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137,413 Commits over 4,352 Days - 1.32cph!

1 Year Ago
Send pastes from client -> server on a different channel so they don't block player ticks from being sent and cause packet flooding
1 Year Ago
Add support for each overload of ServerRPC to change what channel it's sent on - also fixed `SendMethod.Reliable` for each RPC not being sent assigned in SendInfo (it defaulted to reliable but best to fix)
1 Year Ago
Added a new RPC to roughly sync the players local shield power bar with the server every half a second
1 Year Ago
Player seed updates
1 Year Ago
Allow dashes and underscores in paste filename
1 Year Ago
Prompt users to use `--overwrite` if copying a paste will overwrite a local file Print out number of entities saved when a paste is saved to the client (stash from before the patch)
1 Year Ago
Merge from main
1 Year Ago
merge from main -> copy_paste_clientside_fixes
1 Year Ago
Merge from coop_improvements
1 Year Ago
Don't allow the player to start petting another chicken while they are already petting a chicken (it worked, but printed a warning on the client and looked bad)
1 Year Ago
Merge from coop_improvements
1 Year Ago
Added an indicator to the consumable food info panel if a food item can be fed to chickens
1 Year Ago
Added a tooltip to the food slot on the chicken coop that lists all compatible food
1 Year Ago
merge from premium_servers -> main
1 Year Ago
Final fix for premium status not deserializing properly
1 Year Ago
Chickens now start producing eggs at 75% happiness (was 50%) This aligns with the green smiley face on the status widget, so no green face = no eggs
1 Year Ago
Chickens now spawn with all of their needs between 20%-40% (was 40-80)
1 Year Ago
Don't allow chicken name changes from players that don't have building auth (still allow egg thefts though)
1 Year Ago
Merge from food_spoil_nre_fix
1 Year Ago
Use the condition bar on item icons to show food spoil progress
1 Year Ago
Fix both spoiled and non-spoiled models appearing briefly when meat dropped in the world spoils
1 Year Ago
Fixed a food spoiling NRE Fixed some edge cases that would have resulted in food disappearing when it spoils if the container it was in was full
1 Year Ago
merge from premium_servers -> main
1 Year Ago
bugfix
1 Year Ago
Initial refresh premium status 60s after launch to reduce worst case players waiting 10m before seeing their initial premium status
1 Year Ago
ibc water tank - complete and damaged version
1 Year Ago
missing file
1 Year Ago
lots
1 Year Ago
blowpipe ammo update updated ammo projecticles for scatter and incapacitate darts updated icons, updated .item and other ammo specific prefabs cleaned up folders of unnecessary prefabs
1 Year Ago
opaque bg except for missed rays
1 Year Ago
Print out content as warning if HTTP request fails and slight cleanup
1 Year Ago
Switch PremiumStatusResult from struct -> class because it seems IL2CPP can't deserialize JSON into a struct
1 Year Ago
Backup
1 Year Ago
Started work on graphical texture optimisation tools (very much WIP). This will come in handy for future tuning of the texture streaming system. Especially once we get back to instancing. Hoo boy.
1 Year Ago
Enable building atlasses for mip level streaming. This might be a pandora's box, but it brings non-streaming texture memory to less than 1 GB, leaving plenty of room for streaming textures.
1 Year Ago
merge from premium_servers -> main
1 Year Ago
Cherrpick rest of commits from `manual_refresh` -> `premium_servers` after the merge from main (so we don't take staging updates onto `premium_servers`)
1 Year Ago
merge from manual_refresh -> premium_servers (before the merge from main)
1 Year Ago
Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0` Don't update the local premium status from manual refresh if it threw an error
1 Year Ago
Ensure premium status is always saved to registry when it's changed
1 Year Ago
Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
1 Year Ago
Merge from croc (fix client/server compile errors)
1 Year Ago
Merge from tiger (to fix trophies)
1 Year Ago
Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
1 Year Ago
Previous changeset didn't go through
1 Year Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
1 Year Ago
backup
1 Year Ago
Client update fix
1 Year Ago
Added some missing shaders to always included shaders
1 Year Ago
Added Crative.alwaysOnEnabled bool convar to toggle the feature entirely. Add some extra safety checks behind alwaysOnEnabled.