124,833 Commits over 4,171 Days - 1.25cph!
1/2 low hanging fruit visual facelift
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Subtracting
84323 merge from save239 - Continued sfx errors
Add `StripChildren` prefab attribute to remove all empty child gameobjects
Add to wall prefab
Better staircase collision on Tugboat (for gunplay)
Adjusted a couple of corner colliders on tugboat
use a default value for wave attenuation if WaterSystem.Instance is null
NRE fix
reapply changes reverted in
84315
Subtracting
84300 84299
84298 84297 - Sound fx commits
fixed combat knife crate untie not counting towards mission status
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Merged fuel_engine_basic oiljack_arm and updated colliders and the prefab for the animators.
LODs will adjust their distance based on FOV / when you zoom in
Merge from main -> global_networked_bases
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Tugboat protection changes
merge from analytics_building_color
Pumpjack
- Applied changed on the model
- Optimized the colliders
- Added gibs
- Deleted old files
- Updated the prefab with the new files
update tugboat PhysicsSounds ignored layers
merge from main -> analytics_building_color
Reduce stiffness a bit more towards the end of the chain to make it more stable
Fixed moonpool surface not really rendering at all.
ferry terminal loot balance
Swamp & lake material fixes
vm diver ak -
skinning updates
tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight)
burst cloth enabled
Fixed rivers almost being still. Normals & speed better match river source FX.
Added shadow proxy mesh to the tugboat prefab to minimize light leaks
Added "River Scroll Speed" property to River shader
Slightly tweaked tugboat interior cabin
Custom shadowproxy mesh
Changed default render queue on underwater lab glass material
Added water masking to "Particles/Additive (HDR)" shader
Fixed river flow w/ fallback normals
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
new brick roof models/gibs