128,952 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Further improved coastal cliff placement 
Added TerrainSetHeight to the top of the cliffs
 
                
                
                
                
                
             
         
        
            
            
            
                
                double cover model and wip prefab
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed #ifdef'd sections, un #ifdef'd timing
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Cherry pick 
95091 + fixes after rebase
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set phrases for all npc vendors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Blue, red, yellow, black and purple recycler albedo variations + materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added backend support to allow localisation to npc vending machines
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merged main into RF_craftingcosts
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported viewmodel anim set and started setting up blunderbus in unity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Merge from teslacoil_igniter_damagepickup
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Merge from item_drop_analytics_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Merge from leantween_nre_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merged main into nightlight_workshop
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed powered door controllers opening doors after a server restart + a few issues with wire clearing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Speed tree importer and shaders now use foliage shader data and UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                vm renderer script setup and activated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a small ramp to legacy shelter, so it's easier to access on bad terrain
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Small and Large Radioactive Vat Colliders and LODS
 
                
                
                
                
                
             
         
        
            
            
            
                
                backup - materials wip for worker house and mapping wip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Imported Small And Large Radioactive Vat Props
Setup Radioactive Vats Prefabs, Materials, LODS and Colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Additional open root check
 
                
                
                
                
                
             
         
        
            
            
            
                
                Modified our version of LeanTween to add some additional NRE checks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                sks entity - removed sar ref & updated bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                folder clean up ( removed unneccessary inital model prefabs )
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed side inputs working without any power supplied in the 'Power In' input
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▉▌▊▆ █▇▅▉▇▄█▉▋▇ ▉▇▆▊▄▍▆▉ ▍▋▊▄▋▉ ▊▋ ▊▌▆▋▉▇▍▍▄▅▉▌, ▍▋▇▇▄▇ ▅▌█▅▊▋ ▌▍▌▌▉ █▊▊▍▉█▉ ▆▄▌▆▇▇ ▊▍▇ ▇▊▆▇▇▄▇█▋▇ ▉▆ "▉▌▉█▅▇▊"
 
                
                
                
                
                
             
         
        
            
            
            
                
                set up pants material and set hoodie textures to uncompressed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Roadsign Jacket and Pants
 
                
                
                
                
                
             
         
        
            
            
            
                
                set up hoodie material with correct colors referencing the manifest