reporust_rebootcancel

141,069 Commits over 4,383 Days - 1.34cph!

1 Year Ago
update names and turntables
1 Year Ago
Reduced more texture sizes to help perf in jungle monuments
1 Year Ago
removed temple from jungle building skin ui description
1 Year Ago
Reduced ao, ms texture resolution on some jungle props
1 Year Ago
Reduced LOD distances of concrete walkways inside Zigg
1 Year Ago
Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
1 Year Ago
merge from jungle_update 120425 so lewis can sort building skin store page
1 Year Ago
store icon
1 Year Ago
jungle building skin
1 Year Ago
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1 Year Ago
Bug Fix: Reduced Holosight glass smoothness to remove reflection glare
1 Year Ago
merge from jungle_dlc_storage_adapters
1 Year Ago
Additional Mesh tweaks mop and bucket
1 Year Ago
merge from Jungle_rifle_token
1 Year Ago
merge from single_wall_shelves_researchable
1 Year Ago
merge from horse_heavyplate_fix
1 Year Ago
missed unsaved item
1 Year Ago
merge from jungle_update
1 Year Ago
Blow pipe dart research cost fixed Updated Despawn rarity on blowpipe Fixed Despawn on jungle AK Leather gloves now default bp Removed leather gloves from techtrees (inc primitive) Updated crafting cost of shallow wall shelves Updated protection of coco gloves Updated crafting cost of coco glove - inline with wooden Updated despawn on coco armor
1 Year Ago
shifted barrel spawn away from recycler in ziggurat S2P
1 Year Ago
Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
1 Year Ago
WildlifeHazard visibility culling
1 Year Ago
Fix corrupted file
1 Year Ago
OutbreakScientist Glasses Branding
1 Year Ago
Primitive indexed indirect render implementation for single material
1 Year Ago
Twilight & night settings.
1 Year Ago
Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
1 Year Ago
Remove a debug line, simplify DoSplash
1 Year Ago
Possible LiquidWeapon NRE fix
1 Year Ago
Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
1 Year Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
1 Year Ago
Merge from jungle_update
1 Year Ago
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1 Year Ago
Swap syncvars to send shorts instead. (Id is class relative so no problem with duplicates)
1 Year Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
1 Year Ago
Vine swinging tree and stump are now poolable
1 Year Ago
Merge from main
1 Year Ago
Fixed keycards still showing as green for the local player in third person
1 Year Ago
merge from main
1 Year Ago
Fixed batteries incorrect charge left time
1 Year Ago
Added final 3 desc updates from original list, fixed cat pie desc, updated croc pie desc.
1 Year Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
1 Year Ago
Equal, do not subscribing to delegate. Reduces some allocations.
1 Year Ago
Pregenerate field name ids rather than running it through string pool at runtime Very initial setup to support packed syncvars
1 Year Ago
fix jungle ambience playing offshore
1 Year Ago
boomerang_3p_hands_up_fix ➡️ main
1 Year Ago
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1 Year Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
1 Year Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
1 Year Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0