reporust_rebootcancel

106,641 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Filter calc fix
1 Year Ago
▉▉▅▇▊ ▄▌▉█▊ ▆▌▄▆ ▋█ ▍▅▋▆ ▅▊▅▉▇ █▉▍█▅▋█ ▆▇▅ ▇▆▄▅▉ ▇▉ ▇ ▇▆▊▋▇▊▉█ █▅▍█▌ █▉▍▅█ (▌▅▇ ▌▋ ▊▋▄ ▇▆▌▄ ▅▌▉▇ ▌▇▊▋▅▇ ▌▋▇▇▆▌▆ ▍▊ ▅▍▄ ▉█▄██▄, ▄▆▆▇ ▉█▍▄ ▌▉▉▆▆█▆)
1 Year Ago
Shifted from using subemitters on the rocket projectiles
1 Year Ago
Auto-hover more closely to the desired height
1 Year Ago
Add a small delay before opening the doors when arriving at a floor
1 Year Ago
Rocket trails WIP Animation helper tweaks
1 Year Ago
Fixed door not opening if elevator is already at that floor and it's not at the top of the elevator shaft
1 Year Ago
Split out the office elevator prefab into it's own prefab, expose the wait delay on the prefab so it doesn't get applied to every elevator in the game
1 Year Ago
Remove gun cam on server side
1 Year Ago
Save/load fixes
1 Year Ago
Proper delays and fixes
1 Year Ago
Elevator test scene (Playground_NuclearElevators) Suppress animation errors for now Initial flow for opening extra set of doors attached to the lift
1 Year Ago
▊██▌▅ ▊█▄▌ ▌▋_█▉▇▄▇
1 Year Ago
Enable mipmaps for drone and PTZ icons Move drone slightly up when deploying to avoid it clipping the terrain and flinging up
1 Year Ago
Fixed Door.cs DoPrepare not having #UNITY_EDITOR directive
1 Year Ago
merge from main
1 Year Ago
▉▆▊▍ ▇▅▊▄▇█▌▇
1 Year Ago
Change PTZ zoom to cycle through presets like binoculars
1 Year Ago
Silo prop dressing progress
1 Year Ago
█▄▌▅▉ ▊▌▄▌ ▍▌▆▄
1 Year Ago
Merge Misc Fixes Feb23 -> Main
1 Year Ago
Cache steamid -> wipeId if you are accessing it outside of BasePlayer
1 Year Ago
Add unique wipeId to each player so we can identify players across wipes without using steamid
1 Year Ago
Rocket WIP
1 Year Ago
Created LODs and colliders for the silo hatch Moved silo hatch to a correct position
1 Year Ago
Give each wipe a unique GUID and embed it as an optional value in the .sav
1 Year Ago
More EOS pinning improvements
1 Year Ago
Merge from main
1 Year Ago
Updated BSDF borrowing from HDRP; setting the stage for anisotropy, translucency, irisdiscence, clear coat etc
1 Year Ago
Set up helper animations for rocket FX
1 Year Ago
Adjust zoom speed to change much slower Adjust pitch/yaw clamps for PTZ camera Update crosshair color to be more visible Fix client/server compile
1 Year Ago
Applying EACServer fixes to EAC Rolling back ArrayPool removal from NetWrite and NetRead
1 Year Ago
EACServer experiments / debugging (continued)
1 Year Ago
refactoring wip
1 Year Ago
merge from cliffs_collider_pickup_fix
1 Year Ago
merge from cave_large_hard_terrain_fix
1 Year Ago
merge from main
1 Year Ago
Drone and PTZ Cam techtree setup
1 Year Ago
manifest
1 Year Ago
office lift buttons
1 Year Ago
added the elevator shafts prefabs to the scene S2P
1 Year Ago
Directional material effect on industrial pipes is now more spaced apart and moves slower
1 Year Ago
Crafter no longer plays looping audio all the time, only while a craft is taking place
1 Year Ago
Merge from crafter_improvements
1 Year Ago
Don't play the disconnecting sfx and UI when holding RMB and looking at an IO socket that you don't have building privilege for (this was rejected on the server anyway)
1 Year Ago
Only abort an industrial conveyor job running long once it fully processes an output, can lead to strange output results otherwise Fix some edge cases with blueprint min/max values Fix splitters not splitting properly
1 Year Ago
Fix some server/client issues
1 Year Ago
Sync turret rotation to client, via save/load for initial sync the via RPC on when angle changes
1 Year Ago
Turret aim input stuff