reporust_rebootcancel

124,117 Commits over 4,171 Days - 1.24cph!

8 Months Ago
primitive -> main
8 Months Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
8 Months Ago
Fixed horse breathing rate sounds never stopping Horses will now play breathing sounds until their stamina is recovered
8 Months Ago
Added nuclei prefab Moved beehive natural path
8 Months Ago
Update 1st Pass Pie Animations
8 Months Ago
Improved plant pot deployment rules
8 Months Ago
Catapult explosive and incendiary sounds
8 Months Ago
merge from main
8 Months Ago
Removed ballista rotation speed log
8 Months Ago
re exported tiger anims that needed it to get of the mental right lip
8 Months Ago
merge from primitive
8 Months Ago
Updated flame arrow FX for hunting/compound/legacy and crossbow, for improved aiming visibility
8 Months Ago
additional ballista/catapult sounds and polish
8 Months Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
8 Months Ago
Simplified version of original item ownership system - only applies to single stack items (no mixed ownership) - ownership can't change: will always show the name of the user who first created it / looted it - shows owner's display name above the item (like it used to) - hovering over the owner's name will show a tooltip of how it was created, like "Crafted by Jake" Show different forms of item aquisition - crafted - looted - born (respawn with rock + torch) - spawned (F1 spawn menu) - mission reward
8 Months Ago
Improved ItemModProjectileRagdoll, if its not a direct hit, ragdoll in the opposite direction of where the projectile hit
8 Months Ago
Fixed battering ram door openable by horses
8 Months Ago
Fixed battering ram door open/close not working sometimes
8 Months Ago
Manifest
8 Months Ago
Fixed ballista bolts flyby sounds
8 Months Ago
Moved BaseSaddle in the right folder
8 Months Ago
Marked all the old horse code as obsolete Deleted the old old horses Added RidableHorse2 population convar, updated prim gamemode
8 Months Ago
Fixed "Blocked by x" construction errors not working for trees, nodes and new horses
8 Months Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
8 Months Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
8 Months Ago
ballista nre fix
8 Months Ago
merge from primitive_gm -> primitive
8 Months Ago
Flame movement test rig
8 Months Ago
S2P Harbor2 & Outpost (since they use the train tunnel with vents)
8 Months Ago
female pants/hoodie v4 rig
8 Months Ago
Fire arrow flame replacement prefab for better visibility.
8 Months Ago
Add rubble pile to the train tunnel entrances with vents so you can't crawl under them - doesn't provide a gameplay advantage: all you do is get yourself killed
8 Months Ago
Merge from main
8 Months Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
8 Months Ago
Fix industrial lights item category
8 Months Ago
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8 Months Ago
Fix medieval ar isRedirectOf missing
8 Months Ago
Horse towing attach/detach sounds
8 Months Ago
Improved ballistas dismounting behaviour, rotate player view to face the ballista aim dir BaseVehicle tooltips
8 Months Ago
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8 Months Ago
Remove round shield from advent calendar
8 Months Ago
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8 Months Ago
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8 Months Ago
merge from primitive -> primitive_gm
8 Months Ago
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8 Months Ago
merge from medieval assault rifle refraction branch
8 Months Ago
item description changes to add medieval to item description
8 Months Ago
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8 Months Ago
cinematic 4k textures for medieval large wood box
8 Months Ago
added alpha channel and smoothness tweaks to medieval assault rifle textures to get refraction working a little better, on branch for approval