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138,143 Commits over 4,505 Days - 1.28cph!

6 Months Ago
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it
6 Months Ago
merged from buoyancy_sleeping_brick_fix
6 Months Ago
set m15 entity to use r prop, zero'ed weapon root and set holster position
6 Months Ago
renamed component_storage_boxes folder
6 Months Ago
created pack sitem
6 Months Ago
Meds Box - updated gibs and corpse mesh
6 Months Ago
comps box updated textures and icon
6 Months Ago
merge from divesite_spawn_optim
6 Months Ago
added +- 30s jitter to Junkpile timeouts, should spread divesites respawning over 30 seconds instead of all on the same frame
6 Months Ago
merge from divesite_spawn_optim
6 Months Ago
merge from indirect_instancing
6 Months Ago
rebase on main
6 Months Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
6 Months Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
6 Months Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
6 Months Ago
Include magnet crane and door animations in server build
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Fix biome layer getting removed somehow from material
6 Months Ago
Merge from fix_console_log_startup
6 Months Ago
Merge from parachute_hotbar
6 Months Ago
Merge from boat_aim_sway
6 Months Ago
Merge from growable_menu_changes
6 Months Ago
Preserve the RMB behaviour when cloning plants
6 Months Ago
Merge from main
6 Months Ago
double_voicechat_fix -> main
6 Months Ago
Ensure duplicates arent added with secondary connections. Can be expensive in certain cases but doesnt run 24/7
6 Months Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
6 Months Ago
Merge from pm_equip_tool
6 Months Ago
merge from naval_update/io_boats
6 Months Ago
Change foliage_instancing to shader feature
6 Months Ago
Continue to apply boat based sway while firing
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
6 Months Ago
Fix bug that could sometimes cause player voice duplication
6 Months Ago
Cleanup and minor changes
6 Months Ago
Fixed string lights mixing up local and world, its all local now
6 Months Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
6 Months Ago
merge from main
6 Months Ago
Merge from fix_steam_nickname_bag
6 Months Ago
Merge from ghostship_phys_improvements
6 Months Ago
Merge from drone_deploy_guide_fix
6 Months Ago
Merge from fallback_fishing_spawn
6 Months Ago
merge from wallpaper_playerboats
6 Months Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
6 Months Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
6 Months Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
6 Months Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
6 Months Ago
Hull square and hull triangle socket name update