reporust_rebootcancel

131,982 Commits over 4,262 Days - 1.29cph!

1 Year Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
1 Year Ago
Animator fixes
1 Year Ago
Satchel polish/debug. LOD distances, FX orientation translation.
1 Year Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
1 Year Ago
C4 polish: Lighting & light texture improvements. FX orientation polish.
1 Year Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing
1 Year Ago
Added indicators to the item information panel if a wepaon is compatible with shields
1 Year Ago
Added description to RPS gesture
1 Year Ago
merge from qol_bag_unclaim_convar -> main
1 Year Ago
Change hardcoded value of how long bag unclaim button has to be held to a convar - default to same 2 seconds - can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
1 Year Ago
Merge fix
1 Year Ago
Better client prediction for the ballista controls (still wip)
1 Year Ago
merge from fix_npc_death_icon -> main
1 Year Ago
Merge from main
1 Year Ago
Merge from gesturepack
1 Year Ago
Merge from main
1 Year Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
1 Year Ago
Merge from Halloween24
1 Year Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
1 Year Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
1 Year Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
1 Year Ago
Merge from vm_names_ugc
1 Year Ago
Fix server admin panel NRE
1 Year Ago
Merge from main
1 Year Ago
siege_weapons/visual_towing -> siege_weapons
1 Year Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
1 Year Ago
merge from fix_map_focus_light -> main
1 Year Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main -> fix_map_focus_light
1 Year Ago
merge from qol_io_arrows -> main
1 Year Ago
Fix compile errors on CLIENT and SERVER
1 Year Ago
Add io arrow accessibility settings to options menu - already existed as convars but weren't in menu
1 Year Ago
Change from DDraw for arrows to using real meshes for arrows - still uses ddraw when editing IO entities in scene view
1 Year Ago
- add cloud config preset system, presets can be transitioned between - add presets: scattered, sparse, thin, thin2 - weather map moves with wind vector and skews coverage shapes - don't follow the camera Y component, just XZ - more lighting and shaping tweaks - add editor window to view live weather map - set up proper gameobject+mesh under sky dome to display the render
1 Year Ago
merge from 106893 - skinnable backpack
1 Year Ago
Move renderersout of the rig to make FindRig work properly
1 Year Ago
Fixed catapult
1 Year Ago
nre fix
1 Year Ago
baseline
1 Year Ago
merge from main -> qol_io_arrows
1 Year Ago
merge from copypaste -> main
1 Year Ago
Remove console spam when copying entities
1 Year Ago
Fix comment
1 Year Ago
Allow player models to be pasted - convar `paste_players` (default false) - change the steam id of the players pasted so they can't conflict with existing players in the server as it causes issues (give them a steam id above bots but below the range of real players)
1 Year Ago
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1 Year Ago
Merge from ai_wolf_iteration
1 Year Ago
Undo accidental change to procedural map
1 Year Ago
Do filtering of pasted entities before they are spawned by filtering the prefab instead of the spawned entity and then trying to delete it Fix autosnap for pasting not working if there were no foundations in the paste - disable autosnap when no foundations are found