reporust_rebootcancel

127,004 Commits over 4,109 Days - 1.29cph!

1 Year Ago
Merged electricity_power_fixes/randswitch to Aux2
1 Year Ago
Added cargoship save support Ran protobuf
1 Year Ago
Merged electricity_power_fixes to Aux2
1 Year Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
1 Year Ago
Fixed wire tool not clearing active wire when right-clicking while looking at another IO entity
1 Year Ago
Set up proximity manager for harbor 2 First pass swing bridge
1 Year Ago
Harbor 1 ladder and parent triggers
1 Year Ago
Cranes reset to their starting angle after a move Cranes now adjust the height during the move if placing the container on a really high destination Setup harbor_2 cranes and container spawn points Applied new container spawn point decal art, removed placeholder white cube
1 Year Ago
Initial docking path for harbor_2
1 Year Ago
First attempt at spawn near for docking command
1 Year Ago
Item setup
1 Year Ago
fixes
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
updates
1 Year Ago
Moon pool crane textures
1 Year Ago
Merge from main
1 Year Ago
Fixed fuel generator aux inputs draining power
1 Year Ago
Cargo decides what harbor to dock at based on spawn distance
1 Year Ago
Cargoship now moves around the island anti-clockwise
1 Year Ago
Re-added cargo notifier to harbor2 Scene2Prefab
1 Year Ago
Rounded upkeep timer minutes
1 Year Ago
merge from main
1 Year Ago
baseline
1 Year Ago
Changed upkeep timer format
1 Year Ago
player update. CNY spear entity edited so it sits in the player hands correctly
1 Year Ago
Added container drop off ground decals in both harbors
1 Year Ago
refraction material
1 Year Ago
Updated bradley scientist AI design, more defensive, more use of bradley as cover.
1 Year Ago
Check scientist target move distance is within a suitable distance from bradley
1 Year Ago
American truck models - Worked on AO - Fixed couple mirroring effects and stretching - Tuned down the dirt a notch - Tweaked the colliders
1 Year Ago
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1 Year Ago
fixed clipping issue
1 Year Ago
Removed counter power consumption and active usage (for real this time) Increased max target number from 100 to 999
1 Year Ago
CanSeeTarget can now take a source position offset, used to check move points.
1 Year Ago
ao on tools
1 Year Ago
moon pool crane texturing
1 Year Ago
Refactor
1 Year Ago
Remove now unused LOS offset code
1 Year Ago
AIInformationZone LOS improvements for GetBestMovePointNear
1 Year Ago
enabled material setup on AC unit prop for testing
1 Year Ago
snow effect material config setup
1 Year Ago
snow effect material config
1 Year Ago
Fix for recall loop when all scientists are killed, preventing the Bradley from leaving deployed state.
1 Year Ago
made black screenbacks all flat geo
1 Year Ago
merge from material biome improvements
1 Year Ago
asset zoo prep for props review
1 Year Ago
Merge from main
1 Year Ago
Merge from harbor_tweaks_4_cargoship
1 Year Ago
Fix container doors getting deleted when moving onto cargo ship