reporust_rebootcancel

134,297 Commits over 4,444 Days - 1.26cph!

7 Months Ago
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from readout_animations_fix
7 Months Ago
Update viewmodel prefab with new mesh renderer display fixes
7 Months Ago
Fixed broken TV static on floating cities tvs
7 Months Ago
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
7 Months Ago
improved transform access
7 Months Ago
added bespoke parent convex volume mesh for ghost ship
7 Months Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
7 Months Ago
S2P'd all islands.
7 Months Ago
Male twitch underwear repose
7 Months Ago
Merge from /naval_update/lr300_space_display_animations
7 Months Ago
Fixed shadows inside radtown master house building with a custom shadow proxy
7 Months Ago
don't touch any tick interpolator stuff for NPCs during MovePosition
7 Months Ago
Merge from item_ownershipsshare_free
7 Months Ago
Free ownershipShared list if not null on Item pool reset
7 Months Ago
Make ammo readout animations work with new mesh renderers
7 Months Ago
Fixed shadows inside oilrig level6 rooms. Modelled custom shadow proxy
7 Months Ago
Merge from changeset 138978 (mission change and leak fix)
7 Months Ago
Merge from naval_missions
7 Months Ago
Remove time limit from boat scientist hunt mission Fix 138975 2.0
7 Months Ago
Merge from naval_missions
7 Months Ago
Merge from changeset 138975 (another leak)
7 Months Ago
Another leak 💦🔧
7 Months Ago
merge from triggerparent_pooling_leak
7 Months Ago
Merge from changeset 138967 (fix leaky lists)
7 Months Ago
Disabled mesh particle instancing disabler during asset scene runtime process
7 Months Ago
Merge from naval_missions
7 Months Ago
Fix leaky lists on the server relating to missions
7 Months Ago
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
7 Months Ago
space lr300 fixes - viewmodel rig file updated with mesh update (sep sights) - ironsights re-positioned - sights now hidden in viewmodel when scopes applied
7 Months Ago
bake shore vectors in s2p, required changing s2p to run as an editor coroutine which needs more testing
7 Months Ago
Move the player check up to ScientistNP2 and disable the FSM as well
7 Months Ago
Added a temporary fix for invisible mesh-based particles
7 Months Ago
female twitch underwear repose
7 Months Ago
Cannon reload camera update, less looking down and tilt
7 Months Ago
Don't run LimitedTurnNavAgent if there are no players within 150m Check every 5s
7 Months Ago
Adjusted random Y max on coconut spawners.
7 Months Ago
Fixed random Y offset not being enabled on 2
7 Months Ago
Removed some dupes from deepsea_island_tropical1 prefab
7 Months Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
7 Months Ago
switched out parent triggers on plank and small_ramp deployables to use delayed exit
7 Months Ago
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
7 Months Ago
Fixed waterwell NPC
7 Months Ago
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
7 Months Ago
S2P all
7 Months Ago
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
7 Months Ago
Reverting shadow bias change for this patch to see if it was the cause of the checkerboard shadow bug on AMD GPUs
7 Months Ago
Space LR300 - adjusted worldmodel position, weapon rack pegs
7 Months Ago
Moved floating rubble in FC1 that prevented boat docking