reporust_rebootcancel

108,190 Commits over 3,867 Days - 1.17cph!

1 Year Ago
Right click option will handle multiple selected prefabs
1 Year Ago
Convert garage door manually with an instanced placeholder mesh (since it's a SkinnedMeshRenderer)
1 Year Ago
Manually convert doors and mark as "normal rendering in network range"
1 Year Ago
Can now right click individual prefabs and convert them with the right click context menu Add method to de-convert prefabs from instanced rendering (mainly used to redo conversion from scratch) Fix MeshRenderers being stripped when entity needs to use normal rendering within network range
1 Year Ago
Don't run OnPreCull unless in playmode (errors)
1 Year Ago
One inverted bool convar = hour of debugging
1 Year Ago
Merge from nexus
1 Year Ago
large tall weapon rack texture change seeing if i can get the contrast better without making it look whack
1 Year Ago
updated prefab to include new rigged mesh, added colliders, old mesh hidden
1 Year Ago
Manually convert doors
1 Year Ago
▇▆▅▍▅▌▄ ▌▊▇ ▋▊▋ ▍█
1 Year Ago
Fixed getting stuck on pipes in arctic base
1 Year Ago
Reapply changes to ferry terminal
1 Year Ago
Merge from main
1 Year Ago
Rotor wash underwater render fix.
1 Year Ago
▅▉▍▊█▊▇▌▍▅ ▇▍ ▉▌▆▌▅▄▍▉▅▊ ▉▄▆ ▇▇▌▋ ▄▋▅▉▊▉▄▉▊▉ ▆▄▌▆▇ ▄▉: ▅▄███▅▆, ▊▋▉▍▌▇▅▇█, ▄▌, ▇▅█▍▇▆▆, ▉█, ▊█▇▇▆▍▋, ▅▇▇▇ ▊▊
1 Year Ago
Fix server failing to start when nexus is enabled and the save folder doesn't exist yet
1 Year Ago
Fixed broken concrete rubble pile in the lighthouse Fixed holes in the lighthouse exterior in LOD1 Tweaked baked lighthouse lod texture to better match LOD0 color values
1 Year Ago
▉▄█▉▆ ▆▄▇ ▇▇▊▄▅
1 Year Ago
Fixed metal box prop in the NMS chaging size when switching LODs Attempt at fixing the ocean visuals disappering when exiting the NMS
1 Year Ago
Convert some building prefabs & mats
1 Year Ago
Fix prefab converter, add option for some building prefabs
1 Year Ago
Added some padding to the SC skin steps collider to prevent stuck between steps and ramp blocks
1 Year Ago
More lenient placement checks for large water catcher
1 Year Ago
Adding gibs for pickup_truck_c Updated the shreddable pickup truck prefab
1 Year Ago
global scene 2 prefab
1 Year Ago
merge from main
1 Year Ago
merge from industrial_durability_transfer_fix
1 Year Ago
fixed gaps in oilrig interiors meshes
1 Year Ago
merge from cinematic_list_fix
1 Year Ago
merge from patrolheli_water_fixes
1 Year Ago
Merge from main
1 Year Ago
Force universal binary on mac
1 Year Ago
Fixed broken items in output containers preventing non-broken versions of the same item being transferred to that container
1 Year Ago
Fixes
1 Year Ago
Remove rich text from chat input box Can now navigat teh emoji autocompelte with the up and down arrows, pressing enter will fill in the currently highlighted emoji
1 Year Ago
Various code review cleanup and comments
1 Year Ago
Merge from main
1 Year Ago
Various Patrol helicopter water fixes: -will no longer dive underwater -will no longer target players that are more than 3m underwater in the ocean (see oceanDepthTargetCutoff on PatrolHelicopterAI) -rotor wash particles will now appear at ocean level when flying over water rather than on the seabed
1 Year Ago
Community OverlayNonScaled and UnderNonScaled roots will now scale with resolution, but not client UI scale setting This means it should be consistently sized across resolutions and displays regardless of UI scale setting
1 Year Ago
▋▍▌█▄▄▄▆ ▊▇▊▇▄█▅▄▄ ▇▋▌█▄▇ ▄▄▊▇▆▍█▍ ▌▆ ▉█▅▍▇▆▌▄ ▌▊█-█▊▉▇▆-▋█▋▍▌ ▅▊▊▌██▋
1 Year Ago
Test setup on shotgun ammo
1 Year Ago
Merge from main
1 Year Ago
Fixed cinematic_list convar not working (missing PlayerModelCinematicList component)
1 Year Ago
merge from main
1 Year Ago
▄▆▉▉▄▆▄▋ ▉▍▄▇▌▋▌▇▆▋_▉█▆▌▋▌▅▌▊▊█▅ - ▉█▊▇ ▇▋▉▆▊ ▋▅▇██▊▋█▆ █▉▇▊█▄▇▅█ ▊▇▅▉▇▇▇▇
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from save239