128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Fixed trying to research sunken knife crashing client
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added editor-only options for disabling set admin/dev/auth level.
Added options to Rust Editor.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set corpse timePlaced when spawning it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Corpse colliders now ignore the Physics Debris layer only on the client
Fixed some colliders sticking out
Coffin corpse tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Water Treatment Colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                River source prefab minor fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from chickencostume_burstcloth
 
                
                
                
                
                
             
         
        
            
            
            
                
                Burst cloth settings tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rivers scale up their width faster
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed many large rivers not getting placed due to bug in river end topology check
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Common monument wrong doings
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                condenser texture sizes for Ao maps, del some unused models, reduced culling distance on prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from art_generic_props
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Jungle river reeds (reusing old assets for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                River generation improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                ziggurat topology painting improvements, better road connection added
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include jungle biome in world config
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update nearby vines when a tree respawns
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert chair.static mount pose
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Trail ready for mirrored orientation.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Even more orientation fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix vines double spawning when loading
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Vine swinging trees no longer immortal
Spawns an immortal stump entity when killed, stump will respawn the tree after 10s (wip obviously)
Will not spawn if a player is in proximity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Midair visibility WIP.
Texture optimiziation.
Slash instead of blunt dmg.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved bone positions so head stays up during run animation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Hierarchy changes to prevent burst cloth NREs in debugcamera
Game ObjectLOD burst cloth controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust skin id to fix conflict with main, unlock via the abyss pack
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure full river target count is placed outside jungle, in addition to any river candidates inside jungle
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from upkeep_changes -> softcore_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                RustNative update (jungle biome improvements)
Jungle biome now works on all map sizes
Jungle biome now less torn apart (mostly one continuous area)
Jungle biome now larger overall
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set `use_door_upkeep_brackets = true` in softcore gamemode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add extra phrase to show both building block and door upkeep brackets in the TC loot panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for doors to have their own upkeep brackets and calculate upkeep seperately in softcore mode
- store List<Doors> per building
- calculate different upkeep brackets for doors vs building blocks
- show both "10 blocks at 10%, 5 doors at 20%" in TC tooltip if doors are on the base
Placeholder values for door upkeep brackets
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New: TickInterpolatorCache - a sparse, bulk TickInterpolator array
- Comes with it's own stress tests (they pass, but need to investigate perf)
- Depends on PlayerCache, but I need to modify it to provide more stability
Building block towards jobifying tick history processing.
Tests: ran unit tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse