reporust_rebootcancel

137,767 Commits over 4,352 Days - 1.32cph!

1 Year Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
1 Year Ago
Set TC corpse protection to immune
1 Year Ago
Set decay of TC corpse to 48 hours
1 Year Ago
Seismic sensor lighting.
1 Year Ago
Fixed birthday cake not showing consumable information in the inventory Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
1 Year Ago
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
1 Year Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
1 Year Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
1 Year Ago
Merge from main
1 Year Ago
Blink controller timings
1 Year Ago
Player seed updates
1 Year Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
1 Year Ago
Merge from softcore_update
1 Year Ago
Merge from deployable_corpse
1 Year Ago
Change the "No reclaim manage for softcore" to a warning
1 Year Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
1 Year Ago
Corpses for storage barrels
1 Year Ago
CLIENT compile fix
1 Year Ago
Add flag to TC to block every player from building `BlockAllFromBuilding` - set the flag in the corpse prefab so it blocks base owners from building until the TC corpse is fully repaired
1 Year Ago
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1 Year Ago
Workbench 1 corpse
1 Year Ago
Update bounds & cost to repair the TC corpse prefab
1 Year Ago
Fix authlist not being copied correctly from TC -> corpse Ensure the storage corpse gets attached to the building the deployable belonged to (so it applies the correct TC privledge) Send network update on the deployable once the corpse is fully repaired Only kill the corpse once the deployable is fully setup
1 Year Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
1 Year Ago
Update TC corpse prefab
1 Year Ago
Add corpse prefab to normal TC prefab
1 Year Ago
Update manifest
1 Year Ago
Update manifest (radtown_1)
1 Year Ago
merge from softcore_update -> tc_changes
1 Year Ago
merge from main -> softcore_update
1 Year Ago
Update manifest
1 Year Ago
Small wood box corpse
1 Year Ago
Add TC corpse entity
1 Year Ago
Add callback when corpse is spawned so we can transfer auth list onto invisible TC
1 Year Ago
Add invisible placeholder TC - allows us to persist auth of a building when the TC is destroyed - will be independent from the TC's corpse
1 Year Ago
merge from world_crossbow
1 Year Ago
rebuilt prefab so arrow mesh shows up
1 Year Ago
merge from premium_startup_fix
1 Year Ago
Fixed incorrect account route parameters
1 Year Ago
merge from main
1 Year Ago
crossbow - fixed arrows not showing in 3p anims
1 Year Ago
Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)
1 Year Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton
1 Year Ago
Player seed updates
1 Year Ago
merge from main
1 Year Ago
performance improvements
1 Year Ago
rug_deployment_fix -> main