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134,387 Commits over 4,444 Days - 1.26cph!

7 Months Ago
Fixed scientist NRE on docks.
7 Months Ago
turret_fixes -> naval_update
7 Months Ago
Use server start and end time instead (use invokeing for both) rather than just winging it in update loop (which will run slow on the server)
7 Months Ago
Adding retargeted v4 player update anims
7 Months Ago
Merge from convar_to_disabled_npcs_on_islands
7 Months Ago
First pass weapon refresh salvaged cleaver set
7 Months Ago
Fixed a couple of dupe spawns on island 3
7 Months Ago
correct name for xmas wallpaper - decorative plaster, red festive floor tiles, assorted giftwrap
7 Months Ago
merge from main
7 Months Ago
merge from naval_update/boatAI_sync_optims
7 Months Ago
Convared the boat AI optimisation: basemountable.canPauseMountedPlayerSync Default to false
7 Months Ago
Armoured ladder hatch and triangle version. Lods, gibs and prefab setup
7 Months Ago
Lerp smoothly to 0 - dont hard set
7 Months Ago
Add convar to disable NPCs on deep sea islands if needed
7 Months Ago
Merge from naval_update
7 Months Ago
merge from main
7 Months Ago
Merge from naval_missions
7 Months Ago
Rebuild phrases
7 Months Ago
Merge from main
7 Months Ago
Merge from naval_update
7 Months Ago
Dialogue adjustment for Floating Citizen
7 Months Ago
merge from main
7 Months Ago
merge from space_storepages - added hyphen to LR-300 description
7 Months Ago
merge from space_station_weapon_skin
7 Months Ago
hyphenated LR-300 in description
7 Months Ago
merge from space_storepages - contains latest from space_station_weapon_skin and space_station_building_skin
7 Months Ago
Fixed visual glitches on static discoball in the casino
7 Months Ago
merge from main
7 Months Ago
Dialogue fixes for Lumberjack and Floating Citizen
7 Months Ago
merge from space_station_building_skin
7 Months Ago
merge from space_station_weapon_skin
7 Months Ago
demo_fixes -> naval_update
7 Months Ago
renamed lr300 skin to space LR300 assault rifle
7 Months Ago
Extra text refresh for strange editor edge cases
7 Months Ago
Paintball gun - added tape to hopper to fix refraction artifact in viewmodel
7 Months Ago
merge from space storepages
7 Months Ago
Codegen +arabic text fix from flavien
7 Months Ago
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
7 Months Ago
Fix balloon lock not applying correctly
7 Months Ago
naval_update -> turret_fixes
7 Months Ago
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from readout_animations_fix
7 Months Ago
Update viewmodel prefab with new mesh renderer display fixes
7 Months Ago
Fixed broken TV static on floating cities tvs
7 Months Ago
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
7 Months Ago
improved transform access
7 Months Ago
added bespoke parent convex volume mesh for ghost ship
7 Months Ago
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
7 Months Ago
S2P'd all islands.