reporust_rebootcancel

137,379 Commits over 4,474 Days - 1.28cph!

6 Months Ago
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
6 Months Ago
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
6 Months Ago
Default buoyancy batching to on.
6 Months Ago
Fix cannon handle spinning with buoyancy.
6 Months Ago
Merge from main
6 Months Ago
Fixed not able to skin space LR back into the default LR
6 Months Ago
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
6 Months Ago
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
6 Months Ago
Applied same logic to eat and clear options
6 Months Ago
Slight reduction
6 Months Ago
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
6 Months Ago
Increase front turret rotate speed by 200 units
6 Months Ago
Refactor Easel LOS checks
6 Months Ago
Shorten time to first LOS check
6 Months Ago
Update to Easel LOS, now checks deployable layer
6 Months Ago
set paintable reactive target culling distance to 100 from 35
6 Months Ago
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
6 Months Ago
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.
6 Months Ago
reduce paintball gun attack/impact volume a little bit
6 Months Ago
merge from artistpack_storepage
6 Months Ago
apartments greybox progress, furnished with some readily available props and deployables for now
6 Months Ago
scene backup
6 Months Ago
compile fix
6 Months Ago
merge from print_speed -> main
6 Months Ago
update easel LOS from shelf
6 Months Ago
Added `printspeed` command to help measuring boat speed
6 Months Ago
Extra LOS checks for easels being blocked by deployables
6 Months Ago
merge from naval_update
6 Months Ago
Merge from boat_dmg
6 Months Ago
More fixes and damage consistency
6 Months Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup
6 Months Ago
Collider fix for paintable reactive target
6 Months Ago
Fix reactive target being lowered after network range re-enter
6 Months Ago
Added artist pack showcase
6 Months Ago
Merge from main
6 Months Ago
Added sign to kiosk F blockout
6 Months Ago
kiosk B block in. plywood, glass and corrugated metal textures added.
6 Months Ago
Fix compile error
6 Months Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
6 Months Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
6 Months Ago
toggle-abble shutters for rentable kiosk F blockout
6 Months Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
6 Months Ago
banner large - fixed layers and physics mats
6 Months Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
6 Months Ago
Added artist pack store page
6 Months Ago
Silly dance anim update
6 Months Ago
Gesture animation updates
6 Months Ago
fix camera not resetting in painting menu
6 Months Ago
Fix rear turret using the wrong forward direction when shooting
6 Months Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset