userandererandrecancel
reporust_rebootcancel

10,474 Commits over 3,622 Days - 0.12cph!

4 Years Ago
PlaceCliffs small fix
4 Years Ago
PlaceCliffs fixes and improvements
4 Years Ago
Bumped immediate network visibility distance to 128m (from 64m) to give more notice for SAM sites
4 Years Ago
Another terrain anchor gizmo fix
4 Years Ago
Compile fix
4 Years Ago
Fixed terrain anchor gizmo not scaling with object scale (while the actual runtime check does)
4 Years Ago
Really don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
4 Years Ago
Don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
4 Years Ago
Simplified per paddy's request: Always save / load named debugcamera states, debugcamera_preserve toggles save / load of initial state, debugcamera_preserve_default no longer exists
4 Years Ago
Added world grid to client lod.prefab
4 Years Ago
Baseline
4 Years Ago
Merge from debugcamera_2
4 Years Ago
CodeGen
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Skip prefabs that cannot be found when spawning the world (custom map fix)
4 Years Ago
Cherry picking 42475 and 42479
4 Years Ago
MonumentNode fix
4 Years Ago
Added monument nodes (spawn monuments in predefined locations on a map)
4 Years Ago
Added camzoomspeed and camlookspeed
4 Years Ago
Made debugcamera_autosave and debugcamera_autoload saved to config Added debugcamera_preserve and debugcamera_preserve_default convars to toggle saving to file
4 Years Ago
Added cutoff value to spawn populations
4 Years Ago
Reverted Excavator_Yaw.prefab to 40563
4 Years Ago
Healing no longer shows screen damage indicator Admin heal console commands work in god mode Admin debugcamera_save and debugcamera_load persist through restarts Added debugcamera_clear to clear saved camera states
4 Years Ago
Cherry picking 42366 (inventory.giveto skin support)
4 Years Ago
Cherry picking 42341
4 Years Ago
Added print_foliage console command to print the batch count + vertex count of foliage Added vertex count to print_renderers (and fixed problems issues with it)
4 Years Ago
Cherry picking 42339
4 Years Ago
Foliage can use up to 3 different meshes for LODs
4 Years Ago
Compile fix
4 Years Ago
▍█▊▆▆ ▉▇▌▄▋██▅▍▌▅▇▅▉▉ ▄██ ▍▇▆▄▍█▆▋▊▇▋▍▄▍▌ ▍█▊ ▊▆▄
4 Years Ago
▆▉▅▊▄▇█▋▇ ▄▍▉▉█ ▆█▉▋ █▇ ▋▇▆▊▊ ▄▍▊▍
4 Years Ago
Added teleportlos console command
4 Years Ago
Added secondary network group subscription (this should currently not do anything)
4 Years Ago
Added "near" network visibility radius that is processed immediately (fixes entities popping in too close when moving very fast) Network groups are unsubscribed from at twice the rate they are subscribed to (prevent buildup)
4 Years Ago
Set short circuit flag on OR and XOR switches as well as electrical combiner
4 Years Ago
4 Years Ago
█▊█▆▅ ▆▊▅▄▊█▌▆▍▅▍▉▄▊▆▊▌▊▉▄█ (▅▉▍▉▍██▄ ▌█▌▇▋▄ ▊▊▄▌▊ ▄▆▋▉▉ ▆▆ ▄▉ ▋▊▍▌▅▊ ▅▅▆█▋▄█ ▅▄▊ ▄▅▇▊▊▍▌▌▌ ▄▆ ▇▍█▇▊▇, ▌▆▆█ ▍▆▄▍█ ▇▉ ▄▊▉▄▊▌█▅▍█ ▍▋▋▄▍▄█ ▋▅▌▅▄▋▊▌▌ ▅▄ ▌▆▋▆▉)
4 Years Ago
Cherry picking 41761 (inventory.copyto for devs / admins)
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Merge from team_drop_fix
4 Years Ago
Merge from main
4 Years Ago
Skin bundle update
4 Years Ago
Cherry picking 40786
4 Years Ago
Updated terrain revamp scene to use PlaceCliffs
4 Years Ago
Early exit if a "good enough" solution has been found (at least X meters long + Y cliffs deep) Safety exit if recursion goes too deep Rescaled RetryMultiplier again
4 Years Ago
Added rough initial decor sockets to all v3 cliff prefabs