reporust_rebootcancel

154,060 Commits over 4,536 Days - 1.42cph!

5 Months Ago
Merge from grenade_input_refactor2
5 Months Ago
Compile fix
5 Months Ago
Alternative, much less risky grenade third person/anim fix Once a player starts aiming, don't let aiming state reset to false until the weapon is thrown (should prevent any anim dithering) Add a new third person only code path that just emulates the first person logic flow, this should prevent any bugs leaking into first person mode and we odn't need to make any changes across all of the grenade types
5 Months Ago
In theory synced everything up
5 Months Ago
Better pressed colour!
5 Months Ago
Added hover over colour changes to the fake inventory slots
5 Months Ago
Fix draggins vs clicking detection on existing sell orders
5 Months Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
5 Months Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
5 Months Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
5 Months Ago
Add styling when dragging sell orders
5 Months Ago
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
5 Months Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
5 Months Ago
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
5 Months Ago
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5 Months Ago
merge from mortar_prototype
5 Months Ago
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
5 Months Ago
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5 Months Ago
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5 Months Ago
main -> vendingmachine_ui_refresh
5 Months Ago
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
5 Months Ago
merge from main
5 Months Ago
industrial electric furnace - texture wip updates - adjusted materials
5 Months Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
5 Months Ago
Implement surplus upgrade.
5 Months Ago
Industrial Large Furnace - texture updates and added charcoal
5 Months Ago
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5 Months Ago
merge from mortar_prototype
5 Months Ago
merge from beard_setup
5 Months Ago
merge from parent
5 Months Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
5 Months Ago
This fixture was messed up and missing all mesh LODs
5 Months Ago
Skinning pass for cocoknight armour
5 Months Ago
More shadow light cleanup.
5 Months Ago
merge mortar_prototype to main
5 Months Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
5 Months Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
5 Months Ago
Removed Old Apartment Kitchen Folders
5 Months Ago
Dye collection syncs between head hair and faciar hair
5 Months Ago
updated blendtree names
5 Months Ago
adjusted wooden shutter collision
5 Months Ago
Added walk footstep events
5 Months Ago
Fix compile error
5 Months Ago
merge from Electric_Furnace_Workshop
5 Months Ago
Add spotilight and pulsing support
5 Months Ago
Bone club Inventory sounds and Icepick tap sound changes
5 Months Ago
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5 Months Ago
Roof structures LODs, colliders and prefabs