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106,820 Commits over 3,836 Days - 1.16cph!

2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed several spawn populations theoretically being allowed to spawn on rail
2 Years Ago
Disabled ragdoll parenting on trains due to issues we've found
2 Years Ago
WorkCart rear collision trigger now includes the rear bumper, matching how the other train cars are set up
2 Years Ago
Trains now treat end-of-line positioning as a static collision. Fixes trains clipping into other trains that are at end-of-line
2 Years Ago
Turned off Debris vs. Vehicle Detailed layer collisions. Unfortunately this means items will fall through vehicles again, but will let cars drive through bushes, hemp etc again as well.
2 Years Ago
Allow access to camper module storage without bring mounted, if the vehicle has been fully destroyed
2 Years Ago
Fixed modular vehicle storage being locked while the vehicle is in corpse state
2 Years Ago
(regression) Fixed loot wagons spawning with no gravel and being generally broken
2 Years Ago
Fixed boats and modular cars setting the IsStationary flag true and false over and over in some situations
2 Years Ago
ao texture wasn't included in previous commit for some reason
2 Years Ago
created a bulb asset and lods - added it to the wall lamp prefab packed texture it into the neon signs texture set. renamed textures and material accordingly
2 Years Ago
Replaced lighthouse object with the prefab
2 Years Ago
Replaced the lighthouse scene
2 Years Ago
Added lighthouse of the ferry terminal (preview)
2 Years Ago
progress on grounds - sidewalk
2 Years Ago
turning tests, adding layer & param to animator
2 Years Ago
merge from locomotive_flicker_fix set import mesh compression to low
2 Years Ago
update to decal and locomotive mesh
2 Years Ago
Fixed reflection probe / ambient light updating slower than intended
2 Years Ago
Fixed two of the water treatment plant cylinders making the environment super dark when standing inside them
2 Years Ago
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2 Years Ago
Catch some issues with non grounded destinations
2 Years Ago
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2 Years Ago
Blackjack bets are submitted properly. Don't show the pot UI.
2 Years Ago
Merge Main -> Blackjack
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Fixed error in LoadMapFile when importing terrain of different dimensions than the existing terrain
2 Years Ago
merge from locomotive_flicker_fix
2 Years Ago
updated prefab with material changes to decal mesh
2 Years Ago
Scene backups
2 Years Ago
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2 Years Ago
Translated some more parts of the mesh to the decal FBX updated locomotive fbx respectively adjust some geometry.
2 Years Ago
Fixed regression bug where poker was no longer paying out correctly in some situations where the player's stack was already at or above the normal max stack size
2 Years Ago
Scene terrain fix, updated sav file
2 Years Ago
Bet/Raise UI improvements. Fixed up/down input showing in poker when Reveal Hand was active. Formatting - changing some card game files to Rust standard code formatting.
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Improved the clarity of the increase/decrease bet interface
2 Years Ago
Merge Main -> Blackjack
2 Years Ago
Speed & light iteration. Vertex color tweaks.
2 Years Ago
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2 Years Ago
Minor unsaved scene tweaks
2 Years Ago
Final'ish fireplace fx/light revamp
2 Years Ago
Merge LocomotiveFlickerFix -> Aux2
2 Years Ago
Fixed ServerMgr compile after merge from Main