reporust_rebootcancel

106,701 Commits over 3,836 Days - 1.16cph!

7 Years Ago
fixed wrong blend mode on high wall wood
7 Years Ago
CUI fixes
7 Years Ago
Merge from main
7 Years Ago
blending mask adjustments on old materials types crane texturing progress
7 Years Ago
Rocket factory site ground update
7 Years Ago
Rocket factory site / warehouse / roof units textures
7 Years Ago
Fixed "Gameobject is not a root in a scene" kick
7 Years Ago
Fixed NRE in ConsoleSystem+Arg.HasPermission
7 Years Ago
Limited server's ability to call convars on clients
7 Years Ago
Fixed being able to drop items between icons
7 Years Ago
Cleaned community ui test
7 Years Ago
Updated community entity
7 Years Ago
Added nav_wait cvar (default true) Added nav_disable cvar (default false)
7 Years Ago
reverted the values in the ground blend material
7 Years Ago
Ignore Cooking::cook/createTriangleMesh error
7 Years Ago
NRE fix
7 Years Ago
compile fix
7 Years Ago
Recalculate bounds after resetting lodgroup local ref point; just in case
7 Years Ago
chicken attack sounds
7 Years Ago
mining quarry has AI obstacle fixed missing AI sounds AI flees when it cant reach its target wood armor helmet balance
7 Years Ago
Disabled npc apply vis for now
7 Years Ago
Fixed DoFlybySound NRE Save++ Network++
7 Years Ago
backup/progress on rocket crane detail greybox
7 Years Ago
Rocket factory / office building textures / warehouse textures
7 Years Ago
fixed disappearing viewmodels
7 Years Ago
Fixed npc culling NRE caused by server reconnect
7 Years Ago
Fixed voice looping
7 Years Ago
Facepunch.Api manifest, banned servers (We can ban servers from showing up in the server browser now)
7 Years Ago
Replaced Physics.Linecast(Vector3 start, Vector3 end) with Physics.Linecast(Vector3 start, Vector3 end, out RaycastHit hitInfo) because Unity
7 Years Ago
Shift clicking a server in the serverlist will copy its Ip to your clipboard
7 Years Ago
Fixed language selector
7 Years Ago
Skins
7 Years Ago
Print progress when building the navmesh Sleep main thread while building the navmesh
7 Years Ago
Animal laggy ass is additive
7 Years Ago
Removed sound debug
7 Years Ago
Fixed "IsStopped can only be called on an active agent"
7 Years Ago
skin approval + icons
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
animal progress fixed bunch of animal animations (temp) animals stay at their proper attack range animals give up if they can't reach their target animals don't target players they can't see animal skeletons setup animal damage setup animal protection setup
7 Years Ago
Shader compile time opt; skipping unused permutations
7 Years Ago
Fixed flickering/missing bullet glass impact decals
7 Years Ago
Localized voice limiting works for sounds that aren't initially parented to another object (RUST-1598) Snow footstep tweaks Distant gunshot tweaks Misc minor sound tweaks
7 Years Ago
Fixed NREs in player and npc culling Fixed perf issues in lodgroup culling
7 Years Ago
merge from main
7 Years Ago
bugfix
7 Years Ago
ai improvements
7 Years Ago
Fixed NavAgent.Stop() error
7 Years Ago
Fixed linear render bugs with PropRenderer Added Create 512x512 Icon option to PropRenderer
7 Years Ago
Wood Helmet