reporust_rebootcancel

105,903 Commits over 3,806 Days - 1.16cph!

10 Months Ago
merge from main
10 Months Ago
updated ak entity, selected bone masks for w_ak anims
10 Months Ago
Orchid / all variants / prefabs / textures and billboards
10 Months Ago
exported edited rock, 3p melee, 3p 2hand melee, explosives anims set and edited sword holdtype override controller
10 Months Ago
fixed scenes where forkilift material had overrides
10 Months Ago
forklift textures polish removed old material variations
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
merge from cake10_update
10 Months Ago
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10 Months Ago
Reduced variants on Cliff, Foliage and Decal shaders
10 Months Ago
Halved variants in Rust/Standard Blend Layer shader pair
10 Months Ago
Hack to get new materials (and unity's default material) to use our default shader "Rust/Standard"
10 Months Ago
Halved variants in Rust/Standard Wind shader pair
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
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10 Months Ago
Merge main -> CorpseRagdollParentingFix
10 Months Ago
merge from CorpseRagdollParentingFix/LessSinkableBoats
10 Months Ago
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10 Months Ago
Improvements
10 Months Ago
Improved server-side ragdoll buoyancy. No longer floats mostly under the water, butt-upward, like the client-side ragdolls do
10 Months Ago
merge from BuoyancyPerf
10 Months Ago
merge from RagdollInfoConvar
10 Months Ago
merge from team_marker_reconnect_fix
10 Months Ago
merge from main
10 Months Ago
re-textured forklift
10 Months Ago
Only do the early EnsurePointsInitialized call if loading from save
10 Months Ago
Although the previous commit fixed a big problem, it was rather slow (MultiplyPoint3x4 is MUCH faster than transform.position). Since we're trying to improve performance here rather than make it worse, let's go back to the old system, but make PlayerCorpse manually call EnsurePointsInitialized early, which gets the data before physics have a chance to go crazy and end up with us caching very weird limb positions (happens sometimes on loading existing ragdolls from a save)
10 Months Ago
The cached rootToPoint stuff doesn't work correctly with ragdolls since the limbs can move relative to the root bone. I've now set ragdolls (both client-side and server-side) to not use the cached data.
10 Months Ago
Save time reparenting Buoyancy points - just use InverseTransformPoint
10 Months Ago
Buoyancy code now works in harmony with the new server-side ragdolls, and they go kinematic instead of attempting to sleep when the buoyancy code wants to sleep them (when being set to sleep, they kept waking up)
10 Months Ago
Eliminate BuoyancyFixedUpdate calls if there's nobody around
10 Months Ago
Very minor edit
10 Months Ago
Fix player markers staying visible after disabling togglespectateteaminfo
10 Months Ago
Added corpseinfo convar to get info on the amount and status of player corpses
10 Months Ago
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10 Months Ago
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10 Months Ago
Changed all materials using Standard to Rust/Standard and nuked overrides (saved 100MB, for some reason)
10 Months Ago
Merge from main
10 Months Ago
Integrated "vertical fade" into wind params as "height bend fade" and blended with exponent via weight (1=override) + tweaks
10 Months Ago
merge from team_marker_reconnect_fix + rust10_drop_fix + BuoyancyHotfix
10 Months Ago
merge from team_marker_reconnect_fix
10 Months Ago
merge from rust10_drop_fix
10 Months Ago
Show the current spectated players team markers when BasePlayer.filterSpectateMapTeamID is -1
10 Months Ago
Possible fix for legacy furnace not dropping
10 Months Ago
merge from BuoyancyHotfix
10 Months Ago
Explosion post params/timings
10 Months Ago
Fix buoyancy code running way too often
10 Months Ago
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