106,450 Commits over 3,836 Days - 1.16cph!
lorry_trailer wip material setup
Dual client/server var for ragdollmode
Fix bag quota counting too many bags
Added toast when you assign a bag to another player
Finished porting "Core/Hair" to Rust Standard shader backend
use old upgrade sounds when creation effects are disabled
Change "bag gifting" option to from "friends" -> "teammates"
added effects.creationeffects convar (default true)
debug.log cleanup
fixed a few leaks
fixed a bug where some creation effects would be at 0,0,0
merge from building_skins_3
Backported extended UVSet in Blend4Way (82710) to /main/ferry_terminal
Added InstancedMeshFilter component (needs better name) & an editor tool to grab all meshes, materials & lods from RendererLOD(s) and store in the new PrefabAttribute
Start cleaning up code and move to properly named branch
Fixed a couple of shader compile errors when certain features are active
Use a separate convar for server ragdoll physics mode - ragdollmodesv
set culling off on plywood material to fix leaky shadow maps at lower settings
some tweaks to floor colliders
Refactor server emoji to use FileStorage, uses less IO
Fixed server provided emoji not working (broken several refactors ago)
Converted ragdoll and corpse to support both Client- and Server-side setup.
Merge fixes
Fixed some tooltip changes on vending admin panel
Merge from more_map_markers
Merge from building_skins_3
Merge from tooltip_cleanup
Resend respawn info to the client when a bag is renamed
Fixed toggling team leader markers via eye icon not immediately hiding/showing team leader map markers
Fixed delete button appearing when hovering over team leader markers
Player model and LOD setup
Force enable text on tooltip to maybe fix missing tooltips text in builds
Fixed non-shipping container gibs getting tint colours
Fixed physics troubles with buoyancy and positioning
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Fix shipping container blocks randomising colour when the server loads
Work in progress for:
- Player corpse and ragdoll are no longer separate. The corpse is also the ragdoll. No more issues with corpse vs. ragdoll position not lining up.
- Simulate ragdoll movement on the server side and sync to clients. This means good behaviour on server-side sim objects like vehicles.
- Can revert to the old system for now by setting physics.serversideragdolls to false.
merge from main/ping-sounds
Show tooltip if a player doesn't hold down the button to delete a bag
Added UV2 and UV3 to each layer "UV Set" option in "Rust/Standard Blend 4-Way"
Cleaned up old temp lighting from the scene.
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Pick nexus server list realm based on build info
Fix nexus category button not updating properly
Fix nexus tab shown by default