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106,830 Commits over 3,836 Days - 1.16cph!

2 Years Ago
level update
2 Years Ago
roof ac unit models/textures prefabs
2 Years Ago
added a little rug at the foot of the cashier/cage
2 Years Ago
added an extra window to fill the void to where the door used to be moved slot machine so their not going through the caboose walls
2 Years Ago
Merge from static_group
2 Years Ago
rug lods
2 Years Ago
added neon lettering for CABOOSE signs materials and textures
2 Years Ago
wall mounted ac unit models/textures prefabs
2 Years Ago
Run bandit town HLOD after merge
2 Years Ago
road barrier models/textures prefabs
2 Years Ago
Merge from main
2 Years Ago
HLOD asset commit
2 Years Ago
Stripping ReflectionProbeEx from everything except WaterSystem (doesn't support our new ambient light, has mostly been disabled for a while)
2 Years Ago
Moved grass shadows setting from "experimental" section to "graphics" section in the options menu Enabled all of the cubemap ambient light features by default and removed the two experimental toggles from the options menu
2 Years Ago
Added tooltips to HLODBounds component Adjusted powerplant setting to properly cull underground geometry
2 Years Ago
Rename and simplify all HLOD convars
2 Years Ago
LOD changes now happen in a budgeted queue when entering/exiting a HLOD range Don't disable the HLOD mesh until all of the actual meshes are visible to reduce popping
2 Years Ago
Eye height adjustment
2 Years Ago
Basic UI canvasses for the four screens (blackjack)
2 Years Ago
Test map edit only
2 Years Ago
Adjusted player mount positions (blackjack)
2 Years Ago
Merge Main -> Caboose
2 Years Ago
Basic blackjack machine entity setup. Removed BlackJackTable prefab and replaced with BlackjackTable.caboose, a new entity. Can be mounted + dismounted.
2 Years Ago
SceneToPrefabs fixes Added graphics.staticTileDebug to verify the LOD changes at runtime
2 Years Ago
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2 Years Ago
Campfire main effect (still needs a new atlas)
2 Years Ago
horses no longer fall through the soft middle section of ramps
2 Years Ago
Add skipqueueid and removeskipqueue commands to set/unset a SteamID to always skip the queue Save skip queue permission into users.cfg
2 Years Ago
Merge from main
2 Years Ago
GSD skinning updates
2 Years Ago
vent door open/close sounds (small radius)
2 Years Ago
Mastiff skinning update
2 Years Ago
Retriever, Retriever Owned and Harness update
2 Years Ago
merge from TransparencyUVChannels
2 Years Ago
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2 Years Ago
1st pass dog anims and animator
2 Years Ago
adding avatar settings
2 Years Ago
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2 Years Ago
Merge from main -> furnace_ui_rework
2 Years Ago
caboose update created carpets to complement the direction of travel materials and textures prefab and scene update
2 Years Ago
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2 Years Ago
Pre-vertexpaint backup
2 Years Ago
flow tweaks to the main building
2 Years Ago
Fixed hobo barrel static output slots
2 Years Ago
solar panel exploit fixes
2 Years Ago
added 2 new variations for the ground junk straight prefabs added poker card junk piles (using the poker table textures) updated caboose entity and scene
2 Years Ago
plywood_boards models Basic use case for the plywood boards to test modularity
2 Years Ago
Skin bundle update