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116,227 Commits over 3,987 Days - 1.21cph!

1 Year Ago
More accurate comment
1 Year Ago
Fixed server-side projectiles not damaging tugboat
1 Year Ago
diver pickaxe sounds
1 Year Ago
diver torch sounds
1 Year Ago
Fixed infinite WaterCamera NREs in scenes with a camera but no ocean
1 Year Ago
Fixed spraycan redirect reskins not properly restoring local position on parented entities (fixes disappearing door when switching to/from industrial door skin)
1 Year Ago
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1 Year Ago
Don't parent gibs to vehicles, fixes slow motion movement of gibs when a deployable on the tugboat is destroyed
1 Year Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)
1 Year Ago
More fixes
1 Year Ago
Fixed tugboat gibs floating in slow motion (see new UsePerGibWaterCheck option on Gibbable component) Shrink colliders to fit on tugboat gibs, still has some erratic behaviour but is a bit less extreme
1 Year Ago
Use an index based lookup for preloaded cassette audio instead of using StringPool, simpler and solves StringPool warnings when calling an answering machine
1 Year Ago
Added tugboat gibs, although gib behaviour is currently insane
1 Year Ago
1 Year Ago
Matched sonar blip colour to sonar sweep colour
1 Year Ago
Merge from save239
1 Year Ago
Reinstated changes from 84010 and 84019
1 Year Ago
Merge Tugboat -> save239. Had to stomp 84010 and 84019 temporarily - will restore them in a moment.
1 Year Ago
Wrote again to have single array to make job system happy Input: large unsorted NativeArray of every meshes Cull and sort them in the job system Render each mesh from a large compute buffer of the output Not rendering in exactly the right place but need to checkpoint
1 Year Ago
Tugboat gibs mesh
1 Year Ago
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better Update BurstClothHitboxCollision to work with entities other than players
1 Year Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
1 Year Ago
Compile fix
1 Year Ago
Fixed underwater view distance adjustments via WaterOverlay not doing anything
1 Year Ago
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
1 Year Ago
Added colliders and updated the LODs for the oiljack
1 Year Ago
Water droplet material is underwater masked.
1 Year Ago
Added water masking to Glass/GlassTransparent shader
1 Year Ago
Replace all materials not just first
1 Year Ago
brick skin texture polish
1 Year Ago
Fix for submarine windows missing underwater effect
1 Year Ago
Fix some issues with skins when using placement models. Skin an item once not a bunch of times.
1 Year Ago
Fixed NREs on concrete hatchet and pickaxe viewmodels
1 Year Ago
Fixed tugboat radar flickering
1 Year Ago
Merge from media_projects/2023_06
1 Year Ago
Merge from save239
1 Year Ago
tweaked wood door to match other doors bounds vertically
1 Year Ago
re-exported single wood door textures for higher quality
1 Year Ago
Water drink prompt tweaks
1 Year Ago
Fixed snowing underwater.
1 Year Ago
Fixed shoreline wave normals never being applied to ocean (should only be applied on highest quality) Fixed fallback normals not being applied to lakes / swamps
1 Year Ago
custom shadow proxies for brick wall meshes
1 Year Ago
Fixed moonpool water issues
1 Year Ago
Cherrypick fix Beaufort 5 being too vibrant, and other water color tweaks.
1 Year Ago
Underwater fog slightly darker.
1 Year Ago
Nudged water SSS down a little. Fixed beaufort level 5 water accidentally being brighter than the others.
1 Year Ago
changed surface type of brick skin from stone to rock because apparently stone surface type sounds like grass. @Sound
1 Year Ago
Merge from main
1 Year Ago
save file, debug
1 Year Ago
merge from save239 - Staging wipe