reporust_rebootcancel

129,362 Commits over 4,232 Days - 1.27cph!

2 Years Ago
Client compile fix
2 Years Ago
Don't allow players on the mainland to assign bags to players that are mid-tutorial Don't allow players to reassign sleeping bags if they are in the tutorial Clear all bags that a player is assigned to when starting a tutorial
2 Years Ago
Player body direction now working correctly. Let's allow the client to set body direction for now, like it used to - since it's closely associated with aiming. Server will control position. Repurpose tickViewAngles to get body rotation without needing new data.
2 Years Ago
Don't show mission marker on compass or map if no icon is assigned
2 Years Ago
Store tutorial network groups in a more easily accessible and cached list
2 Years Ago
Let unity update the Terrain to mesh dll, stops it complaining Fixed some gizmo rendering warning spam, possibly unity upgrade related
2 Years Ago
Merge main -> HackWeekServerSizePlayerMovement (update to Unity 2021)
2 Years Ago
Fixed printing issue. Fixed issue with parser clearing tokens. Parser now listens for end of file token.
2 Years Ago
Interpreter now runs multi line expressions as well as statements. Parser now returns list of expressions rather than single one. Added AST printing.
2 Years Ago
Removed some #if UNITY_2021_3_OR_NEWER defines now that we've finally updated
2 Years Ago
Added assignment expression.
2 Years Ago
Clear symbol table between code runs. Broke variable assignement. Print statement just runs on evaluation. Fixed lexer issues between runs.
2 Years Ago
Split stone wall into 16 segments (4x4 grid) Explosive damage applied to each part of the stone wall individiually When a piece reaches 0 hp, it is destroyed Stone wall deletes when every "voxel" is destroyed When a voxel is destroyed it spawns gibs for that specific piec
2 Years Ago
Fixed parser skipping last token. Added debug print for symbol table Lexer numbers handled better. Fixed issue with variable declaration.
2 Years Ago
Fixed a bunch of lexing errors.
2 Years Ago
monument greybox progress
2 Years Ago
reflection settings
2 Years Ago
merge from modelviewerfixes
2 Years Ago
Added options for Anti-Aliasing, God Rays, Motion Blur Reflection probe can now render on frame 0 using time slicing options
2 Years Ago
scene cleanup, ready for fixing 2021 issues
2 Years Ago
Actually invert the check...
2 Years Ago
Added Daytime state. Updated AI design to check !IsNight AI event and switch to Daytime state
2 Years Ago
Add IsNight AI event and action UI
2 Years Ago
Exclude a couple of pre checks for scarecrow attacks
2 Years Ago
Separate wave scarecow design file, hooked it up to WaveScarecrow prefab brain
2 Years Ago
Codegen so AI designer appears for WaveScarecrow
2 Years Ago
Commit all the material changes because it's a hackweek project
2 Years Ago
merge from mfm test
2 Years Ago
test merge from main
2 Years Ago
enemy spawning, etc
2 Years Ago
Merge from main (to a sub branch for some checks first)
2 Years Ago
Align the kayak over time so it always lines up with the cinematic
2 Years Ago
Unsaved
2 Years Ago
Hooked up cinematic so it runs when the tutorial is finished normally, and not via convars Fixed player respawning on the mainland if they die
2 Years Ago
Player is now able to run again
2 Years Ago
Remove debug print
2 Years Ago
Change local player to accept position data from the server the same as other clients do. Local client now moves with server-side movement inputs (but no prediction yet).
2 Years Ago
Properly kill the player instead of deleting the entity
2 Years Ago
Can now do very basic server-side movement (walking only, can't look around)
2 Years Ago
Signal setup
2 Years Ago
Update debug.testtutorialcinematic to spawn a kayak and mount the player so it can be used from anywhere on the island Added a test movement
2 Years Ago
Minor edit only
2 Years Ago
Fixed SetParent NRE
2 Years Ago
Merge from main
2 Years Ago
Now that we can compile both client and server, run code gen. + simplified an RPC.
2 Years Ago
Server side now compiling. Commented out a lot of input code for the moment. Wanted to get everything compiling before I move all the inputs out of PlayerWalkMovement and into a new client-side input section
2 Years Ago
A lot of replacing movement state with model state on the client
2 Years Ago
Client side now compiling again
2 Years Ago
Fixed issue with number lexing.
2 Years Ago
Added null and iif support to parser. Renamed lexer keywords. Added statement support Fixed binary epression bug Wrote basic interpreter Added system to run code wrote in game with editor Added null expression support