115,936 Commits over 3,959 Days - 1.22cph!
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Building guides can now be activated for specific missions
Although culling is completely incorrect, it writes to IndirectArgs correctly inside the computeshader & renders some parts of the base correct
Conversations can now be marked as non-cancellable, hides the close button on the conversation UI (always show in the editor for faster testing)
Can now toggle whether a mission can be abandoned, disables the Abandon button in the inventory mission UI
Add debug.completeMission
Add debug.completemissionstage will complete the first non-completed stage if no argument is provided, otherwise you can pass an index to complete a specific objective
Checkin before I break anything
Use AssetPool for industrial pipe meshes
6P orientation debug ball is motion blended.
Merge Attack Helicopter -> Aux2
Fixed attack heli turret gun not getting correct location when not in listen server mode, just needed manifest rebuild
Update bagassignmode 'team' value to also include players from the same clan
More 6P smoke iteration/studying
Hide the crafting notice in the vitals area when disconnecting from a server
Tweaked 6point particle shader transmission behaviour
Fixed 6point particle shader errors when using motion blending
Added shadow pass to 6point particle shader when shader quality >= 100
Fixed clan table root bone reference being unassigned (StringPool warnings)
Fixed clan table jittery placement
Slightly better clan table deploy checks
Fixed 6point particle shader rotation edge cases + support for Flip
Fixed clan table collider layer
6P debug setup in particle scene
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Fixed Deferred Mesh Decal normal blending causing incorrect lighting
Another iteration of 6P smoke loops
Merge from experimental #
85384 (Unity 2021)
Fixed 6point particle material inspector
Merge from redirect_conveyor_max_fix