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137,281 Commits over 4,352 Days - 1.31cph!

4 Months Ago
- Fix snapshot states not being replicated properly - Fixed ai inconsistent aiming angles Ready to merge
4 Months Ago
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4 Months Ago
LCD related stuff & lighting
4 Months Ago
christmas wall- and ceilingpaper updates
4 Months Ago
Merge from naval_update
4 Months Ago
Adding wick virtial position anim clip
4 Months Ago
Block accidental admin kills on floating cities and islands
4 Months Ago
Added tactical gloves to the skin viewer (will need a new posed mesh)
4 Months Ago
Lerp to 0,0 properly on reload (mostly affects the front turret)
4 Months Ago
Smoooooooth(er)
4 Months Ago
Cleaned up the front turret aiming system
4 Months Ago
added space station building skin sitem and hooked up - still needs icon
4 Months Ago
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4 Months Ago
boat planner blueprints missing files
4 Months Ago
Phrase update
4 Months Ago
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4 Months Ago
Compile fix
4 Months Ago
Implement boat decay
4 Months Ago
Floating walkways - Fixed incorrect mesh in one of small plastic pieces. Simplified mesh colliders of remaining kit pieces.
4 Months Ago
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4 Months Ago
more accurate colliders for conditional wall corners, added missing tag Deployvolumeignore on some corner prefabs
4 Months Ago
merge from main
4 Months Ago
lowering mboat floors bottom by 1cm to help prevent zfight from above blocks
4 Months Ago
Replicate seat changes of naval_update branch
4 Months Ago
Simplified collision on some floating walkway pieces, switched to box colliders
4 Months Ago
wall frames and floor frames models and prefabs setup fixed double gibs on ramps
4 Months Ago
naval_update -> pt_boat_turrets
4 Months Ago
cherry picking from turret_animation_alignment_fix
4 Months Ago
turret_animation_alignment_fix -> naval_update
4 Months Ago
Fix rear turret animations from being played offset (set was putting itself at the wrong position)
4 Months Ago
fixed some broken steam id issues on xmas wallpaper
4 Months Ago
Take an initial 40% of buoyancy scale off as soon as a boat dies, so it starts sinking more quickly.
4 Months Ago
assigned xmas2025 wallpapers new steam ids as the old ones are now in use
4 Months Ago
merge from deep_sea
4 Months Ago
Removed the fat sphere collider enclosing the casino in floating city 4 S2P
4 Months Ago
Increased culling distance of floating walkways. Fixed z-fighting in supplies store. Rotated mannequin sign in supplies store. S2P and HLOD regeneration in FC 1-4 for floating walkway cull changes.
4 Months Ago
Added floating city 4 to the deep sea
4 Months Ago
merge from naval_update
4 Months Ago
Reindeer antlers headband reposed
4 Months Ago
Set deep sea wipe cooldown default to 1 hour (was 2)
4 Months Ago
Reposed Outbreak Scientist
4 Months Ago
Merge from parent
4 Months Ago
merge from main, will need to re run skins
4 Months Ago
Changing lr300 space skin settings to fix splitting of mesh in fbx
4 Months Ago
christmas wallpaper textures and material
4 Months Ago
colliders for core blocks custom normals finish on blocks that need it conditional corners setup + models
4 Months Ago
Fix chandelier chain not scaling (stretching) correctly with Indirect Instancing
4 Months Ago
Deepsea biome support for FoliageGrid/FoliagePlacement compute