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107,026 Commits over 3,836 Days - 1.16cph!

3 Years Ago
Add PrefabParameters to powerline platform
3 Years Ago
Don't collate train tracks on the client, it's unneeded
3 Years Ago
Test map collates train tracks
3 Years Ago
Test map edit
3 Years Ago
▊▋▆▉█ ▉▇▅▅ -> 🚂
3 Years Ago
Hooked up new mounted pose with a blend tree for forward movement Positioned hand IK Increased slack amount Codegen
3 Years Ago
VehicleLight script now support multiple renderers per script. Updated all VehicleLight users. Set up the generic snowmobile's new lights.
3 Years Ago
Refactor zipline generation around new ZiplineLaunchPoint component Allows simple placement of zipline starting points that will automatically find the closest appropriate ZiplineTarget and create a zipline in PostMapEntitySpawn Ziplines no longer save and are recreated on server restart Powerline platforms are no longer entities, each prefab now has 2 launch points and 2 target points that will automatically connect or self destruct if it's not possible
3 Years Ago
Consolidate LODs
3 Years Ago
Merge GMLights -> Snowmobile
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
East side finalization progress
3 Years Ago
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3 Years Ago
Airfield lighting progress
3 Years Ago
Applied updated landmine model, icon and desc Phrases
3 Years Ago
Merge from main
3 Years Ago
Merge from precompute
3 Years Ago
Cleanup
3 Years Ago
Baked data is now saved as a file
3 Years Ago
East side height fixes/polish
3 Years Ago
Merge from main
3 Years Ago
debug.debugcamera_target and graphics.dof_focus_target can now be passed a steam ID or username as well the network ID
3 Years Ago
Added support for train track splines to connect to themselves when collating, making one continuous loop
3 Years Ago
Merge Main -> Rail Network
3 Years Ago
Refactor/simplify zipline serialisation and hookup process to accommodate monument connections Added a monumentZiplineDismountPoint prefab that will automatically connect to a nearby valid zipline (added to gas station for testing)
3 Years Ago
Input while riding a horse now takes the player's auto-sprint setting into account
3 Years Ago
Fixed IsMounted actually returning HasDriver for vehicles (i.e. would return false if there was a passenger and no driver). Introduced in 25915.
3 Years Ago
Merge Main -> General QOL
3 Years Ago
Re-check UpdateFullFlag after mount points are spawned in. Fixes the following bug: - Server crashes while player is mounted. - Server loads save and dismounts the player. UpdateFullFlag is checked due to the dismount, and currently loaded mount points are zero, so the vehicle has zero mounted but nevertheless is "full". - The mount points are then loaded - Vehicle is now stuck thinking it's fully occupied
3 Years Ago
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3 Years Ago
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3 Years Ago
Possible fix for Water_GetHeight crash when disconnecting/switching servers
3 Years Ago
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3 Years Ago
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▄▊▌ ▅▍▊▅ ▄▆▌▊▆▊ █▋ ▅▆'▌ ▇▌█▊▆▄ ▅▄▄▍ (▆▋▊▋ ▇▆▌█▋ █▄▉▌▅▌ ▆▊▍▌▊▅▊▇, ▆▊▍ █▇ █▌▄▍▊ ▅▋█▅▍ ▌█▉▇█▌▋▋▍▆▌▍█▅▅ ▇▋ ▉█▇ ▄█▋▉▄▌█ ▅▍▊▇▇ ▄▋▅█▅▌ ▆██▌.
3 Years Ago
▉▇▅▍ ▉▋▊▉ ▄█▍█▍▍▄ ▉▌▆▆
3 Years Ago
Fixed WorldSpline build compile (remove #if UNITY_EDITOR check)
3 Years Ago
█▋▋▉▊▄▋ ▉▌▊█▍▊▌▊▆ ▄▍▆▊▄▍▋▄▌▄█▄█▇█ ▍▅▅▌▇ ▆▇ ▉▌▉▇ (▅▍▄▇▌▊▌ ▆▍▍█▇▌▉ ▄▋▊▉▉▋ ▄▉)
3 Years Ago
cherrypicking 69214
3 Years Ago
Merge from main
3 Years Ago
East side finalization WIP
3 Years Ago
tweak modular vehicle texture
3 Years Ago
Powerline prefab topology updates (now add building topology around them, instead of old powerline topology)
3 Years Ago
Scrap transport heli stats
3 Years Ago
RustNative update
3 Years Ago
merge from main
3 Years Ago
merge from Landmine
3 Years Ago
Better ring rail / ring road corner postprocessing / smoothing
3 Years Ago
Keep rail straight at rail / road intersections