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106,188 Commits over 3,806 Days - 1.16cph!

1 Year Ago
Updated train tunnel entrance terrain check
1 Year Ago
Train tunnel entrance icon
1 Year Ago
Tweaked entrance mound heightmap to get rid of the gaps Extended the lip around the mesh to help with hiding gaps Tweaked the blend map to generate flat terrain in front of the entrance
1 Year Ago
merge from main
1 Year Ago
merge from /main/standard-refraction
1 Year Ago
merge from building_skins_3/building_skins_4
1 Year Ago
merge from building_skins_3/building_skins_4
1 Year Ago
Fixed brutalist still using HQM instead of stone
1 Year Ago
Fixed shader and script compile errors
1 Year Ago
Particle soft fade modulation test for Petur (6point shader)
1 Year Ago
Fixed missing rail connections to tunnel entrance after 87807
1 Year Ago
TerrainPlacement supports being on a child object with a positon / rotation offset
1 Year Ago
Train tunnel rail entrance terrain setup
1 Year Ago
Entrance collider
1 Year Ago
merge from main
1 Year Ago
merge from uv123-tangent-basis-fix
1 Year Ago
merge from /building_skins_3/building_skins_4
1 Year Ago
Brutalist skin now Stone replacement Fixed several gibs r/w issues
1 Year Ago
Merge from /main/deckard-render
1 Year Ago
Fixed dof_deckard convar logic
1 Year Ago
Fixed NaN and Infinity in some cases due to undefined/zeroed params
1 Year Ago
Matched deckard sensor size list to our existing sensor list
1 Year Ago
Corrected a few sensor sizes in ConVar.Client.CameraSensorSize
1 Year Ago
Snowpile prop
1 Year Ago
merge form main
1 Year Ago
merge from main
1 Year Ago
merged from terrain-shader-fix
1 Year Ago
merge from building_skins_3/building_skins_4
1 Year Ago
merge from tc_layout_update
1 Year Ago
Corrections and renames for existing materials Added additional props + prefabs
1 Year Ago
Surface showcase prefab
1 Year Ago
Surface materials - for flatlay renders
1 Year Ago
Only allow players to place walls at the correct rotation, no soft side facing out
1 Year Ago
Split the build base objective into two parts, building the foundations and then building the walls This allows an extra modal UI to explain softsides
1 Year Ago
Parent merge
1 Year Ago
Add a specific mount stage to the final mission
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Fixed modular cars not being pushed by explosion force if hit in a way where only the module(s) took damage, and not the base chassis. Reduced overall car explosion force to compensate for the fix.
1 Year Ago
Switched my inventory loadout back to standard rocket launcher
1 Year Ago
Harvest pings can now be changed per objective so different resources can have their own pings
1 Year Ago
Swap craft bow and craft bandages objective
1 Year Ago
Heal objective now just requires the player to use a bandage
1 Year Ago
Added VarUInt read & write methods because protobuf serializes strings different than NetRead & NetWrite does Ensure stream position is correctly offset when writing strings & variable length int
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Removed accidental include
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Entrance LODs
1 Year Ago
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