reporust_rebootcancel

137,373 Commits over 4,352 Days - 1.32cph!

1 Year Ago
Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
1 Year Ago
Merge from croc (fix client/server compile errors)
1 Year Ago
Merge from tiger (to fix trophies)
1 Year Ago
Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
1 Year Ago
Previous changeset didn't go through
1 Year Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
1 Year Ago
backup
1 Year Ago
Client update fix
1 Year Ago
Added some missing shaders to always included shaders
1 Year Ago
Added Crative.alwaysOnEnabled bool convar to toggle the feature entirely. Add some extra safety checks behind alwaysOnEnabled.
1 Year Ago
manifest
1 Year Ago
codegen -> main
1 Year Ago
code gen
1 Year Ago
show_sprinkler_range -> main
1 Year Ago
Added convar to allow enable/disable
1 Year Ago
Remove unneeded ddraw commands
1 Year Ago
Flags
1 Year Ago
Fixed inaccurate sprinkler radius
1 Year Ago
Added toggleAlwaysOnRadius command
1 Year Ago
Fixed volume guide being slightly offset towards the player
1 Year Ago
Update: use PlayerCache for ServerUpdateParallel Should enable us to optimize for data persistence - will attempt next CL. Tests: played back staging server demo twice, got same analytics numbers
1 Year Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
1 Year Ago
Volume guide now disables properly when turning off
1 Year Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
1 Year Ago
Further heater zone placement refinements
1 Year Ago
edited crocodile sprint and swim attack anims
1 Year Ago
Added toggleAlwaysOn single entity command, sets flag for the IAlwaysOn entity you are looking at.
1 Year Ago
Updating reload animation with correct dart movement
1 Year Ago
Corrected some incorrect heater growable sizes
1 Year Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
1 Year Ago
Ensure sphere prefab loads into memory correctly
1 Year Ago
- Proper prefab based volumes support - Ensured prefab scales properly
1 Year Ago
Flipped combat knife mesh in v and w to have parity with the workshop downloaded combat knife model, and now text doesn't appear flipped on the in-game combat knife. Have tested with all approved knife skins. This does mean some unapproved knife skins will have flipped text/symbols if they uploaded their skin with manual flip compensation.
1 Year Ago
Fixed client not granting premium status when value is exactly 15$ (matches API)
1 Year Ago
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1 Year Ago
Added Ziggurat Water Treatment Tank Prop Setup Basic Materials for Water Treatment Tank Prop
1 Year Ago
Fixes. Support for turning off.
1 Year Ago
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1 Year Ago
bundle fixes
1 Year Ago
Refactor
1 Year Ago
Merge from spatially_aware_env_volume_fixes
1 Year Ago
Added a convar for disabling spatially aware environment volumes
1 Year Ago
Candle support.
1 Year Ago
Test save
1 Year Ago
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1 Year Ago
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1 Year Ago
Changed skin colour fallback colour to match the default workshop scene player model (red hands fix)
1 Year Ago
Cleaned up zigg scene. Placed hatch doorframe. Rearranged gantries and enabled decals on material. Prefabbed zigg plus extra polish.
1 Year Ago
compile fixes etc
1 Year Ago
Very wip/testing toggleAlwaysOnAll command. BaseOven initial always-on support, works without fuel and turns on if necessary. TorchDeployableLightSource wip always-on support, creates a torch item if none present when toggled on. Doesn't drain torch durability.