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144,333 Commits over 4,444 Days - 1.35cph!

6 Months Ago
Optimized several light prefabs used in the casino / reduced number of bounce lights they use
6 Months Ago
Play codelock effects/sounds for steering wheel
6 Months Ago
boat steering anim update
6 Months Ago
single 50cal turret mount/dismount changes
6 Months Ago
merge from space_checking_ore_spawners -> main
6 Months Ago
- Client auth with server validation (server auth and client prediction doesnt work for waves) - New setup for handling input validation - Setup force system for updates - Cleanup and remove some of the bloat thats developed
6 Months Ago
Changed modding lootables ore spawners to ensure there are no deployables/construction objects in their space before spawning. - Added duplicate prefabs with suffix _nsc that do not have this check, for those who do not want this new functionality
6 Months Ago
Diving Mask repose
6 Months Ago
Space LR300 - updated worldmodel with LODs
6 Months Ago
Implement player boat code lock entry blocking after too many incorrect guesses.
6 Months Ago
Fixed spawnislandhere, spawnghostshiphere and spawnfloatingcityhere commands not triggering EntityParentSettings
6 Months Ago
Do not save the boats spawned by ghost ship hackable crates
6 Months Ago
merge from hackablecrate_boats_fix
6 Months Ago
Variable Zoom Scope LOD0 Refresh
6 Months Ago
Added a null check in EnableScientistBrains for safety
6 Months Ago
Fixed loading issue with ghost ship hackable crates Changed how we spawn the AI boats when starting to hack a ghost ship crate
6 Months Ago
edited vm lr300 space anims
6 Months Ago
Fixes and optimisations for can accept mission checks
6 Months Ago
ore box updated with preliminary material and baked lowpoly geo
6 Months Ago
merge from deep_sea
6 Months Ago
Cocoknight armor repose
6 Months Ago
merge from boat_building
6 Months Ago
Holding shift disables rotation snapping
6 Months Ago
exported updated lr300 3p anims
6 Months Ago
re-added decal mask 0 to space station skin
6 Months Ago
Merge from parent
6 Months Ago
merge from boat_building
6 Months Ago
removed TOD lighting from balloon prefabs again and set it on the text shader instead
6 Months Ago
subtracting 137641 - got errors on play
6 Months Ago
Merge from naval_update
6 Months Ago
Spotlight to prefab.
6 Months Ago
Fixed deep sea exit portal compass marker going crazy when entering the portal
6 Months Ago
Added an option to the TMP depth offset shader materials for applying scene lighting
6 Months Ago
Codegen
6 Months Ago
balloon skinviewer 3d model and prefab
6 Months Ago
Various PT boat related.
6 Months Ago
Merge from boat_deployables_rotation_snap_improvements
6 Months Ago
Merge from wheel_fixes_wip
6 Months Ago
6 Months Ago
Fix waiting for reload bugs
6 Months Ago
added wallpaper icons
6 Months Ago
enabled tintbytimeofday on balloons
6 Months Ago
Changes on the trigger emitter script and change on casino area emitters
6 Months Ago
merge from main
6 Months Ago
Sunglasses Blocky reposed
6 Months Ago
Fix incorrect overriden terrainSizes in island prefabs, and remove displacement manager from tropical foliage spawns
6 Months Ago
Add editor option terrainIgnoreDeepseaFlag to DeepSeaEditorScene to use source terrain textures instead of deepsea textures (which have not been created) when forcing deepsea
6 Months Ago
Reduced boat building UI scale
6 Months Ago
Restored deep sea islands terrain mesh layers, needs to be Terrain S2P all islands
6 Months Ago
merge from deep_sea