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106,801 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Ensure environment / lighting parameters are updated after loading screens (to prevent outdated lighting until the player starts moving)
2 Years Ago
Merge Caboose -> Blackjack. I promise this is the last merge today.
2 Years Ago
Result of running DoPrepareAll on this branch
2 Years Ago
Merge again
2 Years Ago
Fixes from running DoPrepare on everything. Why is it exclusively my stuff that needed it 😓
2 Years Ago
Cherry pick my DoPrepareAll method
2 Years Ago
Fixed my DoPrepareAll method not saving its changes - added EditorUtility.SetDirty
2 Years Ago
Added a static method to the Tools menu that runs DoPrepare on all BaseNetworkables at once
2 Years Ago
Merge from static_group
2 Years Ago
Fixed train wagon loot needing a DoPrepare as well + other fixes
2 Years Ago
Merge Caboose -> Blackjack again
2 Years Ago
Removed performance cost of DynamicMouseCursor by extending StandaloneInputModule and accessing the protected last raycast data, improves CPU time by 0.5ms while cursor is visible
2 Years Ago
Caboose LOD level sync
2 Years Ago
Caboose folder move, put it with the rest of the train stuff
2 Years Ago
Merge in the latest work
2 Years Ago
Merge from main
2 Years Ago
Merge Blackjack -> Caboose, to fix blackjack compile errors
2 Years Ago
Moved all train cars to one parent folder. DoPrepare + manifest update for the new IDs (IDs are based on path)
2 Years Ago
Trains now share one TriggerParent prefab
2 Years Ago
Caboose final tidy-up
2 Years Ago
Merge from modding_prefabs
2 Years Ago
Unsaved scene change
2 Years Ago
Added glowing cubes (warm, cool, red, green, white)
2 Years Ago
Moved all tiled cubes to World layer (previously using default)
2 Years Ago
Increased culling distance for all tiled cube prefabs (may require some tweaking)
2 Years Ago
Additional tiled dev cubes
2 Years Ago
Drop HLOD texture sizes to 512
2 Years Ago
Backups
2 Years Ago
HLOD water treatment plant after merge
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
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Iterating to reduce billboard effect
2 Years Ago
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2 Years Ago
Refined the lighthouse and added rust using vertex painting
2 Years Ago
dog animator & anim updates
2 Years Ago
simulation simplification
2 Years Ago
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Large furnace main fire
2 Years Ago
Nuclear missile silo chute progress Added new textures Added meshes and prefabs Organised the scene
2 Years Ago
progress on grounds
2 Years Ago
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2 Years Ago
attempt to fix flickering tarp on zipline platforms - i suspect it's the same compression issue we had on the locomotive. - set fbx compression to low to check if it's the same issue