128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from respawn_changes -> softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for anims not being cancelled properly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from jungle_building_skin_merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types
Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Only merge backpack partial stacks if something is taken from the backpack for the reclaim system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make backpack dropped on death if not reclaimed instead of staying on the corpse
- backpack still stays on player if you are wounded in softcore (to enforce reclaim of backpack contents)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Move drop backpack to `WoundedStartSharedCode()`
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix drop backpack for wounding not being called when the player is set to crawling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make sure "drop backpack on death" is only called when they die and not when they are wounded
- no change to behavior, fixes convars for "drop backpack on death vs wound"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Handle all default items, not just rocks and torches
 
                
                
                
                
                
             
         
        
            
            
            
                
                Corpse spawning checks fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Chicken costume burst cloth setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure rocks, torches and other starting items are never reclaimed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Port all new fixes and refactors from InstancedDebugDraw to IndirectInstancing
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed unnecessary NoAlias attribute
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixes and tuning improvements
- corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong
- water height threshold to stop ocean eroding seafloor
- sediment depositing uses timestep to help tuning be more consistent
- cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Boomerang -> jungle_update
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                - Compile errors
- Recalculate bounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added AO and specular to Beenie Hat
 
                
                
                
                
                
             
         
        
            
            
            
                
                merged from jungle_building_skin
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Custom SMG - Narrowed 3P sight to match the 1P model
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't reclaim loot when respawning if the player is F1 killing
- ignore situations where you are F1 killing after being wounded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix 100% of clothing being reclaimed on death instead of 0% of clothing
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update -> respawn_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Just use TC privilege + original owner ID when checking a player can repair the corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update/deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optim: replace couple managed loops with a burst job
Tests: none, trivial changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add slow acceleration to croc fleeing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temporarily remove croc swim sprint noise
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Prevent croc from fleeing back to water but charging again right after
- Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water
- Have croc start swim attack from further away, looks better on hit and prevent weird misses
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from tc_changes -> softcore_update