107,033 Commits over 3,836 Days - 1.16cph!
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Run NPC walk animation ground traces in a queue to ensure they run together and don't trigger physics syncs
Add new ScrollRectDisable component that disables ScrollRects when the cursor isn't visible (they take up some time in LateUpdate, even if the UI is alpha'd out)
Added the component to any ScrollRects that are active during gameplay
Remove allocations when adding to and running object work queues
When a snowmobile moves from a snowmobile-allowed surface to a not-snowmobile-allowed surface, increase the drag slowly instead of instantly. Helps with situations like driving on rocky snow (where the player is often switching to rock and back).
Use Continuous Speculative instead of Continuous Dynamic (or Discrete) on Snowmobiles. Hoping the floaty nature of Continuous Speculative will actually work to their advantage in this case.
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frame range update for snowmobile shooting anim
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Fixed total required scrap displaying incorrectly when first opening the tech tree
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Set up snowmobile passenger position and eye pos (for the other new pose)
Adjusted Tomaha passenger eye position to the new pose
Arctic base portacabin interior dressing
Darkened cabinet_glass material
Slightly lowered kitchen set metallic value in the material to make it look better inside interior
AI prefab wip movement points
Added a nested AI prefab to arctic base. Initial fixes and setup for monument navmesh. Initial AI placeholder data. S2P on arctic base. AI test scene for arctic base.
Run ESPPlayerInfo in a work queue
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Tech tree panel layout tweak
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Fixing west desert edge WIP
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Fixed missing arrow icon on tool cupboard storage
Can right click construction items will to insert them into the tool cupboard
Hide repair indicator if the hammer is unequipped while the UI is open
Arctic base / improved building topology
Finished base splatting new desert sans that small west corner which is shit and needs a tweak
Arctic research base will now spawn in proc map
Added arctic base monument to world setup
Arctic base terrain texture maps / Prefab update
Arctic base scene cleanup
Prepared the scene to spawn in proc map
Shoreline foam placement.