reporust_rebootcancel

123,987 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Fix memory leak and add more profiler coverage
1 Year Ago
1 Year Ago
Localized server side building errors Moved them out from the chat to the new toast UI
1 Year Ago
▅▊▌▌▊▊█ ▅▇▇█▌▄▅ ▆▌▆/▇▋▍ ▊▍▅▇▊ ▆█ ▌▌▉▋▊▉▍▌▋▉▊▍▄▊▄▇▇▌▍▊▌▌▊ ▆▉ ▅▇▉▅█▉ ▆█▅▉▇ ▌▉▋ ▇▄▇▉▆▉ ▇▊ ▇▉▊▌▉▋ ▉ ▊▍▅▆▆▉▆█ ▊▆ ▄██▍▄▋▉▋▄▉▊█▇▇▋▅█▄▄▉▊▍▉ ▍▉▊▅▉ ▇▆▄▊▋▆ ▆▅▍▋▆▌▅▄ ▉▅▍▅▊
1 Year Ago
New: Adding Server unit tests foundation Sadly, they're not fully functional now - the client and server connect to each other, but the full client handshake doesn't happen. Will chase this up after I setup companion server tests (what I originally intended to test). Tests: none, as I know it's borked
1 Year Ago
Add option to disable verbose log and add profiler markers, reduce gc allocs
1 Year Ago
Save and load navmesh as part of boostrap and saverestore flow, lower voxel size for tiles that only contain terrain
1 Year Ago
Merge from homing_spectate_fix
1 Year Ago
Fixed a Teams UI exception when first person spectating in a demo Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
1 Year Ago
Merge from main
1 Year Ago
Merge from spectate_blackout_fix
1 Year Ago
Fixed spectators getting a black screen
1 Year Ago
Merge from underwater_cinematic_blur_fix
1 Year Ago
Show the water line but increase the blur distance to 25m in cinematic mode
1 Year Ago
Adjusted locomotive LOD levels, letting it high higher LODs are nearer distance. It wasn't really adjusted for how large the locomotive is.
1 Year Ago
Fixed locomotive LOD1 using ground_cloth_a_LOD1 instead of the intended cloth_a_LOD1
1 Year Ago
Merge LocomotiveDebrisFix -> main again. No new changes except that this time we won't less Plastic mess it up.
1 Year Ago
Merge from underwater_cinematic_blur_fix
1 Year Ago
underwater_cinematic convar disables blur effect
1 Year Ago
Fixed vehicle parenting
1 Year Ago
Added the name of the entity blocking placement in the case of a prevent building volume "Cannot build in this area" -> "Blocked by X" Added a new message for deployable that need to be placed on water Localized the rest of the building error messages
1 Year Ago
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
1 Year Ago
Refactored socket mods error messages, added new messages and localized the hardcoded ones
1 Year Ago
Rocket fire replacement. Old mat reserial.
1 Year Ago
Added an admin convar to disable the tin can alarm wire culling, for cinematic purposes
1 Year Ago
Merge from main
1 Year Ago
Nixed ancient chaff fx.
1 Year Ago
Updated gunfire FX. Improved muzzle flash color consistency. Deleted a duplicate smaller FX that seemed unused.
1 Year Ago
Merge from fix_reserved_slots_joining -> main
1 Year Ago
Ancient file cleanup.
1 Year Ago
▅▅▋▄▍█▌▄ ▊▇▊ ▍█▆ ▄▅▍▌▉ ▅█▊▇▆ ▅▊▍▇▅█ ▌▉▄ ▌▋▋█▇▄▍▆▆.
1 Year Ago
Fixed horses not being able to enter terrain holes again, while retaining the potential fix for boats in 101798
1 Year Ago
Simplified rockets a bunch. Lighter performance hit. Gave manpad rocket trail smoke the same optimization treatment.
1 Year Ago
Fix reserved slots being added when you left the queue after joining a server - supposed to only be reserved when you disconnect after getting past queue Add ReservedSlots to serverinfo command
1 Year Ago
Revert GamePhysics zero point exit from 100781. May fix boats drifting under the map. Unfortunately stops horses being able to enter terrain holes
1 Year Ago
armor scale convars are now replicated and reflected in the UI
1 Year Ago
Moss blend set-up for jungle walls. Collision added on 2 storey kit pieces. Misc fixes on jungle wall kit.
1 Year Ago
Initial work on better building error messages - Created a new toast type for building errors, more responsive and quicker to hide - Moved them from the chat to UI toasts (added a new convar) - Moved the building error code into its own file
1 Year Ago
Display the navmesh as a mesh instead of a gizmo, remove runtime allocations
1 Year Ago
Add recast DLL with custom bindings
1 Year Ago
▄▌▆ ▋▊ ▊▊▉▉▅ ▅█▆▆▉▉█▇▌ █▅▉ ▅▉▊▉█▌▆▇▉▍ ▄▆▄▊ ▋▆▋▋▅▇▋▆▇ ▇█▋▍▆
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
1 Year Ago
Fixing some client issues with ragdolls - moved ragdoll client cycle so limb interpolation can run before player reads it - force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
1 Year Ago
Make wolves more agile by making their turn radius speed independent, make the approach more interesting by adding speed and angle variations
1 Year Ago
Made window glass less matte and dull.
1 Year Ago
1 Year Ago
File organization
1 Year Ago
Component damage effects inherit velocity, and other related tweaks.