reporust_rebootcancel

133,442 Commits over 4,293 Days - 1.30cph!

4 Years Ago
Tint the wagon unloading FX dust differently based on the ore type
4 Years Ago
Trigger the wagon unload FX when unloading
4 Years Ago
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4 Years Ago
Fixed locomotive small lights starting in on state with the locomotive off (prevLightVisualsOnState bug)
4 Years Ago
Show locomotive engine FX only when the engine is running
4 Years Ago
Added World central kitchen logo prefab for Charitable Rust 2022 event (custom map prefab)
4 Years Ago
- Subtracted 72739 (rotation only, keep darkness) - Added variation between each fan's speed in LocomotiveExtraVisuals
4 Years Ago
Coal tower emptying tweak for new tinting purposes
4 Years Ago
Fix interpolation issues, more optimized updates...
4 Years Ago
Clear texture cache after destroying textures
4 Years Ago
Stick some NoInlining attributes on some properties in the World class so Harmony can get its hooks in there
4 Years Ago
merge from main
4 Years Ago
fixed viewmodel bob taking too long to lerp out during ADS transition (re: hJune fail)
4 Years Ago
Trainyard Coaling_tower puzzle door now correctly resets Setup playersBlockReset, playerDetectionRadius and reset time Trainyard S2P
4 Years Ago
Locomotive roof fans rotate and have darkness behind them
4 Years Ago
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4 Years Ago
Fixed prefabs of the marketplace
4 Years Ago
Application of FX/Lighting to the locomotive (slight logic bugs atm)
4 Years Ago
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4 Years Ago
basic backup/move out way functionality
4 Years Ago
Fix pet bar size after merge from main
4 Years Ago
teleport tweaks
4 Years Ago
merge from main
4 Years Ago
Merge from prefab_optimisations
4 Years Ago
S2P all fishing villages
4 Years Ago
Set aggresiveShadowLod and aggressiveShadowLodWearable convars to true by default
4 Years Ago
Possibly fixed the keypad multiple lod warning during startup
4 Years Ago
Revert test.dem
4 Years Ago
Missing interaction sounds
4 Years Ago
Add graphics.reportparticlesystems
4 Years Ago
Merge Main -> Trainyard Update
4 Years Ago
Merge CoalingTowerIO => Trainyard Update. Protocol++
4 Years Ago
Fixed server compile
4 Years Ago
New security door type for the coaling tower, that doesn't show the user interaction
4 Years Ago
Mostly got the keycard door thing working correctly
4 Years Ago
Merge from main
4 Years Ago
Don't allow use of the coaling tower buttons if the fuse isn't in. More IO setup
4 Years Ago
Cull the moon pool water surface at 200m
4 Years Ago
Mark train tunnel dwellings and loot strips as OnlyVisibleUnderground, prevents a variety of meshes from rendering when the player is on the surface
4 Years Ago
Hooked up IO to the coaling tower buttons
4 Years Ago
Visual ore level set is needed on the server as well, for the collider
4 Years Ago
Fixed double-ups and other trouble with sub-entities on wagons and on the coaling tower
4 Years Ago
Fixed bugs with percentDrag in the friction calc
4 Years Ago
Merge from main
4 Years Ago
Fix scaled map coordinates having the wrong sign on one end
4 Years Ago
Adjusted the coaling tower unload friction
4 Years Ago
Fixed missing server cull tag on salvaged sword world model, removes a useless transform on the server
4 Years Ago
Initial implementation of ferry queueing at docks
4 Years Ago
Remove PlayerInput, ItemCrafter, PlayerBlueprints and SteamInventory components from all scientists and dwellers
4 Years Ago
Add mesh culling to various prefabs with shadow boxes Disable shadows on table lods in lighthouse