reporust_rebootcancel

158,841 Commits over 4,566 Days - 1.45cph!

3 Months Ago
merge from main stomp gas station
3 Months Ago
merge from train_tracks_not_connecting_fix
3 Months Ago
merge from automated_testing
3 Months Ago
merge from misc_fixes_aug_26
3 Months Ago
merge from fix_spectate_chat
3 Months Ago
Merge: from main
3 Months Ago
merge from kickwallpaper_drop_fix
3 Months Ago
Tagged some old twitch drops as drops (ninja suit, twitch sunglasses, hobo barrel, industrial door, twitch rivals desk, twich underwear)
3 Months Ago
merge from main
3 Months Ago
Fix noise texture uv in volumetric light beam
3 Months Ago
merge from kickwallpaper_drop_fix
3 Months Ago
merge from repairbench_backpack_fix
3 Months Ago
- Center airfields power level display - Removed 1 light from the entry door as it only needs 3 to open - ran s2p
3 Months Ago
Updated the CommandBufferManager to name the command buffers after their camera events, as each camera event is given a unique command buffer
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Zigg Tank Large mesh collider update and primitive collision removal.
3 Months Ago
merge from main -> base_occlusion
3 Months Ago
Codegen
3 Months Ago
Tests to confirm the interior walls are fixed
3 Months Ago
Fixes to make edge case of interior walls not be hidden
3 Months Ago
Add command to export a building into a format that tests can use (so we aren't spawning the giant base every single time)
3 Months Ago
Add more tests
3 Months Ago
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3 Months Ago
Switch to using EnterPlayMode + DomainReload so the normal shutdown has a chance to run
3 Months Ago
Fix sqlite database being locked in the editor (requiring you to restart editor every time it happens) - force close all open sqlite databases when exiting playmode
3 Months Ago
Merge from nexus_fixes
3 Months Ago
Mark classes used for the nexus server browser as JSON models so they don't get mangled by the obfuscator
3 Months Ago
Created 8 new sprinkler tests to catch an issue with sprinklers visibly splashing but not applying water to planters after a server restart They all fail right now Remove server.useLegacySprinklerLoadProcess, should no longer be needed
Rin
3 Months Ago
merge from industrialTorch_SFX_fix
Rin
3 Months Ago
merge from torch_3p_sfx_fix
Rin
3 Months Ago
merge from rug_culling_distance_fix
Rin
3 Months Ago
merge from largeplanter_gibs_fix
Rin
3 Months Ago
merge from shippingcontainer_decal_fix
Rin
3 Months Ago
merge from muzzlebrake_pos_fix
3 Months Ago
merge from main -> base_occlusion
3 Months Ago
Network group implementation
3 Months Ago
Updated the particle effects of the spray can to broadly match the texture being sprayed Approximates the colour via a texture lookup. gets cached per texture so it only happens once per skin in a session
3 Months Ago
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3 Months Ago
Merge from vm_hand_spawn
3 Months Ago
Remove the hand_mesh from v_building_planner_rig (hacky removal, proper re-export will be better but this should allow us to verify memory savings)
3 Months Ago
Merge from vm_hand_spawn Only active on building_planner for testing, other vm's are unchanged
3 Months Ago
Tests improvements, some fixes
3 Months Ago
Merge from main
3 Months Ago
Compile fix
3 Months Ago
Merge: from mt_snapshot_saving - Bugfix for thread race in Jobs 4 mode when saving BasePlayer Tests: booted craggyisland_missions, completed a mission