reporust_rebootcancel

158,072 Commits over 4,566 Days - 1.44cph!

1 Year Ago
A whole marathon of Indirect Instancing changes: - Schedule all jobs at the beginning of LateUpdate() for better worker utilisation. - Further improve scheduling behavior by modeling actual dependencies between jobs using writes_to_* and reads_from_* handles. - Allow instance reordering and command aggregation to run in paralell to give even more flexibility to the scheduler. - Run the debug overlay (where possible) in parallel with the jobs to improve performance - Avoid garbage allocation when scheduling the frustum culling job. (GeometryUtility.CalculateFrustumPlanes) - Schedule all jobs using ScheduleByRef. - Correctly set `[ReadOnly]` and `readonly` for all jobs to help Burst as much as possible. - Make batch size tunable: `indirect_instancing.batches_per_worker` - Add somewhat automatic instrumentation to CrudeProfiler via `using` statements. - Add ProfilerMarker to mimic what Unity 6 is doing with `using` statements. (Still need to verify it this compiles out properly.) - Add more profiler instrumentation. - Rename a ton of things for clarity. - Remove CommandBuffer. We won't need it where we're going.
1 Year Ago
Slot machine optimisation pass - halved the file size of the prefab, removed all skinned renderers Removed all allocations from client side invokes Don't spawn the payout UI elements until the player is with 15m (when the canvas would enable)
1 Year Ago
merge from fix_chat_messages_logs -> main
1 Year Ago
Fix compile error on linux server build
1 Year Ago
Fix chat messages not being logged to the logfile, only to the server console
1 Year Ago
merge from main (using main version of all the prefabs changed by a manifest update in naval)
1 Year Ago
merge from update_manifest_oct_25 -> main
1 Year Ago
Fixed farm barge NPC opening door too early
1 Year Ago
Prefab changes after generating manifest
1 Year Ago
Manifest after updating
1 Year Ago
Skin manifest
1 Year Ago
merge from ui_overhead_optimms
1 Year Ago
Merge from floating_cities
1 Year Ago
Delete client_modding ophaned prefab to fix GenerateManifest() throwing exception
1 Year Ago
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1 Year Ago
Spawns. Splat polish.
1 Year Ago
Fixed hudcomponent command messing with all these optims, we now toggle gameobjects only and keep the canvases untouched
1 Year Ago
Crosshair disables its canvas when hidden
1 Year Ago
floating city 4 latest
1 Year Ago
Now disable their canvas when invisible: Rock paper scissors Camera overlay Scope overlay Fixed blackout overlays not turning off completely
1 Year Ago
Spawning progress/backup
1 Year Ago
main -> unskinned_windmill
1 Year Ago
scientist_boat_fixes -> naval_update
1 Year Ago
Up scientist boat count from 12 to 36 (might scale with server pop in the future)
1 Year Ago
Dont global breadcast deep sea boat spawning - should prevent weird issues... scientists being without the boat?
1 Year Ago
merge from main
1 Year Ago
Now disable their canvas when invisible: - Reticle - Player names - Demo recorder saved - Vital notices Removed canvases on farmable animal, sleeping bag name, io entity
1 Year Ago
merge from fix_workshop_dof -> main
1 Year Ago
cherry pick: fix workshop DepthOfField inconsistencies
1 Year Ago
DepthOfField workshop fix
1 Year Ago
Fix crash when changing mesh quality levels near a ghost ship
1 Year Ago
Removed canvas on health vital, use a canvas group instead
1 Year Ago
Merge from sail_rotate
1 Year Ago
Casino bugfixes Interior bounce lights will again be always on Tweaked padding pool area to make it possible to access and leave the padding pool easier Static discoball prefab Progress on the static pool / not fully functional yet Added bar shopkeeper
1 Year Ago
Loading screen and developer tools (console) toggle their canvases Removed the old "UI - Scaled" canvas in EngineUI, has been replaced by "UI - Scaled_1080p"
1 Year Ago
RPG7 - updated sling in world model
1 Year Ago
Now disable their canvas when invisible: - Net graph - UI background - Demo playback UI - Tutorial help popups
1 Year Ago
merge from fix_workshop_bodypart_clipping -> main
1 Year Ago
- Added anims and controller for boat building station - swapped out static for rigged mesh in .deployed - deleted blockout mesh
1 Year Ago
Workshop fix censored player model parts causing clipping
1 Year Ago
Allow diving tank to be refilled and repair bench
1 Year Ago
merge from boat_engine_fuel
1 Year Ago
fixed merge change
1 Year Ago
merge from boat_building
1 Year Ago
Added a sail interaction option to rotate the sail 180 degrees if it's not lowered.
1 Year Ago
merge from boat_physics_pass - generally made boats much faster but retained control on acceleration so they don't go crazy
1 Year Ago
buffed boat propulsion sails 2000 -> 2500 engine 5000 -> 10000 (4x sails)
1 Year Ago
increase accel again
1 Year Ago
merge from fog_drawdistance_fix
1 Year Ago
fix apparent fog density being affected by draw distance