reporust_rebootcancel

106,801 Commits over 3,836 Days - 1.16cph!

2 Years Ago
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2 Years Ago
Monument navmesh tool
2 Years Ago
Atlas padding fixes Scene backup
2 Years Ago
New atlas renders for generic floating flame particles.
2 Years Ago
merge from wiptests
2 Years Ago
merge from pets main
2 Years Ago
merge from main
2 Years Ago
Add slots for adaptors and crafters, industrial crafter now needs to be attached to a workbench Industrial crafter can only craft items that meet the level of the workbench
2 Years Ago
WIP industrial crafter, has inventory space for a target blueprint, inputs and results Automatically crafts the supplied blueprint once it has the required ingredients
2 Years Ago
Force-quit anyone who didn't place a bet during the initial phase timer
2 Years Ago
Tech tree more expensive in hardcore +50% T1 2x T2 4x T3
2 Years Ago
Move table-destroy payout code to the base CardGameController
2 Years Ago
Stopped Rust complaining about not understanding the command line args that Unity is automatically adding ("licensingIpc", "hubSessionId" etc)
2 Years Ago
Reduced "Rust+ companion server connectivity", "Failed to find DungeonGridRoot", and "Failed to find DungeonBaseRoot" errors to warning level when in editor (prevent spam in game window).
2 Years Ago
Display bets correctly for Blackjack in the widget.
2 Years Ago
Text edits
2 Years Ago
UI text work
2 Years Ago
Lower Blackjack mount eye pos so the player doesn't feel like they're inhabiting a wacky waving inflatable tube man when they look straight down
2 Years Ago
Directory changes, scene backups
2 Years Ago
New IO type, Industrial (was using kinetic but that's actually used in a couple of places) Updated prefabs Don't show power number on crosshair, presumably it will always be 0
2 Years Ago
Moved the poker-specific stuff in CardGamePlayerWidget into TexasHoldEmUI
2 Years Ago
UI action phrases for Blackjack game actions
2 Years Ago
Center Blackjack cards in the UI
2 Years Ago
Deal the rest of the initial cards, hide only the second on the dealer's cards
2 Years Ago
Merge from main -> hardcore
2 Years Ago
Show players' cards in Blackjack
2 Years Ago
Merge from static_group
2 Years Ago
Redo satellite dish to fix some missing renderers
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Moved various objects away from the Ragdoll layer, so that we can allow actual corpse ragdolls to collide with vehicles while still having vehicles pass through small plants and bushes Debris is generally the best alternative as it matches Ragdoll in that player collision ignores it, and player interaction detects it. The main difference is Debris ignores bullets and Ragdoll does not, so large solid objects can need a different option. Summary of changes: - Pumpkins, potatoes, hemp, corn, berries moved from Ragdoll to Debris. - Generic item drop containers moved from Ragdoll to Debris. - Various special event collectables moved from Ragdoll to Debris. - Some vehicle storage containers moved from Ragdoll to Vehicle Detailed. - Wood-Collectable and Halloween-Wood-Collectable moved from Ragdoll to World (unlike Ragdoll, the Debris layer ignores bullets, so large solid objects shouldn't use Debris). - GrowableHeatSource, GrowableGenetics, and CeilingLight now look for growables on the Debris layer instead of the Ragdoll layer.
2 Years Ago
Don't register/unregister hidden LOD components from culling (brings HLOD system in line with CullingVolume)
2 Years Ago
Blackjack initial card deal, saving last actions
2 Years Ago
Fix gradient blocking clicks above the refresh button
2 Years Ago
Merge from main -> item_move_fixes
2 Years Ago
furnace test
2 Years Ago
Add server tags for different regions More UI work to make things look nicer
2 Years Ago
Added MaxSlopeRadius / MaxSlopeDegrees to WorldPositionGenerator (can be used for a mission to check for flat ground within a radius) Added CheckSphereRadius / CheckSphereMask to WorldPositionGenerator (can be used for a mission to avoid certain layers, like player construction, within a radius)
2 Years Ago
Compile fix
2 Years Ago
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2 Years Ago
LoadMapFile has a button to create a new empty / template scene with everything it needs for a map file to be loaded into
2 Years Ago
Add Facepunch.Flexbox WIP server browser UI tweaks to make filtering servers nicer
2 Years Ago
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2 Years Ago
Remove the ControlledBy field on LODComponent, doesn't seem to be needed anymore
2 Years Ago
Remove my DoPrepareAll method. This is in fact one already, not easily detectable as it works via reflection.
2 Years Ago
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2 Years Ago
Trees have FilterRadius = 2 to ensure some distance from rails
2 Years Ago
SpawnPopulation contains FilterRadius property to check the spawn filter in a radius
2 Years Ago
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2 Years Ago
Fixed gate external stone gates displaying incorrectly at a distance