128,821 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Merge LocomotiveDebrisFix -> main again. No new changes except that this time we won't less Plastic mess it up.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from underwater_cinematic_blur_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                underwater_cinematic convar disables blur effect
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added the name of the entity blocking placement in the case of a prevent building volume "Cannot build in this area" -> "Blocked by X"
Added a new message for deployable that need to be placed on water
Localized the rest of the building error messages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored socket mods error messages, added new messages and localized the hardcoded ones
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rocket fire replacement.
Old mat reserial.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added an admin convar to disable the tin can alarm wire culling, for cinematic purposes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated gunfire FX.
Improved muzzle flash color consistency.
Deleted a duplicate smaller FX that seemed unused.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_reserved_slots_joining -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Fixed horses not being able to enter terrain holes again, while retaining the potential fix for boats in 
101798 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplified rockets a bunch. Lighter performance hit.
Gave manpad rocket trail smoke the same optimization treatment.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix reserved slots being added when you left the queue after joining a server
- supposed to only be reserved when you disconnect after getting past queue
Add ReservedSlots to serverinfo command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert GamePhysics zero point exit from 
100781. May fix boats drifting under the map. Unfortunately stops horses being able to enter terrain holes
 
                
                
                
                
                
             
         
        
            
            
            
                
                armor scale convars are now replicated and reflected in the UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moss blend set-up for jungle walls. Collision added on 2 storey kit pieces. Misc fixes on jungle wall kit.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Initial work on better building error messages
- Created a new toast type for building errors, more responsive and quicker to hide 
- Moved them from the chat to UI toasts (added a new convar)
- Moved the building error code into its own file
 
                
                
                
                
                
             
         
        
            
            
            
                
                Display the navmesh as a mesh instead of a gizmo, remove runtime allocations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add recast DLL with custom bindings
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Haxed component destroyed Z values so that it plays slightly in front instead of clipping through the middle of the chopper.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing some client issues with ragdolls
- moved ragdoll client cycle so limb interpolation can run before player reads it
- force an immediate net sync onragdolling for initial state to be in sync with ragdoll entity creation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make wolves more agile by making their turn radius speed independent, make the approach more interesting by adding speed and angle variations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made window glass less matte and dull.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Component damage effects inherit velocity, and other related tweaks.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Critter displacer back to main camera.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Beancan and gear icon rerender
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removal of normal texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                Texture Rename and updates for office_ceiling_light_a
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                new gear mesh with LODs 
textures and material 
basic prefab setup 
just needs implementing over the old one
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set the tin can alarm to use the Harvestable layer for now, fixing the vehicle clipping checks and horse collisions
They won't take damage from explosions and fire as a result, will work on a proper fix next month
 
                
                
                
                
                
             
         
        
            
            
            
                
                missing meta files and .mat files that plastic didn't want to commit last night for some reason
 
                
                
                
                
                
             
         
        
            
            
            
                
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                subtracting 
101763 RailsFix - worldsize greater than 4000 not booting (server)
 
                
                
                
                
                
             
         
        
            
            
            
                
                eu_canyon_c build, unity scene setup and autospawn prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                snow splat rejection on canyon a and b
 
                
                
                
                
                
             
         
        
            
            
            
                
                eu_canyon_b build, unity scene setup and autospawn prefab