115,917 Commits over 3,959 Days - 1.22cph!
merge from campfire_tugboat_fix
merge from TugboatDroneDeployFix
Cherry picked bug fixes from /main/shader-fix-2:
85322 => Fixes moving texture detail on moving monuments
85327 => Fixes emissive-only offset on some materials
85427 => Fixes incorrectly lit decals on monuments
85538,
85539,
85541 => Fixes overly reflective spray can decals
Replicated fix to all spray can decal materials
Tweaked SprayDecalMat to shine less
Added Specular Multiplier color property to Deferred Decal shader
Setup missing prevent building
Disabled support for emoji's in usernames, causes various rich text parsing issues
Partially fixed some parsing issues when inserting rich text tags into the chat box (they aren't supported, but still)
Make clan.info show a table of members similar to teaminfo
Error wrapping for TextTargetOnOnPreRenderText
Disable emojiOwnershipCheck and remove convar (no emoji requires ownership)
Fix flickering by using a separate buffer in the middle of culling & clearing separate buffer with a separate compute shader
Small refactoring of compute shaders
Don't show dead clan members on the map
Naming consistency, texture size optimization, and nixed a few files that aren't needed anymore.
Mergable nuke w/ necessary shader fixes.
Correctly clear ammo slot details before setting
█▍▉▊▍ "▇▋▋ ▍▍▌▊ ▄▇██▄ ▌▌▊▅▅▆▍ ▍▌▄ ▊▅▆▊▄▊ ▇▄▉▄█▄▇ ▊█▊▊▍▍▆ (▄▇▊▊▉ ▉▅▅▆ ▋▉▋▅▇ ▅▉▊▆)"
Can no longer deploy drone on tugboat
SocketMod_EntityCheck and SocketMod_EntityType have a default error message
Added TestMission field on Tutorial Island component, if set the tutorial will launch into that tutorial instead of starting the NPC conversation
Resource dispenser pings now work for corpses
Started on a hunting mission
Some folder cleanup
Fixed tutorial resource pings not working with multiple resources tagged at once
Fixed tutorial resource pings not working on hemp collectables
Fixed crafting menu not updating immediately when the crafting menu is opened
Rock and torch are always allowed to be crafted
Player model now looks for colliders on the transparent layer for footstep effects, fixes footstep sounds not playing when walking over a collider that's on the transparent layer for gameplay reasons (eg. sewer_chimney_top)
Tugboat sink much more slowly on death.
Fixed jackhammer not playing third person animations
Fix campfires not affecting the temperature of nearby players when deployed on a tugboat (local space issue)
Fixed spinner wheel not rotating in local space when mounted on a tugboat
Fixed not being able to rotate wood storage box
Fix emoji fields allowing user controllable rich text
Merge Main -> TugboatJuly
adjusted the depth and look of the side vents to allow for detailed colliders to allow players to pass through and have explosives stick
adjusted locomotive front & rear bumpers to accomodate steep train tracks
added collider for side vents
updated lods, gibs and prefab accordingly
added wooden ramp to accomodate for the ramp collider on left side of the locomotive
Cherrypick
85500 &
85501 (2021 compile fixes & remove BeginWrite)
Define ComputeBuffer mode in seperate class
Remove `BeginWrite()` and `EndWrite()` because it magically doesn't work and the one ComputeBuffer still using it is pretty small anyways
Update global_networked_bases/2021
Merge gpu_culling into global_networked_bases
Copy original computebuffer when expanding cells