat override controller with updated 3p knife animation set.
Re-add the reveal animation for one prefab
Vendor listings and single vendors now sort themselves
Flash bulb emission colour instead of just the light effect. (needs to be reduced)
Fix headers, fix scaling text
inventory.copyto now copies the contents of the backpack
All of the inventory save/load loadout convars now copy the contents of the backpack (if equipped)
Updated 4K textures for SmallBackpack
Fixed UVsets in smallBackpack
subtract
92275 (4k textures on main media_projects branch)
Fixed some extra merge issues
Fixed backpacks not responding to the 'ent' convar
Note that this adds the Physics_Debris layer to the ent trace, so this might change the behaviour of that command in some cases
Updated 4K textures for SmallBackpack
Dragonlauncher 4k textures and material setup
Deal with left over shelter markers on client disconnect
moved Petur's lights over to fit new metal detector mesh viewmodel
removed erroneous chinese lantern emissive psd
vm metal detector - updated viewmodel base rig file with new model changes
sks folder setup and anim test with mid poly mesh
shovel and site marker 4k textures
Added additional pool safety checks inside the editor (disabled in standalone)
subtracting map_entity_load_fix
update to viewmodel metal detector
- adjsuted position of the LEDs so both sit on the PCB
Update to the World Model of the Metal Detector
- adjusted position and scale of the LEDs to match viewmodel
- updated all lod levels and improved LEDs LODs
Set dressing harbor2 progress
merge from map_entity_load_fix
Death/map screen profiling and performance improvements
Don't populate the folded out version of the vending cluster widget until the player clicks it (seems like this is where most of the cost lies, this will also be fixed by the upcoming vending widget redesign)
Enabled pooling on cluster and vending markers
Old: 99.6kb of GC and 16.3ms for 101 vm's in 5 clusters
New: 185kb of GC and 3.6ms for the same display
Still WIP, can definitely fix the GC increase
Two reveal animations with different delays
Invert states for reveals so it makes more sense
Update Facepunch.Flexbox
Update spear to be a wooden spear skin rather than stone spear
Fix dragon launcher backpack holster offset
Cherry pick MenuUI change
Merge Main -> SkinViewer. Had to stomp the MenuUI changes from Main due to Unity YAMLMerge bool error
Merge from shelter_pool_fix, hopefully fixes zipline issues
Fixed a pooling issue in BasePlayer-Server causing lists to get pooled twice, leading to unintended and seemingly unrelated issues (ziplines in this case)
Support reveal animations for the pack screens
Fix attempt for unintended rowboat dismounting