reporust_rebootcancel

105,901 Commits over 3,806 Days - 1.16cph!

10 Months Ago
Merge from main
10 Months Ago
Fixed incorrect calculation when substituting components in repair costs, fixes some items being too cheap to repair
10 Months Ago
Activate inactive SS ragdolls when shot
10 Months Ago
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Stripped more variants on Cliff and Decal sets
10 Months Ago
Shelter ~ Made it easier to place Fixed grass displacement not working on some terrains
10 Months Ago
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
10 Months Ago
player update. exported hunting bow wip animations and populated bow override controller with the new anims. Also set up holster position on hunting bow entity prefab
10 Months Ago
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10 Months Ago
10 Months Ago
Fixed macOS terrain texture error on potato quality
10 Months Ago
youtooz setup
10 Months Ago
merge from main
10 Months Ago
updated mural texture trees prefab
10 Months Ago
merge from main
10 Months Ago
backup
10 Months Ago
tweaks to terrain trigger volumes
10 Months Ago
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10 Months Ago
merge from xmas_2023
10 Months Ago
vm_boneknife & stake throw release fix
10 Months Ago
merge from main
10 Months Ago
merge from io_budget_health
10 Months Ago
merge from skinning_knife_fix
10 Months Ago
merge from RagdollEyes
10 Months Ago
merge from RagdollEyeClipFix
10 Months Ago
Run turret interference updates in a new hashset based queue that sorts interference updates from highest net id to lowest to ensure that interference is applied deterministically (newer turrets will always suffer from interference before older turrets) and hopefully doesn't overload the queue in the process
10 Months Ago
Fix leaking entity list in UpdateNearbyTurrets
10 Months Ago
Increased the force from 1 to 1.5 - I'm sure it was intentionally tuned to be very low, but 1.0 was, most of the time, imparting no visible force at all.
10 Months Ago
The slight push that happens when shooting a corpse now also works for servers-side ragdolls
10 Months Ago
Added an indicator to the item icon if a weapon has a burst attachment and that attachment is enabled (similar to flashlight attachment)
10 Months Ago
Use PositionTickFixedTime for TimeExplosive position sync
10 Months Ago
Merge main -> GrenadeThrowFix
10 Months Ago
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10 Months Ago
Added a timeout to the fishing bobber in case it gets orphaned from the fishing rod for whatever reason
10 Months Ago
Make the item description scrollable if it's too long for the text box
10 Months Ago
Searching for items in the conveyor filter and F1 debug tools now uses the same culture handling that the vending admin panel and crafting menu uses eg. searching carva will return Carvão (charcoal) when playing in Brazilian Portugese
10 Months Ago
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10 Months Ago
Added a tooltip to the hostile countdown in the inventory to explain what that it is Switched hostile countdown text to RustText for better visual quality
10 Months Ago
Fixed ragdoll eye postion
10 Months Ago
Fixed skinning knife not producing player heads (missing HeadDispenser component on player_corpse_new)
10 Months Ago
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10 Months Ago
Include additional performance info about GPUs
10 Months Ago
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10 Months Ago
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10 Months Ago
small attack heli reload sound tweaks
10 Months Ago
Orchid material wind changes
10 Months Ago
merge from main
10 Months Ago
updated ak entity, selected bone masks for w_ak anims