106,830 Commits over 3,836 Days - 1.16cph!
Backup hlod settings from all monuments processed so far into separate prefabs
Compass now orients correctly based on current player being spectated in a demo, rather than always based on the player who recorded a demo
Adjusted caboose poker seats so that the player's feet sit nicely on the ground
- Set up an entity for the caboose poker table and integrated it with the caboose.
- Removed the Cabooseprefab - it is now all integrated with TrainCaboose.entity.
- Switched the Caboose in the Trainyard scene with TrainCaboose.
Allow entities that are children of vehicles to NOT try and dismount via the vehicle. Enabled for slot machines on trains
Caboose slot machine fixes
Assigned the updated caboose collider
Added two slot machines to the caboose
Set up SlotMachineShort entity
Fix right clicking loot into loot containers
Fix the fix for: items not going into hotbar when harvesting
Fix dynamic LOD components not getting updated at all in demos (fixes disappearing horses, vehicles, etc)
caboose update
updated string lights
altered stanchions to fit in with the new positions
updated collision
added new doorways
Try to give player loot in different containers before dropping (avoid dropping items when last stack is full)
Some tidying up. Fixed editor errors that can happen when assembly reloads etc.
Invert mlrs check when deleting
Delay deleting of entities in hardcore until the server is fully started
caboose update
updated blackjack collision mesh
updated caboose collision mesh for ceiling, allowing jumping
removed light where blackjack now sits
updated prefabs
Close changelog panel every time you close the inventory
New campfire FX files/WIP
Use translate phrases instead of string[] fpr omga,e changelog
update to caboose
simplified collision mesh - no longer a copy of wagon mesh
offset poker table and moved the blackjack table opposite and offset from the poker table
fixed issues that prevented monument from spawning
Armor will go into player corpse rather than equiping
merge from vm_lighting_fix - need testing, likely to release in post-patch hotfix
blend texture, topology texture basics
Initial work for supporting dog breeds and runtime mesh switching.
Protobuf update.
Added campfire gibs and updated the prefab
Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
Scene2Prefab full (except UI prefabs)
Switched item_drop to generic_resizable lootpanel and maxitemcount to 48 to accommodate the updated box containers.
Fixed campfire prefabs paths to models being broken, incorrect import settings
Updated campfire prefab
Removed old campfire art
Fixed large_industrial_prop_c in military tunnels invalid LOD setup
HLOD now ignores any renderers with the Nature/Cliff shader