128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated static ballista incendiary bolt wm
Updated bolts impact sound
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▍█▆▉▅▆█▍▊ ▆▋▉▋▉█ █▊▍▋ ▆▋▍▆▇▄▄▅ █▋ ▍▄▇▄, ▌▄▌▍ ▉▍▇▌▇▉▆ ▌▅▄▇ ▅▄▇▄▊ ▆▍▄ ▆▍ ▉▄▅▄▆▋▆
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Disabled incendiary bolt enabled by default on the ballistagun prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values
Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleanup.
Hammerhead impact assignment.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Revert fireball_small. Stationary check is needed.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Setup mini crossbow root object
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bypass stationary system (particles only) on small fireballs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Effects: Correctly inverse transform point should we hit an entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ballista bolt world model colliders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from primitive (few merge conflicts in this one)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rearranging to hopefully get a better merge diff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Delay damage and impact effect on BaseProjectile.ServerUse by projectile travel time if it's more than 200ms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Zeroed the offset & hid the debug gizmos.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Renamed ballista incendiary prefab now that it has bespoke ballista workarounds and shouldn't be reused stock.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Med ak
- set dropped mag effect to use base ak mag model (for now to fix an error)
- updated viewmodel mesh, rigged and set up in game, re-linked materials
- world model prefab setup
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                merge from primitive_gm -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swap out all the advent calendar days that only gave out restricted items with different primitive themed items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for advent calendar to give out alternative items in different eras
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed unused ballista stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive -> primitive_gm
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Stop effect offsets going crazy when hitting an entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaks & heavy offset test.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▆▉▆▇▄▅▌ ▅▇▊▅▆▆▊▄ ▋▉▊▉▍▅ (▍▋▋ ▌▊▍█▌ ▉▊ █▌█▍▌▍█▆ ▆▋█▆▉ █▅▇▋ ▌▉▅▌ ▅▌▍▆ ▋█▉)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Incendiary ballista impact fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                med ak mag drop model meta update
 
                
                
                
                
                
             
         
        
            
            
            
                
                med ak entity
- setting up anim events & effects for mag drop
- now uses own animator & anims (to call bespoke mag drop anim event)
- name changes to match existing model conventions
- removed unnecessary prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use log instead of error when long recursion is caught in fsm, and add additional debug information to the message
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various ballista projectile things
Incendiary bolt testing the new hit code (bug: still spawning arrow stuff)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wheat all growth stages and prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
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- ▌▆▇▋▌ ▊▇▍▋▍▄▋▇▄▅▋▄▆▆▋▆ ▅▋▇▍ (▄▊▉▋▉▄█▉ ▍▉▆▉▇ ▋▇▌ ▄▇▋▌▆▌▇ ▅▋ ▆▉▉▋▄ ▊▉▄▋▌▄) ▌▆▅ ▍▊▅█▉ ▌▆▋█ ▌▍ ▅▌▄█▊ ▆▇█▄▆▉▌ ▋▌▍▋█▉▍▇ ▄▌▅ ▋▅▅█▌▆█ ▉▄▊ ▋▍▌█▉▅▊▋ ▇▅▍█ ▋▇▉▊▄▋▆ █▉▍▆ ▊▆ ▆▉▋█▅▉▊█▆ ▄▌▄▇▍▇▇ ▉▊▊ ▆▇█▋▌▆▅ ▋▇▉ ▄▌▊▆▅▆▊▌▆, ▅▊▆▍▉ ▇▊▉▋▋▌▅▍ ▆▊▇ ▍▌▋▍▆ ▄▌▇▌▅▅ ▆▌▅▋▊▉▇█▄ ▍█▌▇ ▅▊ █▍▉█▄▊▄▌ ▆▇▌▌▄▅▌▍ ▄█▆█▋ ▉▄▅▉▊ ▋ ▉▇█▄ █▋▉▊▌▌ █▄█▆▍▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Continuing work on zigg shell (decals, modeling, vert paintig) WIP