reporust_rebootcancel

141,039 Commits over 4,383 Days - 1.34cph!

1 Year Ago
Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
1 Year Ago
Merge from jungle_update
1 Year Ago
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1 Year Ago
Swap syncvars to send shorts instead. (Id is class relative so no problem with duplicates)
1 Year Ago
Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
1 Year Ago
Vine swinging tree and stump are now poolable
1 Year Ago
Merge from main
1 Year Ago
Fixed keycards still showing as green for the local player in third person
1 Year Ago
merge from main
1 Year Ago
Fixed batteries incorrect charge left time
1 Year Ago
Added final 3 desc updates from original list, fixed cat pie desc, updated croc pie desc.
1 Year Ago
Fixed hardside wallpaper not showing on wall right and left conditional models
1 Year Ago
Equal, do not subscribing to delegate. Reduces some allocations.
1 Year Ago
Pregenerate field name ids rather than running it through string pool at runtime Very initial setup to support packed syncvars
1 Year Ago
fix jungle ambience playing offshore
1 Year Ago
boomerang_3p_hands_up_fix ➡️ main
1 Year Ago
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1 Year Ago
Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
1 Year Ago
Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
1 Year Ago
Disabled shadowcasting on all jungle bushes and saplings except for LOD0
1 Year Ago
More agressive LOD settings on all jungle bushes
1 Year Ago
Unified wood log culling distances / some were being drawn way too far
1 Year Ago
More agressive LOD setting on hura crepitans / LOD changes to prevent pop-in / darkened billboards to reduce pop-in
1 Year Ago
More agressive LODding on trumpet trees / slight mesh changes to reduce pop-in / 20-50 percent triangle reduction at LOD0 with minimal quality loss
1 Year Ago
Fixed construction overlay weirdness.
1 Year Ago
Call base.OnHolster last so that our animator changes go through Remove old way of handling this
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Cut the max eyeglow distance in half on Wolf(2), Tiger, Panther, Crocodile.
1 Year Ago
Restored floor.stone.prefab, merge fuckery
1 Year Ago
Fixed client write and send methods trying to use server write and send Fixed server recieve method being hooked up wrongly
1 Year Ago
Can mark SyncVars as [ClientAuthority] This changes the ifdef blocks used in the resulting replicate and sync methods Changed test code to include a client -> server Syncvar
1 Year Ago
merge from main
1 Year Ago
Added new token for jungle rifle as it was sharing one with med rifle
1 Year Ago
Small mesh tweak
1 Year Ago
Add server receive methods Add CLIENT & SERVER preprocessor tags in generation step
1 Year Ago
Mop and Bucket feedback
1 Year Ago
IOEntityEditor and BaseMountableEditor inherits from BaseEntityEditor
1 Year Ago
Added handles to edit entities bounds
1 Year Ago
main ➡️ syncvars
1 Year Ago
Fix storage monitor not being able to be placed on the Vending Machine
1 Year Ago
boat building platform grey box
1 Year Ago
Increase the Vine view model exit time padding .1 -> .2
1 Year Ago
Fixed timer switch issues when its power input fluctuates while the timer is running
1 Year Ago
skin setup
1 Year Ago
vine_lod_fix ➡️ main
1 Year Ago
⭕ Fix vine flickering and dissapearing ⭕ Mark Occludee as dynamic
1 Year Ago
vine_maxvelocity_nre_fix ➡️ main
1 Year Ago
Ensure max velocity > 0 even when null