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106,837 Commits over 3,836 Days - 1.16cph!

2 Years Ago
merge from main - RC
2 Years Ago
Removing SceneToPrefab label from UI.Ingame.LootPanels scene since we have started editing those prefabs directly (accidentally running S2P on this would overwrite those changes)
2 Years Ago
Scene2Prefab full (except UI prefabs)
2 Years Ago
Switched item_drop to generic_resizable lootpanel and maxitemcount to 48 to accommodate the updated box containers.
2 Years Ago
codegen and phrases
2 Years Ago
Fixed campfire prefabs paths to models being broken, incorrect import settings Updated campfire prefab Removed old campfire art
2 Years Ago
Fixed large_industrial_prop_c in military tunnels invalid LOD setup HLOD now ignores any renderers with the Nature/Cliff shader
2 Years Ago
Merge from furnace_ui_rework
2 Years Ago
Fixed eoka attempted fires not being shown when first person spectating
2 Years Ago
Fixes NaN errors from projectiles that are paused mid flight (only applies to demos)
2 Years Ago
Can now press F3 to switch between first and third person while spectating in a demo
2 Years Ago
Combined all the caboose interior LODGroups into one LODGroup on the base GameObject
2 Years Ago
Set up the caboose blackjack and poker table colliders for vehicle use
2 Years Ago
Suppress weapon deploy animations when switching between players while spectating
2 Years Ago
Caboose now working correctly as a proper train car
2 Years Ago
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2 Years Ago
f1_grenade_noarms.fbx.meta meta file update only
2 Years Ago
Merge Main -> Caboose
2 Years Ago
Fixed NRE in TrainCarAudio when spawning a SedanRail. Fixed SedanRail not being mountable anymore.
2 Years Ago
Scene backups & directory changes
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Use the standard ragdoll eye perspective when spectating a player who is dead
2 Years Ago
Properly lerp between crouched/standing views while spectating
2 Years Ago
Fixed viewmodels bobbing incorrectly when first person specating in a demo with graphics.viewmodelcamera set to false
2 Years Ago
Merge from main
2 Years Ago
Added recorder and timeline packages (these already exist on media_projects, but could be useful on main)
2 Years Ago
Remove death info log
2 Years Ago
Large furnace 10 output slots (only needs 7 but looks symmetric)
2 Years Ago
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2 Years Ago
increased large wooden storage capacity to 48 slots ( was 30 ) increased small wooden storage capacity to 18 slots ( was 12 ) protocol++
2 Years Ago
Use food icons for campfires / bbqs
2 Years Ago
Scene2prefab of bandit camp (marketplace lights)
2 Years Ago
merge from furnace_ui_rework
2 Years Ago
merge from hardcore
2 Years Ago
Useless .meta files deleted
2 Years Ago
Fix cooked meat going into input slots of campfire / bbq
2 Years Ago
Fix clothing not being replaced when wearable slots full
2 Years Ago
NRE fix in KeyCodeEntry.ProcessLastNumberInput
2 Years Ago
Set skull firepit & hobo barrel to same number of slots as campfire
2 Years Ago
harness retargetting test
2 Years Ago
Interior ambient volumes for the caboose
2 Years Ago
Fix drag icon stuck in middle of screen (z level) for refinery
2 Years Ago
Fixed Caboose material count
2 Years Ago
Fix "Parent of RectTransform is being set with parent property" spam
2 Years Ago
Fixed various small issues with the Caboose prefabs
2 Years Ago
Merge from main -> furnace_ui_rework
2 Years Ago
Prevent rust+ from starting up after entities are spawned in
2 Years Ago
updated the material list so that the wood panels on the outside of the caboose are using a lighter variation of the atlas_wood material so improve contrast and colour