reporust_rebootcancel

106,741 Commits over 3,836 Days - 1.16cph!

1 Year Ago
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1 Year Ago
Merge from update_change
1 Year Ago
merge from tess
1 Year Ago
particle shader additions for petur
1 Year Ago
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1 Year Ago
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1 Year Ago
Warehouse wip
1 Year Ago
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1 Year Ago
▇▌▆▋▆▊▅ ▄▄▋▍ ▊▌ "▌▄▆█▉▉▋ ▆▌█▋ ▆▇▇▊▊" (▆▅▆▍▄▅█▍▆▋▄ ▄▄▆▋▅ ▆▅▇▍▇▋▋ ▇▄▍ █▇██▍) ▇█-█▋▉▊▋▋▊▉ ▆▅▋█ (▊▅▊▋ ▉▄▆▍ ▋▆▉ █▍▌▅▋▅█ ▋▋▋▊ ▊█▅▉▉ ▇▊█▅▉▍▍▇▋)
1 Year Ago
Scene tweaks, prefab + material backups
1 Year Ago
HQ candle prefab tweaks (updated vfx)
1 Year Ago
Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS
1 Year Ago
Death screen icons and text for all the train cars
1 Year Ago
Missing file
1 Year Ago
Added Caboose to the train population spawn list
1 Year Ago
Merge Blackjack -> Caboose
1 Year Ago
New stack limit option for AddItem. Allows stacking more of an item to existing items - needed for blackjack payouts that put the player's stack beyond the usual max stack size.
1 Year Ago
End the round properly if the player has blackjack + code formatting
1 Year Ago
Remove editor only framerate cap debugging
1 Year Ago
Rework how we store the framerate cap to fix some issues with the menu cap
1 Year Ago
Halve the time between Blackjack rounds
1 Year Ago
Merge Main -> Blackjack
1 Year Ago
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1 Year Ago
Cherrypick #75484
1 Year Ago
Scene backups
1 Year Ago
Fixed missing legs on small oil
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Fixed payout rules, add a rule about aces when doubling down
1 Year Ago
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1 Year Ago
Unsaved
1 Year Ago
Merge from halloween2022
1 Year Ago
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1 Year Ago
Don't hide the card when doubling down. It seems that most places do it face up, so let's do that too, it's simpler as well
1 Year Ago
Added Turn On and Turn Off inputs to the strobe light and fog machine (toggle inputs are unchanged)
1 Year Ago
Scientist NVGM model textures and materials LODs Basic prefab setup
1 Year Ago
Warehouse wip
1 Year Ago
compile errors
1 Year Ago
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Add a UseLocalGravity field to BurstClothHitBoxCollision to allow turning off automatic gravity orientation
1 Year Ago
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1 Year Ago
Rearranged turret TargetScan() to early exit before raycasts
1 Year Ago
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1 Year Ago
Add console command to spawn multiple linked IO entities