106,444 Commits over 3,836 Days - 1.16cph!
removed footstep sfx from horse breathe
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Run protobuf gen to fix load/save issue.
Changed Ashtrays and Cigarettes From LOD Group to Renderer LOD
merge from analytics_unclaim_bed
merge from building_skins_3
Ragdoll RPC issue testing
merge from bag_option_rename
merge from cinematic_gestures
fixed SC skin roof top line models clipping into walls above it
fixed incorrect floor gibs on metal foundations
merge from respawn_changes
better gibs for stone ramp
Merge from more_map_markers
Remove background blur from interest point background, causes lingering halo after closing map
Fixed delete button appearing on team leader markers
Visual tweaks to map UI marker list:
Padding/spacing adjustments to headers and list items.
Simplifed delete button to be visible within marker container.
Applied BG blur to marker container for better separation.
Merge from ping_improvements
Ping sfx now have no falloff but are still 3d, so they sound like they are coming from the left or right but won't be inaudible if they are a long way away
Adjusted volume of sfx to better fit new falloff
Fixed compass highlights not working
Move conversion code from RendererLOD into normal code so we can dynamically convert all building block prefabs at runtime
Move refactoring / cleanup
Removed idle sfx animation events from horse breathe idle
Adjusted/cleaned up sfx animation events on new horse animation idles
Merge from industrial_json
Display parsing errors as warnings instead of errors when importing conveyor JSON
Fixed some collider meshes
Updated cine ammo box prefabs with respective colliders
Fixed skin_radius command
Removed physics from the client-side player_corpse_new, plus bug fixes
fixed foundation side walls not appearing during creation phase
fixed blocks with multiple gib instances not obeying transform/rotation ( stairs)
Tweaked local map marker rendering process on map list so that background refreshes don't disable the delete button while the marker is being hovered over
lorry_trailer wip material setup
Dual client/server var for ragdollmode
Fix bag quota counting too many bags
Added toast when you assign a bag to another player
Finished porting "Core/Hair" to Rust Standard shader backend
use old upgrade sounds when creation effects are disabled