reporust_rebootcancel

106,876 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Update the loot crates when the loot wagon is unloaded, to not say the bit about taking it to trainyard
2 Years Ago
WIP connection point details on the nexus map Fix look rotation is zero messages more Fix ferry only wanting to travel to full servers
2 Years Ago
Don't show Open interaction from the wagons anymore once they're empty
2 Years Ago
Prefab to make lines that connect between each slot
2 Years Ago
Changed some locomotive and workcart cabin lights to be based off whether the engine is on, instead of the headlights state
2 Years Ago
Hooked locomotive cabin lights up to headlights as well
2 Years Ago
Enabled GPU instancing on light mats, set up locomotive instrument panel emissive to turn on/off with headlights
2 Years Ago
Increased maximum length of replicated string variables to 1024 characters, will allow 4x as many server assigned radio stations
2 Years Ago
Increased size of radio station picker UI
2 Years Ago
basic setup for flash effect
2 Years Ago
Merge from modding_prefabs
2 Years Ago
Merge from main
2 Years Ago
Unloadable start/end sounds Fuel wagon hatch sounds
2 Years Ago
Fixed NRE on OrePalneRenderers
2 Years Ago
Re-enable TargetEntity in Feedback reports
2 Years Ago
Set up the updated ore hopper FX
2 Years Ago
shockwave addition test
2 Years Ago
hooked up flashbang effects/sound
2 Years Ago
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2 Years Ago
Flashbang boom draft/placeholder
2 Years Ago
flashbang logic and line of sight checks reduce flash effect if air bursted reduce flash by 75% when looking away
2 Years Ago
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2 Years Ago
Temp working files backup
2 Years Ago
flashbang progress
2 Years Ago
Updated furnace slots & ui formatting
2 Years Ago
Added alternative overlay mode.
2 Years Ago
Added sll
2 Years Ago
backup
2 Years Ago
Powerplant / refined environment volumes
2 Years Ago
Merge from main
2 Years Ago
Remove team system
2 Years Ago
Added some support lights and wires to harbors
2 Years Ago
Colors and tweaks to get it closer to the target look
2 Years Ago
vm molotov - 1st pass anim & animator setup with new functionality
2 Years Ago
Airfield / replaced heaters with ones that have heat sources
2 Years Ago
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2 Years Ago
Added new pet specific idle state. Back away in idle state too.
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Refactor the back away code so that it can be used in multiple states
2 Years Ago
Stick a sign on the ferry that shows the name of the zone it is travelling to next
2 Years Ago
Only allow teleport or back off if target is owner.
2 Years Ago
Make the nexus map only show details for a zone when it's not ambiguous (zoom closer into one)
2 Years Ago
Added max control distance, load default AI state when out of it.
2 Years Ago
Set pet command max distances
2 Years Ago
Added ladders inside the ore train wagon to prevent players from getting trapped inside
2 Years Ago
merge from main
2 Years Ago
adjusted floating geometry to prevent flickering added workcart chair into locomotive cabin so player can be seated updated locomotive prefab
2 Years Ago
Fixed remaining edge cases of left / right confusion at rail intersection points
2 Years Ago
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