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106,837 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Caboose update: removed old coupler and added new couplers to either end of caboose removed old trucks and added new trucks updated prefab
2 Years Ago
Merge from main -> hardcore
2 Years Ago
Fix colors again
2 Years Ago
Merge from water5
2 Years Ago
Bug fixes for effects
2 Years Ago
added ai.ClearIgnoredPlayers and ai.PrintIgnoredPlayers
2 Years Ago
accidently inverted caboose weighted normals in blender - now set properly
2 Years Ago
Caboose Update: massively simplified caboose FBX - combining everything to one mesh FYI - blender will break some UV's if all uv's dont have same name when joining
2 Years Ago
Caboose update: added lods for stanchion, blinds and curtains added thin table for slot machines + lods/textures/materials added an alternate version of the slot machine that can be placed on tables (for the above) updates prefabs accordingly
2 Years Ago
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2 Years Ago
Integrated subway entrance in terminal Added a variation of subway bunker entrance prefab
2 Years Ago
Moved campfire files to a different folder
2 Years Ago
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2 Years Ago
UI fixes
2 Years Ago
cherry pick 74049
2 Years Ago
fixing
2 Years Ago
Unpacking a few child prefabs on train_tunnels prefabs since they seemed to be serialized in a non-deterministic way, slowing down builds due to re-serialization
2 Years Ago
2 Years Ago
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2 Years Ago
ThreadAnimator NRE fix
2 Years Ago
Backups
2 Years Ago
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2 Years Ago
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2 Years Ago
greybox materials
2 Years Ago
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2 Years Ago
tweaked new campfire emissive (curves/sat)
2 Years Ago
tweaked new campfire emissive (curves/sat) fixed typo in texture name
2 Years Ago
subtract merge from main
2 Years Ago
Revert some ragdoll parenting edits
2 Years Ago
Disable harness requirement for taming during dev
2 Years Ago
Ragdolls now collide correctly with vehicles
2 Years Ago
merge from main
2 Years Ago
Merge Main -> TrainWorkContinued
2 Years Ago
Updated campfire emissive texture map
2 Years Ago
Harbors, lighthouse, junkyard
2 Years Ago
merge from main (catching the re-serializing train)
2 Years Ago
More monument HLOD setups
2 Years Ago
merge from main (catching the re-serializing train)
2 Years Ago
backup
2 Years Ago
Ran "Reserialize All Prefabs" to ensure these changes don't have to happen on the build server over and over (this commit affects 6404 files)
2 Years Ago
A safer fix
2 Years Ago
Add an editor display to LODMasterMesh to show how far away the camera is
2 Years Ago
Simplify GetLootFromIndex
2 Years Ago
Update airfield, launch site and large oil with new settings
2 Years Ago
LODMasterMesh components now calculate distance to the main camera based on how far away the camera is from the edge of their bounds (calculating distance to a single point was problematic when some monuments are so big) Fixed some inconsistencies with bounds when grabbing renderers
2 Years Ago
Items still collide correctly with vehicles now, but turned off actual local-space parenting for all but the trains. It seems to work better in the other vehicles (HAB, scrap heli, modular car flatbeds) if the items are kept in world space and therefore allowed to roll around freely
2 Years Ago
Merge from main
2 Years Ago
Scene backups
2 Years Ago
Better default cutoff alpha Reowrk cutoff height, fixes multiple HLODS culling renderers outside of their bounds
2 Years Ago
- Dropped items now collide with vehicles - Dropped items now parent to vehicles with parent triggers