reporust_rebootcancel

127,003 Commits over 4,109 Days - 1.29cph!

11 Months Ago
merge from wallpaper
11 Months Ago
Run material setup on procedural objects even if the world is cached
11 Months Ago
Subtracting 103462 (causing water rendering regressions)
11 Months Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
11 Months Ago
Set SlopeScale for cliff_hills_large_temperate and cliff_hills_mid_temperate to 3 (baseline new functionality test) Removed center terrain anchor from cliff_hills_large_temperate and cliff_hills_mid_temperate as it blocks placement on steeper slopes
11 Months Ago
Merge from nexus
11 Months Ago
Exposed TargetCount, TargetLength, AnchorModeInitial and AnchorModeRepeat in PlaceCliffs Reduced TargetCount for cliff_hills_large_temperate from 8 to 4 (reduces generation time by order of magnitude with little visual impact) Adjusted AnchorModeRepeat for cliff_hills_large_temperate and cliff_hills_mid_temperate to MaximizeHeight to ensure they stick out of the terrain as much as possible
11 Months Ago
Added TerrainAnchor.SlopeScale (scales anchor extents and offset as they are increasingly rotated, including its edit-time gizmos for easier tweaking)
11 Months Ago
Update FP.Nexus - fix failing to receive larger messages
11 Months Ago
world_update_2 -> world_update_2/radioactive_water
11 Months Ago
Merge from main
11 Months Ago
Prefab<T> caches PrefabAttribute on repeat calls
11 Months Ago
demo_nametag -> main
11 Months Ago
Ensured new nametag behaviour respects user setting nametags to true
11 Months Ago
demo_nametag -> main
11 Months Ago
Nametags are now re-enabled in basically every case when leaving a demo
11 Months Ago
Merge: from /main/expand_ipooled Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
11 Months Ago
Merge: from main I've reached a good checkpoint, so prepping to merge back to staging Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
11 Months Ago
waterwell shopkeeper materials
11 Months Ago
First stab at fixing demos not re-enabling tags: -Removed rendundant nametag enabled check -Force an attempt at re-enabling tags anyway
11 Months Ago
merge from digitalclock
11 Months Ago
Updated digital clock protection values
11 Months Ago
merge from main
11 Months Ago
merge from arabic
11 Months Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
11 Months Ago
merge from main
11 Months Ago
Boosts active vitals SetText isLocalized = true
11 Months Ago
Updated Standing Coat Hanger Prop Textures to decrease the amount of rust and to add some height/normal details
11 Months Ago
Localized "Boosts active" vital
11 Months Ago
oilrig small and gas station S2P
11 Months Ago
Fixed wood ladder prefab using outdated material definition Converted to MeshLOD along the way
11 Months Ago
compound s2p
11 Months Ago
fixed compound bbq being hidden away inside a building - put back in party area
11 Months Ago
fixed driftwood_set_3 incorrectly set lods
11 Months Ago
Update: TokenBucket implements IPooled Tests: none, trivial changes
11 Months Ago
added terrain filter checks to coastal rocks
11 Months Ago
Update: Sliced-/GranularAudioClip.Grain now implement IPooled Didn't realize there were extra similar types, added. Tests: None, trivial changes
11 Months Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here
11 Months Ago
Update: Planner.Guide.Snapping implements IPooled Another candidate for struct conversion - added it to the task. Tests: tested with laser light snapping - still snaps
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Self intersecting polygon bug on Food_Cache_005
11 Months Ago
Update: SoundModulation.Modulator now implements IPooled Ideally this should be a struct, since it's an 8byte object, but that would require to change too many places for now. Will create a separate task for this. Tests: local session, ran around and shot - could hear steps, impact on different surfaces
11 Months Ago
Merge from main
11 Months Ago
Remove test script
11 Months Ago
Conservatively fix compile error caused by #if SERVER
11 Months Ago
Make target component API usage more consistent
11 Months Ago
Bring wolf to 0 runtime allocs by removing a lambda in the senseComponent
11 Months Ago
Fixed community UI font loading (introduced by 103397) Changed the way we load the default font so changing its path won't break CUI anymore
11 Months Ago
Updated wainscotting icons
11 Months Ago
Added hex-a-gone prototype