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106,688 Commits over 3,836 Days - 1.16cph!

1 Year Ago
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1 Year Ago
Fix blueprint filters not working (regression) Containers can no longer deposit items into the same container that they have extracted the item from
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Merge from parent
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Merge from parent
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Merge from main
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Merge from main
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Merge Main -> Misc Fixes Feb 23
1 Year Ago
Final turbine fx
1 Year Ago
Iteration on engine & lighting.
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Merge Main -> Experimental
1 Year Ago
Manifest fast rebuild
1 Year Ago
Nuclear missile silo LOD/COL progress
1 Year Ago
Remove the old LootWagonOptions prefabs
1 Year Ago
NRE fix
1 Year Ago
Scene backup. FX meshes & related files.
1 Year Ago
compound s2p
1 Year Ago
compound HLOD update
1 Year Ago
compound graffiti models/textures/prefabs
1 Year Ago
compound topologies painting
1 Year Ago
update to slide back anim mask settings
1 Year Ago
Peg fix
1 Year Ago
adding hurt volumes to compound walls barbed wire
1 Year Ago
reload/unload weapon ammo sounds
1 Year Ago
Merge from main
1 Year Ago
merge from save233 - minor fixes
1 Year Ago
Merge from industrial
1 Year Ago
Increase maxItemStacksMovedPerTickIndustrial default to 12
1 Year Ago
Only apply the maxItemStacksMoverPerTickIndustrial convar per container
1 Year Ago
Fix mission scriptable object preview rendering wrong in the object picker (can't use EditorGUILayout for it) Also seems to have fixed the inspector preview not being resizable
1 Year Ago
Rename the conversation condition type enum members so Unity renders them nicer
1 Year Ago
Expanded the action string stuff in the dialogue editor so templates can be specified Allow selecting type 'assign mission' which shows a field for the BaseMission so it generates the correct action string internally Also made this backwards compatible to not break existing conversations
1 Year Ago
Allow specifying mission conditions in the dialogue editor using a reference to the mission asset instead of copy pasting its ID in Keep it backwards compatible to not break existing conversations
1 Year Ago
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1 Year Ago
Restore research bench loot panel in the loot panels scene Fixed case where default items couldn't be researched Fixed some text overlap when researching a default blueprint that requires a workbench
1 Year Ago
Merge from main
1 Year Ago
Learn button on default blueprints no longer does anything (same behaviour as if you already know the blueprint)
1 Year Ago
Scene backup
1 Year Ago
Merge from main
1 Year Ago
Merge from industrial
1 Year Ago
Code review Convert IndustrialConveyorTransfer handling to using blocks Rate limit some conveyor RPC's Remove some allocations when toggling crafter Better compiled out profiles in pipe mesh building Lots of simplifications in the pipe mesh jobs