reporust_rebootcancel

137,006 Commits over 4,474 Days - 1.28cph!

6 Months Ago
Fix client compile error
6 Months Ago
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
6 Months Ago
Subtract 141960 fix_npc_flanking
6 Months Ago
Merge from main
6 Months Ago
Merge from artist_pack_dlc
6 Months Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
6 Months Ago
Updating skinning for egg suit
6 Months Ago
Merge from naval_update
6 Months Ago
Merge from client_parenting_callback_fix
6 Months Ago
outbreak scientist npc player v4 rig anims exported
6 Months Ago
Merge from bbs_player_limit
6 Months Ago
scientist_boats_gameplay_pass_4 -> main
6 Months Ago
- Buff PT Boat loot - Buff RHIB Loot
6 Months Ago
snowmobile, zipline and paddling anim updates
6 Months Ago
Swap PTBoat loot door to a regular dry box
6 Months Ago
- Wrap setup effect in try/catch - guard against transform parent being null
6 Months Ago
hideifaiming_nre_fix -> main
6 Months Ago
work in progress on block prefabs - bespoke collisions
6 Months Ago
head_animation_debug_command -> main
6 Months Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
6 Months Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
6 Months Ago
merge from main
6 Months Ago
Add a command to debug cannon/ptboat head animations not working
6 Months Ago
Adding player skin component to overalls
6 Months Ago
Adding skeleton skin component to paintball overalls arm mesh
6 Months Ago
Fixed paintball overalls clipping camera when doing gestures
6 Months Ago
Updating paintball overall prefab with new arm mesh
6 Months Ago
Adding arm mesh back to paintball overalls
6 Months Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
6 Months Ago
Hide scientists healthbar
6 Months Ago
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
6 Months Ago
Paintball overalls colour lookup tweaks
6 Months Ago
work in progress on block prefabs backup
6 Months Ago
Merge from fix_npc_flanking
6 Months Ago
Per-player max boat building station limit wip
6 Months Ago
Merge from naval_update
6 Months Ago
Hook up new flanking algorithm to fsm
6 Months Ago
Paintball Gun - missing viewmodel adjustments
6 Months Ago
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
6 Months Ago
Regraded everything for the changes. End result is less crushed darks.
6 Months Ago
Updating snowmobile driving anims
6 Months Ago
Added wearable tag to overalls prefab Icon update
6 Months Ago
merge from bot_sleeptarget_collider_fix
6 Months Ago
6 Months Ago
Merge from decal_layers_fake_transmission
6 Months Ago
Brightened overalls so their multiplied colour better matches the paintball colour Other minor texture fixes
6 Months Ago
merge from main
6 Months Ago
Added simple CPU and GPU timing tests for the shadow presets along with a simple editor window for configuring settings
6 Months Ago
Merge from naval_update
6 Months Ago
Merge from main