114,311 Commits over 3,959 Days - 1.20cph!
Cherrypick
87085 &
87088 (preprocess ignore monuments & tugboat door placeholder)
Added a comment to BaseEntity.RPC explaining the unusual line-of-sight check
Fixed door placeholder being shown when leaving network range of door attached to tugboat / parented entity
Fixed canopy appearing twice in debug camera
Updated parachute to use continuous collision detection
The parachute will now adjust itself to sit above the object it collided with before dismounting players
Fixed instancing preprocess trying to convert monuments, throwing errors when monument prefabs are spawned
Can't lock on homing launcher when target is in a safe zone. Refactored SeekerTarget to use an ISeekerTargetOwner interface, and moved the InSafeZone methods into BaseEntity.Triggers.
#SERVER compile area for SeekerTarget
Parachute item uses cloth sounds when moving item
Fixed locker UI using old backpack icon
Moved homing rocket FX so they're covered by the HideUntilMobile rule
Fixed HideUntilMobile NRE on homing rocket
Disabled ADS on homing missile launcher for this release
Merge Main -> Homing Missile Launcher
merge from ch47_protection
homing launcher durability tweaks
reduced scrap transport heli damage V antivehicle
cctv_manpad added (missing file)
cctv_manpad profile added
First draft of the launcher digital display, prefabbed like the AH cam.
Fixed mesh compression issues.
NVG overlay mask properly round instead of having four pinched corners.
merge from HomingMissileLauncher
merge from Attack Helicopter
Attack Helicopter menu background video
SeekerTarget NRE prevention
fix missing sounds on chinook (copied sound behavior from pre-refactor BaseHelicopterVehicle.cs to CH47Helicopter.cs)
attack heli flare sounds, rocket dryfire sound, rocket launch sound tweaks, and damaged fire sound position update
set up viewmodel prefab to use viewmodel renderer script, and set materials set up
3p launcher - updated positional offset & tweaked holstered position
Parachute backpack texture updates
Manpad rocket uses the new model and airburst explosion.
Further tweaks.
Update global_networked_bases/2021
further player anim skydiving updates
update to player skydiving anims
Moved the main rocket out of the launch group, which was causing premature FX killing on the Manpad rocket.