reporust_rebootcancel

138,634 Commits over 4,352 Days - 1.33cph!

12 Months Ago
Tweaked corpse decay durations
12 Months Ago
Smaller fridge corpse
12 Months Ago
Corspes do not spawn from decay damage
12 Months Ago
Fast IK code cleanup + namespace change
12 Months Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
12 Months Ago
Legacy furnace corpse
12 Months Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
12 Months Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
12 Months Ago
Merge: from parallel_validatemove Tests: none, no conflicts
12 Months Ago
Container corpse creator can use any BaseCombatEntity prefab
12 Months Ago
Fridge corpse Fixed fridge gibs not using skins
12 Months Ago
Clean: Lenght -> Length Tests: compiles in editor
12 Months Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
12 Months Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
12 Months Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
12 Months Ago
Merge: from main Tests: none, no conflicts
12 Months Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
12 Months Ago
Added newly baked AO to long tshirt
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
1 Year Ago
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1 Year Ago
main -> vines
1 Year Ago
merge from softcore_update/deployable_corpse
1 Year Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
1 Year Ago
range_volumes -> main
1 Year Ago
Readjusted HBHF sensor visual size
1 Year Ago
Fix deploy guide renderer NREs
1 Year Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
1 Year Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
1 Year Ago
Fixed tesla coil visualisation
1 Year Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
1 Year Ago
Update store icon
1 Year Ago
merge from softcore_update
1 Year Ago
main -> range_volumes
1 Year Ago
Fixed corpse repositionning failing
1 Year Ago
import option tweak to watertight hatch spec map
1 Year Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests
1 Year Ago
Clean: fixing broken formatting that snuck in on main Tests: none, trivial changes
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Debug: adding sanity debug error logs to baseplayer OnDisable and OnDestroy Hoping to catch where it's coming from Tests: local build tests
1 Year Ago
Fixing skinning for outbreak scientist
1 Year Ago
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1 Year Ago
boomerang -> jungle_update
1 Year Ago
- Prevent different boomerang items from being able to catch other boomerang items (eg boomerang 2 item catching boomerang 1 in the air) - Harden check logic on boomerang catch (server & client)
1 Year Ago
Rustige Egg G - Enabled generate mipmaps for icon
1 Year Ago
Adobe Wall and Gate setup
1 Year Ago
Fix issue detecting if boomerang has finished its curve