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116,364 Commits over 3,987 Days - 1.22cph!

1 Year Ago
1 Year Ago
Optimizing overly expensive underwater bubbles & plankton WIP
1 Year Ago
Merge from diversuit
1 Year Ago
Fixed misassigned bones on new viewmodels
1 Year Ago
Unsaved viewmodels render update
1 Year Ago
Skin icon
1 Year Ago
Nixed late blue cast on water splashes, looks odd in certain weather conditions. Fixed issue with throttle splash on rhib.
1 Year Ago
divingsuit world model, prefab setup, icons
1 Year Ago
Use the version of tugboat_dirt_leaks from Tugboat branch
1 Year Ago
Merge Tugboat -> Aux2
1 Year Ago
Merge Main -> Aux2
1 Year Ago
One more tweak to controls LOD0 mesh
1 Year Ago
Finished tugboat and controls LOD0 Tugboat texture tweaks New specular map for glass
1 Year Ago
Trying to profile an error that turned out to be corrupted asset bundles
1 Year Ago
Merge from water5_final
1 Year Ago
Fixed SocketMod_InWater (was broken inside pools) Fixed fishing rod (was broken almost everywhere)
1 Year Ago
Fixed various rendering issues with the torch on & off state. Disabled the viewmodel flare for now because of compatibility issues, and tweaked the glass to get more traditional flaring to compensate.
1 Year Ago
Cherry picked 83701, 83708, 83709 => Standard override update, Decal Layer Masking
1 Year Ago
Cherry picked 83708, 83709 => Decal Layer Masking
1 Year Ago
Calibrated the brightness to match the vanilla torch
1 Year Ago
Fixed DecalLayerMask interacting with SSS materials
1 Year Ago
Added shader support for Decal Layer Mask
1 Year Ago
initial vm diver ak seaweed physics setup (disabled for now)
1 Year Ago
Subtracting 83705 (merge conflict, will have to reapply once we're on main with everything)
1 Year Ago
Added WaterVisibilityTrigger to sewer branch (only had WaterCullingVolume which is purely visual)
1 Year Ago
and the rest of the diver suit vm files files gg matt
1 Year Ago
diver suit view model prefab setup and added to item
1 Year Ago
Cherry picked 83701 => Updated Standard shader override to match Rust/Standard
1 Year Ago
Updated Standard shader override to match Rust/Standard
1 Year Ago
Merge from diversuit
1 Year Ago
Cherry picked 83695, 83696 => Ambient lighting fixes
1 Year Ago
Cherry picked 83695, 83696 => Ambient lighting fixes
1 Year Ago
Cherry picked 83695, 83696 => Ambient lighting fixes
1 Year Ago
Fixed ambient lighting in view model camera not matching environment when inside
1 Year Ago
Fixed ambient lighting darker than before when inside
1 Year Ago
1 Year Ago
reworked wood part of brick skin to look higher quality
1 Year Ago
1 Year Ago
Render adjustment
1 Year Ago
hooked up climb idle in player controller
1 Year Ago
Added support for a LOD4 in wearables, uses a different LOD arrangement
1 Year Ago
polish around roof.top.line models alignments so everything lines up
1 Year Ago
exported unarmed player climb rope idle animation
1 Year Ago
Added new climbRope state to player controller, with blendtree setup and onRopeLadder param
1 Year Ago
diver hazmat lods, scripts, prefab setup - needs item definition setting up properly (use sunburn dlc), vm, wm and icon still
1 Year Ago
Merge PhysicsLayerRevamp -> Main
1 Year Ago
lowered inner wood beam on conditional wall corners perfected foundation corner meshes to be seamless/no zfight
1 Year Ago
ferry terminal S2P
1 Year Ago
disabled vending machines in terminal building
1 Year Ago
ferry terminal S2P