128,919 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Refactor FastDebugDraw to use the new base classes, fix a bug with lingering instances and add a public API that matches with DDraw.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pull out base classes for instancing: InstanceMemoryBase, CommandMemoryBase and BufferMemoryBase
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix primitive tag on loading screen missing blue background
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor text update, overlapping text still not there in editor, hoping phrases update will fix it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some inputs being remembered when the player is downed while holding a shield
 
                
                
                
                
                
             
         
        
            
            
            
                
                Avoidance steering input are now sent to clients (so the horse moves its head when avoiding something)
Small optimisations in the horse update rpc
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported tiger prowl/run fire and run to attack anims. updated tiger run hit anim
 
                
                
                
                
                
             
         
        
            
            
            
                
                network++
save++
Staging wipe
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed an issue with overlapping environment volumes causing overlapped areas to become darker. Now the darkest volume takes priority.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Weapon racks can now handle items being externally removed (eg due to era enforcement)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse sliding mode oscillating too much\
Added a delay on the sliding sound before it can be played again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed tree layer from catapult spikes trigger
Tweaked world colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing DungeonConditionalModel in ferry terminal
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive/gameplay - contains network protocol
 
                
                
                
                
                
             
         
        
            
            
            
                
                primative techtree t0 and t2 progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better horse auto avoidance
Reduced horse velocity when hitting a vehicle
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix exception when firing guns and not holding a shield
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Techtree T0 progression fix
 weapons t2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix croc sometimes snapping between water surface and water floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing backfaces on battering ram build stage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Projectile.noheadshots not resetting when a projectile is pooled (old bug, the only issue from this I could find is relatively minor: the parameter could leak from authoritative projectiles into effect projectiles of the same type, causing incorrect visuals for effect projectiles; thankfully it could not leak the other way around)
Moved the reset of some variables from Effect.Init to Effect.Clear to avoid duplicating that code into all Effect.Init overloads
Fixed missing reset of the new distanceOverride in one of the Effect.Init overloads, which caused it to leak from AutoTurret arrows into player arrows
Moved effect projectile gravity bypass to Projectile.noGravity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updates to jungle prop blockout scale. Work on ziggurat shell and scene.
 
                
                
                
                
                
             
         
        
            
            
            
                
                 cherrypicking 
110851 Fix heli targeting scientists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added primitive sell order lists for water well vendor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                IsAllowedInEra now works correctly if passed a mask
Player vending machines can now list items that are marked Loot, Craft or Vending
NPC vending machines will only list items that are marked Vending
Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                creativemode.freerepair updates the battering ram head flags correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                creativemode.freerepair works with constructable entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced the collision damage horses can inflict on vehicles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Same idea as 
111903 but with working code this time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ballista projectile LOD & trail fixes.
Impact FX prefabs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added item counts and names to enforce_era_restrictions command
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows
Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated ballista bolts descriptions, fixed piercer using hammerhead desc
Updated engine.json
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mark player as hostile after firing a loaded catapult
Ballista comments
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from primitive/ballista_projectile
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Disabled projectile refraction on ballista piercer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added very low anti-vehicle damage to all other bolts to trigger the addforce on impact