113,587 Commits over 3,959 Days - 1.20cph!
merge from /helk_qol_01/barricade_snapping
fixed barricade starting rot
inital pass on barricade snapping
Path invalid errors patched
Barricade always deploys horizontal rather than aligning to terrain
Fixed barricade jump shot
Relaxed Barricade deployment
Toast instead of chat message when attempting to pair a door you aren't authed on
unhinged changes not going to main
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Merged wire-culling into wiretool_fixes2
Fixed colored wires reverted to default color when clearing one of their segments
Cleaned up and refactored wiretool color pie menu
Update arctic suit prefab
Changed semantic slots, added UV debug mode
Fixed high wall building guide clipping through ground when movement was blocking it instead of staying on terrain
Updated wind frequencies
Fixed transmission problem
subtracting
96120 Workshop Normal Map Fix
blunderbus viewmodel set up
When 'Power In' gets powered, if 'Close' is powered as well, close the door
Fixed speedtree shader bsdf settings
Ensure cargoships docking path for harbor 2 is properly centered
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Prevent heli from trying to crash at underwater labs
Detect nearby explosives detonating, assigned a different power value to each explosive tier
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Removed speedtree quality #defs as these appear to be unreliable with our set of shaders and tree components, now using uniform based quality level.
merge from fix_recycler_scrap_remainder
merge from junkyard_crane_col_fix
merge from external_holdtobuild
Reduced external wall placement to 1.5 seconds, down from 3
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merge from fix_compressed_modded_tag
merge from electricity_power_fixes/2/doorcontroller
merge from external_holdtobuild
Added a new CanvasLineRenderer component that draws a line into canvas space given a series of positions. Supports a tiling UV and tesselation in the corners to smooth things out
Laptop screen emits onto things.
Screen bloom improvements.