reporust_rebootcancel

133,239 Commits over 4,293 Days - 1.29cph!

12 Months Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
12 Months Ago
Ballista bolt tweaks Catapult boulders vibration level (seismic sensor) Fixed ballista reload command not reloading pitchfork bolt
12 Months Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
12 Months Ago
Fixed incorrect mission rewards being displayed and rewarded during primitive missions Mission zoo scene now works with underwater dive missions
12 Months Ago
Server side block handling
12 Months Ago
Better client side block handling
12 Months Ago
Merge from primitive
12 Months Ago
More siege weapons deploy tweaks
12 Months Ago
Added "Stack" button to F1 item icons to award a max stack of the item.
12 Months Ago
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
12 Months Ago
"Switch" menu title now inclues the current setting without having to open the menu to see, eg "Switch (CS)", "Switch (C)", "Switch (S)"
12 Months Ago
Tweaked siege weapon deploy volumes Added wheels to the siege tower constructable, fixed gibs pivot
12 Months Ago
Tweaked catapult ammo storage server collider Reduced catapult fire recoil Reduced siege tower and catapult wheels suspension damping
12 Months Ago
Catapult compile fix
12 Months Ago
Manifest (~25 prefabs)
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from primitive/catapult_scattershot
12 Months Ago
Fixed death screen not showing killed by scattershot
12 Months Ago
Damage and radius tweaks
12 Months Ago
honey jar world model lods and materials - intial prefab setup
12 Months Ago
Updated item name and description
12 Months Ago
Proper catapult scattershot implementation Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
12 Months Ago
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12 Months Ago
merge from primitive
12 Months Ago
autoturrets can now use all bow types, baseline balance
12 Months Ago
Prototype swimming, reduce head turn range
12 Months Ago
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12 Months Ago
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12 Months Ago
Translate constructable blocked by vehicle message
12 Months Ago
Ballista hits progress.
12 Months Ago
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12 Months Ago
merge from primitive
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
merge from Anisotropic_Horse_Materials
12 Months Ago
merge from primitive
12 Months Ago
Converted horse materials to standard anisotropic
12 Months Ago
merge from primitive
12 Months Ago
Merge from main
12 Months Ago
Tweaked ballista shooting point, easier to aim
12 Months Ago
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12 Months Ago
fixing ballista fire anims overshooting issue
12 Months Ago
Tweaked catapult deployment so deploying it on a cliff is easier
12 Months Ago
ballista weapon anim updates, added ballista mount anims
12 Months Ago
Fixing skinning for ballista mount rig
12 Months Ago
Added defines for each indirect lighting flag
12 Months Ago
Fixed indirect lighting for materials that used the Only GI rendering path
12 Months Ago
FastDebugDraw: Established compatibility with the current DDraw system (fixed)
12 Months Ago
FastDebugDraw: Established compatibility with the current DDraw system