reporust_rebootcancel

140,931 Commits over 4,383 Days - 1.34cph!

1 Year Ago
main -> vine_capsule_renderer
1 Year Ago
First compiling example of cheaper single server -> client sync vars 🎉 Ensure base entity initialises SyncVar hooks Clearer naming for handlers, Sync and Replicate
1 Year Ago
Missed files
1 Year Ago
Missed files
1 Year Ago
Client.Connection receive methods. Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only) Only give a damn about single SyncVars for now
1 Year Ago
BaseEntity Single SyncVar header, object and send methods Minor SyncVar code cleanup Enable encryption
1 Year Ago
main -> hackweek_syncvars
1 Year Ago
main ->syncvars
1 Year Ago
Include server version in F7 feedback
1 Year Ago
Daytime TOD grads Custom tonemap curve Weather tweaks
1 Year Ago
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1 Year Ago
merge from jungle_update/hunter_vision - 120286 Enabled trail emission on sharks
1 Year Ago
Enabled trail emission on sharks
1 Year Ago
merge from jungle_update
1 Year Ago
merge from jungle_dlc
1 Year Ago
Custom tonemapping test WIP. More sky and atmosphere fuckery.
1 Year Ago
beat chest gesture sounds
1 Year Ago
tiger sound class and falloff distance tweaks
1 Year Ago
quieter tree climbing sounds
1 Year Ago
ziggurat gate sounds
1 Year Ago
jungle ambience
1 Year Ago
merge from missingscripts_tool
1 Year Ago
Jungle ak - added camera animations for deploy and reload - updated animator - updates to worldmodel prefab
1 Year Ago
Fixed The referenced script (Unknown) on this Behaviour is missing! when calling Resources.LoadAll
1 Year Ago
vine_demo_scrubbing_fix -> main
1 Year Ago
Fixed Vine Mountables not moving to the correct position when skipping in the demo timeline. This was difficult to track down but appeared to be due to the client network interpolation and how it acts in demos.
1 Year Ago
Fixed 'The referenced script on this Behaviour (Game Object 'effect - FXAA') is missing!' hopefully
1 Year Ago
Merge from jungle_update (fix croc being kite-able around twig foundations)
1 Year Ago
Fix croc failing to destroy twig foundation if player is not standing on it, but standing closely next to it within the navmesh carving volume
1 Year Ago
merge from main
1 Year Ago
Deleted cctv scene, was the only one with a TestRidableHorse prefab
1 Year Ago
Added a tool to scan all scenes for missing scripts Tools > Find > Missing Scripts > In All Scenes
1 Year Ago
added recycler to ziggurat added jungle crate with blowpipe to ziggurat blowpipe dart balance
1 Year Ago
Merge: from profiling_improvements - New: experimental perfsnapshot_stream [Name, MainCap(MB), WorkerCap(MB), Debug] server command that streams perf data into a user-defined buffer. Limited to 256MB per thread. Stable up to 32MB, past that might fail to export. - New: profile.quiet persistent server-var - controls whether perfsnapshot commands notify chat of incoming stutters - Bugfix: fix snapshots failing to export in standalone(introduced yesterday to staging) Tests: build tests, unit tests, taking snapshots in editor, and snapshots in standalone server build
1 Year Ago
Update: updated binaries after merge of task branch Tests: snapshot in editor on craggy
1 Year Ago
Bugfix: ProfileExport.JSON - correctly identify frame start when there's 0 or 1 callstack depth at the start of recording This is a standalone-specific issue Tests: built standalone, did a perfsnapshot there
1 Year Ago
Merge from main
1 Year Ago
Merge from jungle_update (fix tiger getting stuck in flee state)
1 Year Ago
Fix tigers getting stuck in flee state Improve ai speed logs
1 Year Ago
merge from main
1 Year Ago
fix dimmed directional lighting in icon render scene (should also be fixed in all other places where this happens)
1 Year Ago
Null checks in HunterVisionManager, just in case
1 Year Ago
merge from jungle_update/hunter_vision
1 Year Ago
jungle ak - deleted old aztec folder and blockout mesh
1 Year Ago
Generate trails when the buff starts, disabled position sampling on animals when the client doesnt have the hunter vision boost active Changed how ScentEmission knows when the buff started/stopped
1 Year Ago
Added ScentEmission to all animal corpses
1 Year Ago
Industrial bucket and mop LOD0 setup
1 Year Ago
Merge: from main Tests: none, no conflicts