reporust_rebootcancel

158,657 Commits over 4,566 Days - 1.45cph!

5 Months Ago
merge from skinmodal_fix
5 Months Ago
merge from skinviewer_fixes_june26
5 Months Ago
merge from store_background_fixes
5 Months Ago
merge from cartbutton_friendlist_fix
5 Months Ago
5 Months Ago
Include sample count
5 Months Ago
merge from menu_notifications
5 Months Ago
Compile fix
5 Months Ago
Modified conditionals to not clip with certain hats
5 Months Ago
merge from main
5 Months Ago
merge from console_focus_fix
5 Months Ago
merge from strobelight_flags_fix
5 Months Ago
debug logs
5 Months Ago
Fixes to barricade blocker hierarchy so get rid of permanent stage 1 mesh.
5 Months Ago
Experimenting with sampling TCs and checking those areas last so we're more likely to find a clear spot first.
5 Months Ago
Final LOD fix Spotlight
5 Months Ago
Further cleanup, boolean gating for lookup creating
5 Months Ago
Fix animals attacking through walls, or getting stuck when player is on foundation, also fix some "can't move / resetPath when not on navmesh" errors
5 Months Ago
Fix "can't move / resetpath on agent outside on navmesh" error when wolf or tiger jumps at player on foundation
5 Months Ago
Fixed skin item modal not updating when using the arrow buttons to navigate
5 Months Ago
Fix wolf tiger etc not fleeing / jumping on unreachable players, instead just charging and getting stuck / attacking throw walls
5 Months Ago
Compile fix
5 Months Ago
Cleanup, rewrites
5 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
5 Months Ago
merge from main -> apartment_complex_monument
5 Months Ago
Gibs and LODs for heavy barricades. Plugged into entity setup.
5 Months Ago
main -> demo_compatability_layer
5 Months Ago
update_metabolism_network_optimization -> main
5 Months Ago
Code cleanup
5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
Fix SenseComponent.Tick InvalidOperationException
5 Months Ago
Fix ai sense adding to a dictionnary while iterating on it
5 Months Ago
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5 Months Ago
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
5 Months Ago
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
5 Months Ago
large apartment tweaks
5 Months Ago
collapsed blocker update
5 Months Ago
more optimisations in large apartment added a proper static prefab for the bear rug
5 Months Ago
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
5 Months Ago
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
5 Months Ago
merge from hanging pot plants
5 Months Ago
set dressing progress in floor 5
5 Months Ago
Log warning instead of error when no save file for navmesh is found
5 Months Ago
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
5 Months Ago
Fix compile errors
5 Months Ago
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5 Months Ago
5 Months Ago
merge from main
5 Months Ago
renamed to wip title bar games, rebuilt skins