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129,362 Commits over 4,232 Days - 1.27cph!

2 Years Ago
merge from main
2 Years Ago
Fixed Detail Layer breaking lighting when using normal blending with UV1 (tangent space mismatch)
2 Years Ago
Added global symbol table. Implemented support for variables and their identifiers into parser.
2 Years Ago
Added block expression support
2 Years Ago
Wrote basic recusrive descent parser. Added support for Unary Expressions,
2 Years Ago
First attempt: working ambient, main lighting and shadows
2 Years Ago
monument greybox progress
2 Years Ago
Merge from main
2 Years Ago
Added definitions for grouping, binary and literal expressions. Removed redundant token types. Forced all lower case input to lexer.
2 Years Ago
Attempt to fix triangle floor / triangle roof stability edge case after server restart
2 Years Ago
merge from modelviewerfixes
2 Years Ago
merge from main
2 Years Ago
Modelviewer fixes from August post-processing changes
2 Years Ago
merged 7075 shelf
2 Years Ago
Added lexing support for keywords.
2 Years Ago
Added lexing support for literals and single character tokens
2 Years Ago
Fixed caret. Added blinking and ensured it respects text editor width/height
2 Years Ago
Merge from main
2 Years Ago
fixed triangle up collision gap at top of hexagon roof tweaked distance for roof bottom line cull
2 Years Ago
removed leftover brick conditional corners from frontier foundation prefabs
2 Years Ago
fixed bumpyness on toptier/gingerbread/frontier foundation steps colliders
2 Years Ago
Fixed incorrect surface types on the movement collider of frontier stairs
2 Years Ago
changed gingerbread building skin to a nonconflicting unlock ID
2 Years Ago
Merge from experimental (Unity 2021)
2 Years Ago
Last WIP for today
2 Years Ago
Removing code, moving code, many "SSM TODO"s for later
2 Years Ago
Minor edit
2 Years Ago
2 Years Ago
Velocity/speed
2 Years Ago
More WIP. Still 95% removing code at this stage.
2 Years Ago
initial commit
2 Years Ago
Early initial work on moving player movement to the server side. Committing this progressively even if not compiling since it's going to be a lot.
2 Years Ago
Added a button to box, capsule, and sphere colliders - plus a context menu option - that automatically fits the collider to the size of any child renderers.
2 Years Ago
Disabled collision between Ragdoll and Prevent Movement layer due to use of Prevent Movement colliders in some vehicles (was enabled in 78391)
2 Years Ago
Basic blockout in game code editor added. Not useable yet.
2 Years Ago
m4 shotgun - Added duplicated anim files - Adjusted anims to place ammo in main body instead of stock - Added animator, populated with edited anims - Set vm prefab to use new animator
2 Years Ago
Merge from experimental
2 Years Ago
merge from hackweek_cliff_rework
2 Years Ago
frontier and gingerbread can now be used in standalone, temp unlock ID1
2 Years Ago
merge from main
2 Years Ago
merge from DroppedItemFix
2 Years Ago
Deleted telephone.worldmodel. It was unused, and broken.
2 Years Ago
Replaced all world models that used mesh colliders with primitives, except for chair and rocking chair. This is already in the current art guidelines - most of these are very old, or for some reason, Christmas themed. Helps a lot with any remaining dropped item collision issues.
2 Years Ago
Use primitive colliders for all the rocket world models
2 Years Ago
Continue to use ContinuousSpeculative collision alongside the new checks
2 Years Ago
Custom physics solution for dropped items. Fixes items falling through things in certain situations.
2 Years Ago
Removed my fell through terrain check methods in DroppedItem
2 Years Ago
▉▆▊▊▍█ ▇▉▄▇█▅ ▌▇█▌▇ => ▉▉▌▋▅▍▆▋▇▉▊ ▌▅▆▄▍ ▌▆ ▉▇
2 Years Ago
▄▍▍██ ▉▍▄▍'▄ ▊▇▅ ▌▋▆▍▍: ▉█▉▌▋▌▊ ▋▋▄▉▇▍▌▉ ▌▌▉ ▉▌▋▉▆▆▇▇▉█▄ ▅▇▊▋▉ (▄▋▉▅▆▄ ▌▋ ▌▌▉ ▊▅▌▌)
2 Years Ago
monument topology