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137,094 Commits over 4,474 Days - 1.28cph!

6 Months Ago
Commit dev.sand.mat because it's always popping up
6 Months Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
6 Months Ago
main gesture set and rps anim updates
6 Months Ago
Merge from analytics_warning_fix
6 Months Ago
Fix unreachable code causing compiler warning in AnalyticsManager
6 Months Ago
Merge from naval_update
6 Months Ago
Merge from naval_missions
6 Months Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
6 Months Ago
Merge from main
6 Months Ago
Updating skinning for horse costume
6 Months Ago
merge from non_convex_col_cleanup
6 Months Ago
added comment comp to sign
6 Months Ago
large banner sign pole as convex hull set
6 Months Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
6 Months Ago
Fix a log message
6 Months Ago
Merge from main
6 Months Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
6 Months Ago
merge from main
6 Months Ago
merge from indirect_instancing
6 Months Ago
rebase on /main
6 Months Ago
bbq workshop camera position
6 Months Ago
Fixed one more docks barrel
6 Months Ago
Merge from naval_update
6 Months Ago
Merge from main
6 Months Ago
beanbags as generated convex hull set
6 Months Ago
wooden window shutters as primitives
6 Months Ago
Merge from naval_update
6 Months Ago
Array size check for ReceiveFogOfWarImages
6 Months Ago
creation gibs gib replacement update
6 Months Ago
floor and wall frame models and prefabs
6 Months Ago
easel colliders
6 Months Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
6 Months Ago
crypt building skin prefabs, building grade
6 Months Ago
merge from save281 - staging wipe
6 Months Ago
network++ save++ persistance++
6 Months Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
6 Months Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
6 Months Ago
Merge from naval_update
6 Months Ago
Merge from main
6 Months Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
6 Months Ago
merge from main/naval_update/boat_steering_creaks
6 Months Ago
merge from main/naval_update/sound_polish
6 Months Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
6 Months Ago
merge from main/naval_update/sound_polish
6 Months Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
6 Months Ago
mrege from main/naval_update/sound_polish
6 Months Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
6 Months Ago
Compile fixes
6 Months Ago
scientist_boats_gameplay_pass_4 -> main
6 Months Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar