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153,774 Commits over 4,536 Days - 1.41cph!

47 Days Ago
Merge: from lprq Prepping LPRQ segment implementation to use instead of current FuzzyPool Tests: ran unit tests
47 Days Ago
rock sculpture COL
47 Days Ago
Rock Sculpting Pedestal - gibs
47 Days Ago
Experimenting with a super duper long trail
47 Days Ago
Update(tests): expand TestAllocWhenEmpty test slightly to sanity check leaking behavior Tests: ran unit test
47 Days Ago
Trail fade
47 Days Ago
merge from PlayerMaintainedMonuments
47 Days Ago
trail fix
47 Days Ago
Perspective fix
47 Days Ago
Clean: Add general explanation on the pool implementation - remove TODOs - buildfix for non-editor builds - bugfix of setting the wrong epoch for a slot for stale cells Tests: ran unit and perf tests
47 Days Ago
more tweaks
47 Days Ago
set repair and pickup to correct item prefab
47 Days Ago
merge from f1menu_blur_fix
47 Days Ago
Updated BlurManager to use SingletonComponent instead
47 Days Ago
merge from water_surface_nametags_fix again (didn't go through)
47 Days Ago
merge from water_surface_nametags_fix
47 Days Ago
resized rock sculpture textures to 2k
47 Days Ago
merge from paintingui_inputs_fix
47 Days Ago
Added some slight forgiveness to query vis blocked by water check, to fix nametag inconsistencies (not being visible when your teammate is swimming right on the water surface)
47 Days Ago
Fix supermarket freezer causing "MaterialPropertyBlock index 0 is out of range" error
47 Days Ago
Changed painting UI inputs polling to event based, making it framerate independant Should fix the various issues introduced with the input system update
47 Days Ago
47 Days Ago
scale up test
47 Days Ago
Add PostOpaqueDepth component to sculpture camera to fix guide fx, and revert changes to BRZone shader
47 Days Ago
Optim: inline LPRQ segment logic, get rid of the overall queue Perf test is averaging 2.8ms, improvement over FuzzyPool by 20% Tests: unit tests + AllocDeallocMTShortLived(32,False) perf test
47 Days Ago
updated wooden arrow icon
47 Days Ago
Flyover and curve experiment
47 Days Ago
merge from f1menu_blur_fix
47 Days Ago
Crash site remains terrain alignment test
47 Days Ago
airfield S2P
47 Days Ago
Removed blurring fade when closing the F1 menu (the blur is still there, it will just update the blur instantly on close)
47 Days Ago
Added variants of the control panel models for airfield with screen glass and screen depth, prefabs. Modified the airdrop and chinook prefabs with the new models, pushed World UI elements into the screens volume
47 Days Ago
Optim: use same trick of oversized segment to avoid segment churn Looks faster than FuzzyPool, noice Tests: ran unit tests + select perf tests
47 Days Ago
Optim: inline segment storage and strip all ConcurrentQueue logic My previous estimate of 10% degradation was off - it actually was 6ms vs 3.5ms. With these changes I consistently get 4ms for AllocDeallocMTShortLived(32,False) perf test - 15% loss, still acceptable Tests: unit tests + AllocDeallocMTShortLived(32,False) perf test
47 Days Ago
tweaks to stone block materials to make edges more visible
47 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
47 Days Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
47 Days Ago
Update powergrid convars - Add convar for overriding which power stage green recyclers return to their full efficiency - Removed delay between jobs in stage change work queue. Was mostly to get powerline poles lighting up in a sequence but we've since removed those lights - powergrid.status now displays the required number of fuses for each stage
47 Days Ago
Debug log time remaining and phase. Tweaks
47 Days Ago
Update(tests): port unit test fix from child branch Tests: ran PoolTests batch of unit tests
47 Days Ago
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47 Days Ago
Second pass of checks over monument blockers now new blocker LOD system is in, fixed broken LOD chains, set LOD distances, disabled shadows, tested
47 Days Ago
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47 Days Ago
syncvar_ornateframe_initialiser_fix -> main
47 Days Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
47 Days Ago
Merge: from main
47 Days Ago
Merge: from main Random Editor crash seems to be gone on latest
47 Days Ago
Moved the bullshit PipelineTests menu items to Tools/PipelineTests
47 Days Ago
final grid resolution set for rock sculpture
47 Days Ago
Clamp descent seconds so phase 2 is always full