reporust_rebootcancel

140,354 Commits over 4,536 Days - 1.29cph!

6 Months Ago
Merge from demo_shot_track_dubbing
6 Months Ago
Remove extra error log
6 Months Ago
Split position/rotation tracks into two again
6 Months Ago
Update SillyHorseMask.Skeleton Add BoneRetarget components to the Neck bones, this was causing bones to go missing during the skin retargeting
6 Months Ago
fix missing functions in Wind.cginc
6 Months Ago
merge from new_console-ui
6 Months Ago
Changed item and vehicle list flex virtual scroll mode Fixed some loc stuff
6 Months Ago
Cinemachine compile fixes
6 Months Ago
merge from main
6 Months Ago
Phrases
6 Months Ago
merge from main
6 Months Ago
merge from render_pipeline_testing
6 Months Ago
qa island thing
6 Months Ago
fixes, add missing components to some scenes
6 Months Ago
reduce error fade duration to 1 second
6 Months Ago
new_console-ui -> main
6 Months Ago
- Remove hover to preview - Make default values green again
6 Months Ago
Merge from demo_shot_track_dubbing
6 Months Ago
Merge from main
6 Months Ago
Combine Position/Rotation into one track (feels weird to just modify one)
6 Months Ago
merge from main
6 Months Ago
Fixed some misconfigured flex texts affected by the optims earlier, one in the featured store and one in the server browser entry prefab
6 Months Ago
merge from steaminventory_optims
6 Months Ago
Added a mode for FlexVirtualScroll to hide its elements instead of disabling the gameobject Use that for the steam inventory scroll
6 Months Ago
merge from render_pipeline_testing
6 Months Ago
fix watercamera rrp unity 6
6 Months Ago
HttpImage: Don't bother creating sprites if we can just use textures directly
6 Months Ago
merge from render_pipeline_testing (unity 6 compat)
6 Months Ago
Back SteamPlatform.ItemDefinitions with a dictionnary so getting a steam item def doens't take 2 working days (we have 6000 items)
6 Months Ago
merge from new_console-ui
6 Months Ago
merge from new_console-ui/optims
6 Months Ago
Changed the steam inventory item button texts to use the fast path Fixed cart button text settings
6 Months Ago
merge from unity6_compat
6 Months Ago
new_console-ui -> main
6 Months Ago
Fix all the scrolling enlargement issues in console page
6 Months Ago
- Scale console autocomplete and input console fonts as you scroll zoom -Allow setting font sizes on autocomplete and input console - Fix autocomplete button putting the wrong things in the input field - Cleanup
6 Months Ago
6 Months Ago
RRP unity 6 compatibility (testing old unity still works)
6 Months Ago
Reorganised command list page - cleaned it up slightly
6 Months Ago
- Restore client and server autocomplete tag colours - Add them into command list as well
6 Months Ago
Make autocomplete buttons like the old ones - they are better
6 Months Ago
Added a fast path for RustFlexText MeasureHorizontal for when the text width doesnt matter and wont impact the parent size, to avoid calling the slow TMP GetPreferredValues Scrolling in the item tab: MeasureCrossAxis 0.84ms 21.5KB to 0.25ms 0KB
6 Months Ago
Embedded com.whinarn.unitymeshsimplifier so we don't need git installed on all machines
6 Months Ago
merge from main
6 Months Ago
Some optims to FlexElement LayoutMainAxis (scrolling a virtual scroll view is quite slow) - Get rid of the SizingChildren.Exists in LayoutMainAxis and keep track of the remaining elements manually, saves some time - Put Grow and Shrink in the childParams struct - Cache the children count ~0.65ms -> ~0.50ms per frame when scrolling the items tab
6 Months Ago
Water wheel server methods moved to budgeted queue, better cached performance of water blocking check, renamed item asset
6 Months Ago
merge from render_pipeline_testing
6 Months Ago
Setup tropical island 1 and ghostship 1 to use independant navmesh
6 Months Ago
another fix
6 Months Ago
merge from render_pipeline_testing (server compile fixes)