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144,919 Commits over 4,444 Days - 1.36cph!

6 Months Ago
Volume changes on casino card area and foliage sounds removed
6 Months Ago
Remove leftover DamangeRenderer component on PlayerBoat
6 Months Ago
Changes on tarp wind sounds, and tweaks on the casino card area ambience loop and waves sounds
6 Months Ago
Merge from naval_missions
6 Months Ago
- Improve objective resetting for acquire item objectives for scientist safe zone spawn unlock and oil rig raid missions - Also fixed objective map and compass markers for those missions not working as they should - Fix being able to focus on invisible objective map markers
6 Months Ago
merge from main/naval_update/pt_boat_sounds
6 Months Ago
merge from main/naval_update
6 Months Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
6 Months Ago
PlayerBoat.MaxVelocity is now a replicatedvar
6 Months Ago
merge from fix_batching_ghosting -> naval_update
6 Months Ago
Steering is no longer applied if anchored.
6 Months Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
6 Months Ago
null check
6 Months Ago
Revert BoatBuildingStation.GetForPlayer changes
6 Months Ago
Remove unused function
6 Months Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
6 Months Ago
Some cleanup.
6 Months Ago
missing null check
6 Months Ago
Add shield stats display to techtree selections
6 Months Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
6 Months Ago
Boatbuilding UI: Only check vis every second,
6 Months Ago
Extra profiling
6 Months Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
6 Months Ago
Fix tropical underwater overlay logic issue
6 Months Ago
Regenerate tropical2
6 Months Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
6 Months Ago
Removed unused functions
6 Months Ago
merge from main/naval_update/floating_cities/island_ambience
6 Months Ago
Null check reloaded sound for cannons
6 Months Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
6 Months Ago
6 Months Ago
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6 Months Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
6 Months Ago
merge from main
6 Months Ago
merge from Techtree_PrimHard_Nava
6 Months Ago
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
6 Months Ago
Added ramp up parameter for homing missiles, to control accuracy over lifetime.
6 Months Ago
6 Months Ago
reapply changes post merge
6 Months Ago
Merge: from spectate_3p_fix - Bugfix for spectating yourself causing a client crash Tests: tried to spectate via F1 menu - no longer possible
6 Months Ago
Clean: fix formatting for PlayerInfo Tests: none, trivial change
6 Months Ago
Update: Block Spectate button in F1 Server menu when selected player is local player - updated engineui.serveradmin.playerinfo.prefab to link up the button Tests: Opened Server tab, selected self in list - button was not interactible
6 Months Ago
Bugfix: Spectating - prevent server accepting spectating yourself Tests: Used F1 Server tab to spectate myself - no crash
6 Months Ago
merge from main/naval_update
6 Months Ago
6 Months Ago
Reasign sound class to 50call sound and change pitch on loot storage
6 Months Ago
merge from main/naval_update
6 Months Ago
Swimwear_03 reposed
6 Months Ago
Missed tape on canvas M
6 Months Ago
Mat instancing for tropical foliage. (Respecting auto-change)