reporust_rebootcancel

106,825 Commits over 3,836 Days - 1.16cph!

7 Years Ago
Bone club vm -fixed popping from throw cancel to idle
7 Years Ago
Fixed issue with graphics settings and custom screen space shadows
7 Years Ago
Penumbra toggle on point and spot shadows
7 Years Ago
Slight refactor to deferred shadows to allow penumbra toggle Added graphics.shadowquality convar; 0=low/hard, 1=med/soft, 2=high/soft+penumbra (default because it's 2017) Nuked unnecessary files
7 Years Ago
EAC SDK update
7 Years Ago
Save entity position relative to parent entity Fixed invisible locks on server restart
7 Years Ago
Tweaked shadow distances
7 Years Ago
Disabled blocker search early out in directional pcss due to artifacts Disabled penumbra shadow filter noise to help with flickering
7 Years Ago
re-added player y position smoothing
7 Years Ago
nre fix in NearMountPoint sound NRE fix
7 Years Ago
protocol++
7 Years Ago
increased size of chair prevent building /deploy volume vertically
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
Adjusted searchlight and heli light shadow radius
7 Years Ago
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7 Years Ago
Small tweak to directional penumbra, more softness at base
7 Years Ago
Added penumbra shadows for sun/moon light (broke cascade blending)
7 Years Ago
Cherry picked grass changes
7 Years Ago
Added penumbra shadows for spot and point lights (toggle incoming) Re-enabled shadow intensity with new custom, alu only dither Changed material propery order and control for foliage shadow intensity
7 Years Ago
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7 Years Ago
Fixed black shading spots on grass Changed grass size to be more realistic Material tweaks
7 Years Ago
merge in
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
tests
7 Years Ago
updates to Bow VM
7 Years Ago
adjusting spine blending values to look more natural when running
7 Years Ago
Entity parenting overhaul (this most likely breaks everything)
7 Years Ago
Bow - Updated to latest rig & added new arms, rebuilt prefab and arrowhead attachments
7 Years Ago
merge from main
7 Years Ago
fixed bug where turrets/helicopters would shoot like shotguns during low fps fixed bug where turrets/helicopters would not obey timescale !mounts dictate player positions !fixed jittery issues when player is on a moving serverside mount
7 Years Ago
player eye offsets correct on mounts aiming relative to mount
7 Years Ago
Disabled foliage intensity until we have proper filtering for spot and cube shadows
7 Years Ago
Cherry picked overgrowth material tweaks
7 Years Ago
Overgrowth reduced alpha cutoff
7 Years Ago
Fixed some problems when repeatedly connecting to the same server in one session
7 Years Ago
Reduced memory usage by freeing the world serialization cache after loading the map Addedd watermap memory usage to world info text
7 Years Ago
added male_hairstyle_01 to prefabs on skinupdates branch
7 Years Ago
Merge from main
7 Years Ago
fixed issue with pickaxe attack hit anim