userandererandrecancel
reporust_rebootcancel

10,594 Commits over 3,683 Days - 0.12cph!

6 Years Ago
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
6 Years Ago
EAC launcher update
6 Years Ago
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6 Years Ago
Potential fix for HttpImage crash in main menu
6 Years Ago
Merge from main
6 Years Ago
TextureData constructor handles null
6 Years Ago
Terrain data transfer (monuments and mountains) is done in native code
6 Years Ago
Terrain maps use flat arrays for faster native marshalling (+ easier transition to NativeArray in the future)
6 Years Ago
Splat map is in native code
6 Years Ago
Height, biome and topology maps are in native code
6 Years Ago
CodeGenerator
6 Years Ago
Fixed upgrade menu / highlight not working with lookatradius 0
6 Years Ago
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6 Years Ago
Reverting accidentally committed ProjectSettings
6 Years Ago
Moved Facepunch.System and Facepunch.Unity to asmdef
6 Years Ago
Added missing folder meta file of no relevance
6 Years Ago
Fixed interaction menu sort order (default interaction) on sleeping bags and doors Fixed being unable to pick up collectables Persistance++
6 Years Ago
Fixed another \ vs / issue on effect folders when building manifest on Windows
6 Years Ago
Strip AudioLowPassFilter component from server Fixed \ vs / issue on effect folders when building manifest on Windows
6 Years Ago
Updated ignore.conf
6 Years Ago
Updated ignore.conf
6 Years Ago
Merge from unity_2018.1.0
6 Years Ago
Jenkinsfile
6 Years Ago
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6 Years Ago
Network++ Save++
6 Years Ago
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6 Years Ago
EAC SDK update
6 Years Ago
Scene2Prefab
6 Years Ago
Manifest, Part 2
6 Years Ago
Manifest
6 Years Ago
Merge from main
6 Years Ago
CodeGen
6 Years Ago
CodeGen uses UNIX line endings instead of system ones
6 Years Ago
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
6 Years Ago
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6 Years Ago
Renamed some Rust.Workshop script files so the file names are identical to the class names
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Moved plugins to asmdef
6 Years Ago
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6 Years Ago
GraphicsSettings
6 Years Ago
Update prefab ID in DoPrepare instead of OnValidate
6 Years Ago
Build script updates
6 Years Ago
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6 Years Ago
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