reporust_rebootcancel

141,128 Commits over 4,383 Days - 1.34cph!

1 Year Ago
Hura crepitans billboard tweaks to make pop-in less obvious
1 Year Ago
Fix texture streaming exclude pattern for keypad lock shock effect
1 Year Ago
1st pass view model camera animations for all muscal instruments that need them (deploy + admire only)
1 Year Ago
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1 Year Ago
fix jungle ambience playing offshore for real this time
1 Year Ago
Remove leather gloves from Techtreet0
1 Year Ago
boomerang_demo_timing_fix -> main
1 Year Ago
More accurate results in demo than before
1 Year Ago
Added a clear call to the indirect diffuse texture after the deferred lighting pass so the no sunlight flag in its alpha channel doesn't affect the sunlight rendered into reflection probes
1 Year Ago
Fixed client prediction code trying to be run in demo, this was causing some timing innacuracies Don't attempt to move the boomerang if the demo is scrubbing Try and predict model state if scrubbing
1 Year Ago
make tod sun/moon mesh brightness configurable in edit/play mode
1 Year Ago
Updated Water Treatment Tank Prop Packed Mask Material to fix Shader LOD Bug Reordered Water Treatment Tank Prop Packed Maskl Material to use Generic Rust as Base instead of Paint
1 Year Ago
Merge from snake_ping_fix
1 Year Ago
Fix NRE relating to ping leeway for console spawned players
1 Year Ago
Sky/Cloud improvements at twilight.
1 Year Ago
Ground foliage geometry optimization
1 Year Ago
Setup more reliable found collider check
1 Year Ago
More work on schizolobium variants A and B
1 Year Ago
station blockout update
1 Year Ago
missing files
1 Year Ago
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
1 Year Ago
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
1 Year Ago
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1 Year Ago
Added item, very initial prefab setup.
1 Year Ago
Filter out road meshes when spawning the Travelling Vendor
1 Year Ago
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)
1 Year Ago
Merge from light_cull_occludee_fix
1 Year Ago
fix jungle barrels anim and phrases
1 Year Ago
Piper nigrum optimizations Adjusted LOD distances Skipped LOD2 / assets will go straight to LOD3 Tweaed LOD3 colors to reduce pop in Changed LOD3 to cutout instead of transparency Reduced LOD3 texture resolution
1 Year Ago
merge from jungle_update
1 Year Ago
updated store preview turntables
1 Year Ago
Ensure no left over vine instances are left in the work queue when pooling
1 Year Ago
Merge from tiger_death_nre_fix (again)
1 Year Ago
Temporary fix for tiger NRE on death, the proper fix will be shelved and merged post patch, as the bug unearthed a deeper bug in entityComponent whose fix could create other bugs
1 Year Ago
Added placeholder viewmodels
1 Year Ago
update store icon
1 Year Ago
Merge from tiger_death_nre_fix
1 Year Ago
Fix NRE on tiger death
1 Year Ago
Merge from snake_death_cleanup
1 Year Ago
Additional snake death cleanup.
1 Year Ago
Setup queuing and packing methods. SyncVars are added to each entities queue. Setup Sync() and SyncImmediate(), behaves similarly to SendNetworkUpdate() and SendNetworkUpdateImmediate() Setup standardised getter method to retreive sync vars current values without using reflection or any pre existing list.
1 Year Ago
Removed/lowered collision contribution props under under zigg entrance stairs. S2P.
1 Year Ago
merge from jungle_dlc
1 Year Ago
Refactored depth gauge prefabs so LODs work properly and to remove wayward script.
1 Year Ago
merge from jungle_update
1 Year Ago
S2P jungle ruins
1 Year Ago
hooked up icon on jungle relic assault rifle, and added "relic" to description
1 Year Ago
Fix textures that should be streamable but aren't based on heuristic; saving about 1.8 GB of texture memory; should mostly mitigate blurry texture issues on 4 GB cards.
1 Year Ago
Reduced more texture resolutions to improve zigg perf
1 Year Ago
Reduced concrete walkway LOD distances further