128,952 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                BasePlayer-Projectile: on impact, we now create the projectile world model before running the projectile item mods
Fixes projectiles world model asserting when trying to parent themselves to a destroyed entity (a fire arrow landing on a twig wall for example, the radial damage mod was destroying the wall)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Copied spine avatar settings from main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restore `ScreenText` functionality. FastDDraw has reached feature parity with DDraw. 🎉
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert 'rock formation huge e' materials back to what they should be
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Incendiary bolt, doesnt spawn its world model on impact for now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents)
Wrote scripts for:
- Resetting box collider transform but retaining position in centre & bounds of the collider itself
- Resetting box collider scale but retaining position in centre & bounds of the collider itself
- Resetting box collider rotation but retaining position in centre & bounds of the collider itself
 
                
                
                
                
                
             
         
        
            
            
            
                
                detatch tow when horse swims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added walking bee model, textures and materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                natural beehive 
world model LODs 
materials and textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced old camera-based environment volume indirect lighting code with new spatial version
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add proc anim to croc tail
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from primitive/gameplay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-added debug capsule rendering 💊
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial single plant pot setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ballista projectile refactor, we now use the Projectile class (wip)
Pitchfork tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                renamed unclear player ragdoll param force->velocityOverride
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                * Fix text rendering by converting LineStrip topology to Lines
* Allow world-positioned but screen-aligned text like DDraw.Text 
* Implement distance fade effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed BillBTestMap
- got rid of old mockup towables
- painted ocean topology on bring the water back
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made the deferred decals work with the new environment volume system
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge main into spatially_aware_env_volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▇▅▄▊▍▅ ▄▋▌ ▌▉▇▆▍▄ ▌█▊▍▉▍ ▊▉▄▊▊ ▄█▌▍ █▉▇ ▆▇▌▇▊▋ ▊▇▄▆ ▍▌▍▌▅▊▌▉▆.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed bottom siege tower drawbridge not having sound
 
                
                
                
                
                
             
         
        
            
            
            
                
                Capture shadow mode setting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minicrossbow ClientInit NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed TerrainTexturing.Instance not being updated in Setup()
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed horse ragdoll not updating horse pos/rot in builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Console autocomplete now works for commands prefixed with "sv"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Single plant pot 
lods and materials 
have yet to setup scripts
 
                
                
                
                
                
             
         
        
            
            
            
                
                reset saddle eye easing values when mount state changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert Playground scene, added Playground_Horses
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Texture update for ballista
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added EnvironmetnVolumeCheck to cliff_coastal
 
                
                
                
                
                
             
         
        
            
            
            
                
                added printbinds command to print all your binds to the console
 
                
                
                
                
                
             
         
        
            
            
            
                
                - decrease acceleration when swimming
- increase land sprint speed
- charge when injured
- fix swim sprint anim playing briefly sometimes when not sprinting
- submerge more when swimming
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene terrain order change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch land or swim attack depending on context
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from creative_holdToPlaceDuration_bypass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main, rebuild F1 item button after conflicts.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed Medieval barricade researchable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration