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106,711 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Backups + mat fixes + missing cine prefab
1 Year Ago
Merge from main
1 Year Ago
Fixed scientists leaving behind a backpack even if they were fully looted
1 Year Ago
Vertex alpha multiply fix
1 Year Ago
Insurance payouts are now shown in the UI. Encode both result codes and the insurance payout into the winnings int.
1 Year Ago
Remove graphics.HlodShadow and graphics.HlodDebug convars
1 Year Ago
Fixed debug.PrintDebugWorldInfo/debug.CopyDebugWorldInfo not working Remove the replicated variables used in debug.showworldinfoinperformancereadout as they're not needed
1 Year Ago
Stuff for Bill
1 Year Ago
Newest shader again for debug
1 Year Ago
merge from performance_sampling (fixes)
1 Year Ago
manifest rebuild - build times
1 Year Ago
merge from /main/p17_muzzle_fix
1 Year Ago
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1 Year Ago
Fix CPU time being incorrect by creating proper StartOfFrame hook
1 Year Ago
glock 3p reload sound fix
1 Year Ago
Merge from main -> performance_sampling
1 Year Ago
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1 Year Ago
Fixed blur and masking artefacts
1 Year Ago
Checksum / hash baseline work
1 Year Ago
fix 3p missing muzzle flash
1 Year Ago
Move attachment item slots closer together in UI
1 Year Ago
GameUI.Inventory
1 Year Ago
Favourited Servers and Resizing for 720p base scaling
1 Year Ago
Merge from main -> global_networking
1 Year Ago
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1 Year Ago
IsControllingPet() now works client & server. Only allow harness access/linking when not currently controlling a pet.
1 Year Ago
Decal texel density improvement
1 Year Ago
Adding News and Play buttons
1 Year Ago
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1 Year Ago
Decal cleanup
1 Year Ago
merge from main
1 Year Ago
Turned Blackjack max initial bet into a convar, blackjackmachine.maxbet. Minimum 25. Maximum 1,000,000. Default 500.
1 Year Ago
Prevent players from using the wire tool to hook up to the caboose light switches etc
1 Year Ago
Added costs for split/double down/insurance moves to the input UI
1 Year Ago
Minor formatting fix
1 Year Ago
Limit the maximum initial bet in Blackjack to 500 scrap. Without a max, players could amass an exponential fortune very quickly from a few all-in games, which seemed a little dangerous (although of course the potential to LOSE a fortune is also there). You can still split and double down for a potential maximum bet of up to 2000.
1 Year Ago
Rule changes per feedback on what's most standard: - Allow doubling down after splitting - Don't allow further hits after doubling down
1 Year Ago
Fixes for Blackjack with multiple players: - Fixed more game leaving bugs. - Fixed turn timer not resetting correctly for everyone after the betting phase if there are multiple players. - Fixed turn timer sometimes showing the wrong player's timer. - Since it's everyone's turn at once in Blackjack, it was making all the player widgets show green, which was just confusing. Changed Blackjack to only show the local player in green.
1 Year Ago
Disabled light attachment indicator on belt bar, had too many edge cases and we're getting too close to the update. Will try and get it sorted for next month.
1 Year Ago
Much better handling (and bug fixes) of multiple-player Blackjack games where one player's turn times out or they leave. A few further improvements still coming.
1 Year Ago
Reapply TimelineConvarController
1 Year Ago
Root merge
1 Year Ago
Merge from main
1 Year Ago
Scene backup
1 Year Ago
Additional cine props (from /shared) Reactive target mats
1 Year Ago
Ammo box props
1 Year Ago
Fix attachment slots being out of order in UI
1 Year Ago
Fix moving attachments into weapons inside turrets swapping attachments "randomly" rather than adding them
1 Year Ago
Merge from main -> attachment_item_move
1 Year Ago
removed internal mod (burst) slot from AR/m249/lmg