reporust_rebootcancel

113,806 Commits over 3,959 Days - 1.20cph!

11 Months Ago
merge from io_entity_snapping
11 Months Ago
NavMeshObstacle tweaks
11 Months Ago
Weapon Rack text and Brutalist release date
11 Months Ago
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11 Months Ago
merge from Easter2024
11 Months Ago
disabled halloween event UI
11 Months Ago
Scientists store APC in their entity memory. Scientists tell the APC when they've mounted it. Correctly track the number of alive scientists that re-mounted the APC. Added new MountNPC AI state and design. Added new SpecialEntity reserved memory entity slot. Updated AI design.
11 Months Ago
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11 Months Ago
cherrypicking 94043 (merge from tutorial_island)
11 Months Ago
merge from InvisibleClothingSkinFix
11 Months Ago
merge from Easter2024
11 Months Ago
merge from egghunt_optimization/ui_fixes
11 Months Ago
merge from egghunt_optimization
11 Months Ago
merge from RidingChickenCostume
11 Months Ago
Enabled egghunt event Updated menu background videos
11 Months Ago
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11 Months Ago
11 Months Ago
Merge from main
11 Months Ago
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies Most processing is done in a job so should be very efficient
11 Months Ago
Add BypassClothingMountBlocks option to BaseMountable Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)
11 Months Ago
Added error message if IsSeatClipping gets a list that already has items
11 Months Ago
Fix wrong tooltip on tutorial tag in server browser Fix incorrect alignment on tutorial tag in tag list on loading screen
11 Months Ago
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11 Months Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
11 Months Ago
Pass the player ducked state to the WearableFadeToggles
11 Months Ago
Fixed female wearable chicken version having a slightly different randomisation setup, leading to a mismatch with the world model
11 Months Ago
Added video header to Adobe building skin page. Updated existing image media assets.
11 Months Ago
Merge main -> Bikes
11 Months Ago
Some bike physics and visuals work
11 Months Ago
Crane visual work
11 Months Ago
Updated MoveSelected to remember last chosen target object
11 Months Ago
Parent the containers to the ship
11 Months Ago
Fixed container doors getting deleted when they enter the cargo ship bounds
11 Months Ago
MoveSelected editor script - quicker method for moving bulk game objects into another object
11 Months Ago
Implement new crane into harbor_1 monument, S2P and enable cargo ship in CargoDocking scene for demo purposes Added the test scenes for the harbor refresh to the scenes drop down
11 Months Ago
Harbor cranes now pick up container spawn points dynamically
11 Months Ago
Add a temporary set of container destinations to the cargo ship (to both layout variants) Add an OnArrivedAtHarbor method to cargo ship that finds nearby cranes and tells them to start moving
11 Months Ago
Merge from main
11 Months Ago
Source Updates - Hide Poncho Material and Texture change
11 Months Ago
Removed power consumption from splitters, root combiners and electrical branches
11 Months Ago
Fixed electrical lights requiring 1 power when off
11 Months Ago
player update. tamborine holdtype updated with latest idle pose
11 Months Ago
player update. tamborine entity edited so the it is held correctly and its holdtype updated with latest idle pose
11 Months Ago
player update. cowbell entity edited so the it is held correctly and its holdtype updated with latest idle pose
11 Months Ago
player update. pan flute entity edited so the it is held correctly and its holdtype updated with latest idle pose. xylophone deployed prefab updated so the drum sticks are held correctly
11 Months Ago
Adjusted cargo path Notifier component placed harbor Reran Scene2Prefab
11 Months Ago
player update. megaphone entity edited so the it is held correctly and its holdtype updated with latest idle pose
11 Months Ago
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11 Months Ago
Fixed memory cell draining battery on both sides instead of from the active output
11 Months Ago
Initial approach logic: Cargo now calculates tangents of each patrolfar node and compares the angle and distance to find the best scoring point Debug outputs for this