reporust_rebootcancel

126,895 Commits over 4,109 Days - 1.29cph!

49 Days Ago
merge from main
49 Days Ago
Fixed missing walpaper prefab on frontier roof full conditional model
49 Days Ago
Wallpaper floor & ceiling pack - added two more tile patterns, updated vintage tile colour selection
49 Days Ago
syncvars -> aux3
49 Days Ago
Warming tea value changes, basic tea effectiveness slighty reduced
Rin
49 Days Ago
phrases
49 Days Ago
Handle when camera is in cells that are still processing
49 Days Ago
Merge from silencerstuff
49 Days Ago
Added a new EffectSilencerSelect component that will swap to a different effect based on the equipped silencer type Added standalone oil filter and soda can effects for bolt rifle, m249, sar, smg, spas, thompson, revolver, l96, pump shotgun, m39, ak, mhlmg, lr300, mp5, p17, m92, semi auto pistol, m4, sks, t1 smg
49 Days Ago
Fixed crafting menu search input field masking issue
49 Days Ago
Abyss Containers - Updated textures with small tweaks
49 Days Ago
▅▋▆▊▆ ▉ ▅▇▍▌▅▉▇▇▉ ▍█▇▌▊ ▌▅ ▉▄▄ ▍▄ ▍▆▅▉▉▇, ▅▋▊▄ ▍▆▉▅▋▋▉▊ ▋▌▆ ▊█▊▇▄▊ ▆▄ ▆▆▉ ▆█▅▅▋▆ ▊▅▅▊ ▍▌ ▉▄▇█
49 Days Ago
merge from main
49 Days Ago
Memorycell top bulb uses the right material. (Green instead of blue)
49 Days Ago
Shifted the darkness volume up a little bit in the cargoship interior.
49 Days Ago
merge from wallpaper/floor
49 Days Ago
Some wallpaper phrase fixes
49 Days Ago
Abyss Containers - Created placeholder for abyss containers from bamboo barrels, updated deployable model and materials with proper ones for the vertical container, updated manifest
49 Days Ago
Giant Excavator Lighting prefab assets moved to World layer.
49 Days Ago
bee_catapult_bomb_clipping_fix -> main
49 Days Ago
Fixed some edge cases
49 Days Ago
Merge from main
49 Days Ago
Fixed chicken coop hatching not working
49 Days Ago
merge from wallpaper/floor
49 Days Ago
Fixed wallpaper wood ceiling clipping
49 Days Ago
Fixed a switching issue when deploying the wallpaper tool looking at a door or window
49 Days Ago
▆▅▄▉▊ ▍▊▌▉ ▌▅▋▆█▆▅█▉▇▆▆█_▇█▆▋▋▆▍_▌▉▉
49 Days Ago
▋▌▇▇▆▄ ▅▇ ███▍▉▍ ▉█▄▍▇▌▅
49 Days Ago
Pull scatter shot bees away from the wall like the player thrown ones
49 Days Ago
Silencer FX tweaks. FX prefabs for the two crap silencers with built in offsets.
49 Days Ago
Let player logic go after our ground setup
49 Days Ago
Fix LOS check using the wrong vector
49 Days Ago
Fixed wallpaper outside check on triangle floors
49 Days Ago
/main/bee_catapult_bomb_clipping_fix -> main
49 Days Ago
Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
49 Days Ago
merge from main
49 Days Ago
49 Days Ago
patrol_heli_Infinity_number_fix -> main
49 Days Ago
Only apply ocean pushback forece provided we are going to a destination above the water plane
49 Days Ago
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
49 Days Ago
Fixed wallpaper clipping issue with shipping container floor and foundation
49 Days Ago
Added a min place distance parameter to Construction, set to 0.1 for roof wallpaper
49 Days Ago
Twig and armored roof wallpaper clipping fixes
49 Days Ago
Prevent unecessary weaving fires Try without generating the event keyword
49 Days Ago
Minor code cleanup
49 Days Ago
merge from main -> biome_visuals_2
49 Days Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)
49 Days Ago
merge from fix_editor_monument_menu -> main
49 Days Ago
Run codegen to fix monument paths for menu that loads monument scene