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123,983 Commits over 4,171 Days - 1.24cph!

11 Months Ago
occupancy stripping
11 Months Ago
- Viewmodel animation updates - Added show bullet mesh states to animator - Reduced rotation sway to fix arm clipping issues
11 Months Ago
Small rock formations
11 Months Ago
Make fsm declaration syntax more compact, fix scientist death
11 Months Ago
Update scientist FSM to new system
11 Months Ago
Fix scientist spinning when coming to a stop
11 Months Ago
Fix scientist not moving (merge)
11 Months Ago
Fix compile errors from merge
11 Months Ago
Minor cleanup and code move
11 Months Ago
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11 Months Ago
- Code cleanup. - Added metrics.
11 Months Ago
Added fake physics rope to use for towing: puts a rational bezier curve along a line renderer. Added support for some fake wind and sway.
11 Months Ago
Update: changing starting scene to be Bootstrap when running a perf test - Also removed direct world setup settings modification, instead pushing them to global World static params We have to go via Bootstrap because that's what initializes global systems. Will need to massage platform-specific transition logic to account for perf testing workflow (need to support CLIENT+SERVER flow). Tests: Test player fails because of CWD, but if I run TestPlayer manually it boots and loads to main menu, so I count it as pass-ish
11 Months Ago
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11 Months Ago
Update: Symlink assetbundles on test player build Tests: ran the test, validated that they got symlinked to expected path (but there are other issues, investigating)
11 Months Ago
Ensure ride horse shows up higher in menu before towing options
11 Months Ago
io research table gibs
11 Months Ago
client compile fix
11 Months Ago
Server build errors
11 Months Ago
Changed towing/detaching to be menu items on the horse rather than automatic/keybinds
11 Months Ago
pivot work on battering ram wheel
11 Months Ago
merge from Halloween24
11 Months Ago
BC: separated origin adjustments between crawling and incapacitated wounded states - stop cloth getting caught around the head when incapacitated, while trying to minimize clipping (local gravity towards feet rather than orientating to world gravity)
11 Months Ago
merge from main
11 Months Ago
Added a system to show different gameobject based on whats loaded in the ballista magazine Set up a different placeholder model for each spear ammo item Fixed some client loading issue
11 Months Ago
battering ram shell temp preview
11 Months Ago
Update: Sneak in console cmds via command line Need a better way in the future, but for now this should allow to control test conditions. Tests: none (need to fix assetbundle copying first), though validated it sohuld work by reading through code
11 Months Ago
Added a power bar to show the ballista reload progress Fixed issues when reloading with no compatible ammo in your inventory Code cleanup
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Merge: from main Tests: none
11 Months Ago
Merge: from main Tests: none
11 Months Ago
Added Ballista item and constructable prefabs
11 Months Ago
test scene
11 Months Ago
merge from main/Halloween24
11 Months Ago
Merge: from profiling_improvements Just additional profiling annotations to fill in voids on FixedUpdate and UpdateLOD. Also editor microoptim in GamePhysics. Tests: Rode a horse on Craggy and checked profiler for changes
11 Months Ago
BC: handling null player properly in teleport check (player preview)
11 Months Ago
Merge: from main Tests: none
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Fix wolf slowing down before jumping on foundation
11 Months Ago
BC: bone transforms and bone states reset with player teleports (including mount/dismounting) and also reset with extreme single-frame angle changes - stops cloth freaking out when you switch seats that are facing opposite directions (pedaltrike is the main offender) - exposed LastTeleportTime in BaseMovement for this
11 Months Ago
Fix for several item names when rendering unapproved skins.
11 Months Ago
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11 Months Ago
Remove "shh" sound from Shush gesture. Added asecondary "Shush Vocal" gesture which keeps the sound. Updated gesture assets with new icons.
11 Months Ago
Updated gesture icons
11 Months Ago
Removed logs
11 Months Ago
Work around to try and get battering ram wheels working. Still issues, now due to gimbal lock
11 Months Ago
Ballista client compile fixex
11 Months Ago
Finally got Battering Ram wheel movement working as it should. Increased update rate. Call visuals.UpdateTickStopped when client tick stops.
11 Months Ago
Setup for all weapon racks.
11 Months Ago
blend ambient between two scales over height (want ambient at cloud base to be darker, brighter at top)