reporust_rebootcancel

113,345 Commits over 3,959 Days - 1.19cph!

1 Year Ago
larger detector flags white lantern unlocked by red lantern show flag health detector spots in tundra
1 Year Ago
Source Updates
1 Year Ago
player update. exported building plan animations
1 Year Ago
Reposed hide shirt to match updated player rig
1 Year Ago
backpack wb1
1 Year Ago
City hall colliders / glass colliders
1 Year Ago
Potential fix for Particle Accum Layer breaking when rotating object
1 Year Ago
Set dressing harbor2 progress
1 Year Ago
mossy containers mossy rubble piles mossy plywood walls
1 Year Ago
Moved legacy shelter icon layer to be the same as sleeping bags
1 Year Ago
Restore the additional detection distance range
1 Year Ago
rebuilt manifest
1 Year Ago
player update. updated bandage animation set and entity
1 Year Ago
merge from metal_detector
1 Year Ago
Merge from alternate_detection
1 Year Ago
Merge from metal_detector
1 Year Ago
Metal detector unlock 500 -> 75 scrap
1 Year Ago
merge from backpacks
1 Year Ago
merge from metal_detector
1 Year Ago
Merge from main
1 Year Ago
merge from CNY_DragonLauncher
1 Year Ago
Improve performance of vending machine screens In a test of 200 vm's in network range, the cost of updating these screens is the highest single cost in the game (about 0.46ms a frame) Updated screen script to use new NotifyLod system to use the regular LOD system rather than checking camera distance every frame NotifyLod now turns off the screen component when out of range, completely removing the runtime cost if the player is more than 15m away Reimplemented the fade in/out that was commented out due to a memory leak, reimplemnt it with MaterialPropertyBlocks for better performance Updated all vending machine prefabs, monuments will need a S2P but backwards compatibility is preserved so they can still run in the old mode
1 Year Ago
Server-side rework
1 Year Ago
1 Year Ago
Fixed big light in vm camera
1 Year Ago
Add viewmodel camera support to metal detector, use EffectParent on light objects
1 Year Ago
▆▍▍ ▉▋▆▆█▅▅ ▊▍ ▆▍▅▌ ▍▉█▋█▉▋▉ █▊▄█▅█ █▉█▋ ▊▉▍▍ ▅▄▋▋▍▄█ █▅▌▇▉ ▅▉▌▍█▋▆▇ ▄▄▅▌ ▆▊ ▋▅█▉
1 Year Ago
Lighting tweaks. Viewmodel renderer script to the long range bulb (but lacking code support to function atm)
1 Year Ago
Prevent right clicking character model to rotate it while backpack is open
1 Year Ago
Potential fix for GetFacingLiquidContainer NRE
1 Year Ago
Potential TryGetAimingModule NRE fix
1 Year Ago
Removed the worldmodel meshes as they were identical to the skinned meshes and not used anywhere, they'd still be included in asset bundles and loaded though Fixed duplicate LodGroup on heavy scientist figurine, fixes a warning when the worldmodel is spawned
1 Year Ago
Merge from main
1 Year Ago
Unsaved
1 Year Ago
added large backpack drop + recycle stats metal detector balance metal detector tech tree
1 Year Ago
Allow dropped items to sync their network group without constantly syncing their position
1 Year Ago
Add support for an alt aim animation, currently just set locally and not via ModelState Used to switch to the slow detector sweep on the third person shadow model as the player gets close to a target
1 Year Ago
City hall LODs/prefab
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
More scalable clientside detection alternative.
1 Year Ago
Fixed dragon launcher being craftable
1 Year Ago
Add editor tool to save the current rotation of the holstered weapon to it's backpack offset (to the entity, you still have to coipy paste it to the prefab)
1 Year Ago
Rotate bows to face backwards when holstered on backpack
1 Year Ago
MetalDetectorSource balance baseline
1 Year Ago
Rotate jackhammer holster to make air canister face backwards instead of sideways Rotate HMLMG holster so ammo container faces backwards instead of sideways
1 Year Ago
merge from main
1 Year Ago
merge from CNY_DragonLauncher
1 Year Ago
removed Dragong launcher from loot tables
1 Year Ago
merge from main