reporust_rebootcancel

106,729 Commits over 3,836 Days - 1.16cph!

1 Year Ago
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1 Year Ago
Don't show caboose/wagon/etc health when on the caboose/wagon/etc
1 Year Ago
LightGroupAtTime now supports renderers with multiple emissive materials
1 Year Ago
Prefab backups
1 Year Ago
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1 Year Ago
merge in
1 Year Ago
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1 Year Ago
Caboose lighting IO etc
1 Year Ago
Merge from halloween2022/mine_tnl_pooling
1 Year Ago
Fix deployed boom boxes throwing errors during demo playback
1 Year Ago
Setting up caboose lights. Fixed some candle and blackjack lights that had ended up in a different location to their objects
1 Year Ago
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Merge from halloween2022
1 Year Ago
Renames for clarity Fixed arm meshes not being marked as update when offscreen
1 Year Ago
VM improvements
1 Year Ago
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Merge from halloween2022
1 Year Ago
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1 Year Ago
Compile fix
1 Year Ago
Light switches in caboose, not hooked up yet
1 Year Ago
Fixed splitting not working as expected, and added additional UI for seeing your split cards
1 Year Ago
manifest update - fixes skulltorch broken in the editor since 75526 rename
1 Year Ago
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█▍▋▍▍ ▉▊▅▍█▆▄▌ ▌▊▅▊▆▌▇▊ ▊▉▉ ▍▅ ▊█▌▍▌▌ ( ▆▆▍▉▋▍ ▍▇▍ █▊▅█▉█▅ ▊▋▇▇▆▌ ▉▋▇ ▆▄▋▍) ▆▆▄▉▇▌▉ ▌▄█▊▆.██▆ ▍▇▄█▋ ▉▋▅'▉ ▉▊▇▋▅▆ █▍▅ ▇▋▅▊▊▄▊ ▌▆ ▊▆▊▄▋█▇ ▋▍▆▉▄██▅ █▄▋▉▌▊▋▍▋▅ ▄▋ ▄▇▋▍▋▌▆
1 Year Ago
Test map tidy up after merge
1 Year Ago
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1 Year Ago
Don't allow full underwater effects in scene view, default setting on camera.
1 Year Ago
Remove prefab overrides in GameUI messing with the easter event UI
1 Year Ago
Remove RequireComponent from GhostSheetSystemSpaceUpdater, not really necessary and it makes prefab preprocess complain
1 Year Ago
Custom collider component support for BurstClothHitboxCollision Allow specifying a transform to use for determining the up axis for cloth collision projection
1 Year Ago
merge from npc_ragdoll_clothing_fix
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
merge from opt_compute
1 Year Ago
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Merge from update_change
1 Year Ago
merge from tess
1 Year Ago
particle shader additions for petur
1 Year Ago
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1 Year Ago
Warehouse wip
1 Year Ago
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