107,033 Commits over 3,836 Days - 1.16cph!
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Added a GameTip for players trying to drive a snowmobile on unsupported terrain
Fixed being able to report the same player too often
Save T2 and T3 tech trees to generate input and output data, fixes branch cost display not working on those workbenches
Fix incorrect cost calculation
Change default vehicle hold dismount time to 0.25 (was 0.5)
This is saved so any existing staging players will stay at 0.5
Suspension visual settings (Tomaha)
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In
67852 I hoped that Continuous Speculative collision would create incorrect behaviour in a good way (it tends to make things more "floaty", which could be good for a snowmobile). Sadly it created incorrect behaviour in a bad way (e.g. driving off the edge of the downward slope would push the snowmobile upward). Switching to Discrete, but we'll need to be wary of high speed collisions.
Wheelcollider position adjustments
Bring
67872 back in this branch
Revert
67872 as well. Let's move it to a branch
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Adjusted Tomaha wheel colliders again to match the subtracted commit
Subtracting
67867 as Tomaha rigging and animations were accidentally deleted
Fixed snowmobile temp wheel visual scaling (broken in 67865)
Tomaha ski wheel pos update
Fix error when exiting tech tree while holding mouse to unlock tech
Better text sizing on repair cost indicator
Improved snowmobile handling
Added arctic_base_module_b to the scene
Lighting fixes / tweaked light radius settings to reduce bleeding
Deleted redundant door
Scene2Prefab
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Updated arctic_base_module_a
Added arctic_base_module_b variant
Starting to smell the end of this desert madness
snowmobile driver leaning anim tests
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arctic_base_module_a interior dressing and lightning work
Added damage mask for tomaha
updated materials accordingly
Combined rear seat storage with snowmobile
widened boots and skiis to 1m (i think this what billb asked for?)
updated prefab
update to rear storage seat model
elongated metal bar. Now it looks like the rear passenger wont fall off
Added fuel gauge to snowmobile
added fuel gauge LODS
Separated snowmobile track -> baked them down so the tracks can be animated properly via uv offset
Lods for the new track and appended to snowmobile
updated prefab
Updated ArcticBaseAI nested prefab with first pass of cover point data.
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First pass of AI movement data
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